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Post by askhati on Feb 3, 2011 11:45:50 GMT
Hey, you left out my vote!
LW 10 and 12 share top position for me, simply because both reveal - finally - a lot about these "evil forces of evilness" that have been dogging LW since the first book. We find out about the Drakkarim territories. We discover Death Knights for the first time (!!!), and the prince-blasting Ziranim at CS 40/ EP 50. Roark buys it, and Tagazin takes over as Main Minor Villian. We discover how the Darklords' navies operate (ironclads = genius...), and get to sink one of their ships.
My 2c.
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Post by kolinovic on Feb 3, 2011 12:16:55 GMT
I think we've had our say on the Kai series - it's actually quite funny to find myself nodding in agreement with everyone's views for different books (though Book 3 remains my least favourite of 1-5). Anyway, moving on to the Magnakai series... I love the feeling of being around a busy thriving civilisation. The introduction in the small town of Quarlen, to the bustle of Varetta, to the travel towards Tekaro, with robbers, pirates and a war to contend with... It's one of my favourite of the whole series. Not so gone on the Dakomyd though - while it's a very nasty beastie I'd prefer if it had more of a link to its surroundings. How a city could exist over such a horror without knowing about it and dealing with it, I don't know. On to Castle Death. On the plus side, I like the fact that I still have no idea where to go when I play this book. It's a well-constructed tunnel-based adventure, a bit like how The Warlock of Firetop Mountain should have been done. On the downside, I'm not a big fan of The Warlock of Firetop Mountain. I would have preferred a bit more of Paido's brother. Some of the insta-deaths have no warning to them at all, which is unusual for the LW series. Overall, it's a good book which would stand out quite well in the GM series, but it's up against some of my favourite of all the LW books in the Magnakai and comes out last for that reason. The Jungle of Horrors is a fantastic book. As the beginning of the epic from books 8-12, it has the novelty of having a companion for the whole book. The feeling of being on the edges of a great battle gives it a sense of danger which I love. From the Vordaks to the Gnaag Helghast to the Danarg itself, to more Vordaks, it's a great, great read. The only drawbacks, as I'd see it, would be the difficulty of the Gnaag Helghast fight and the anomaly of the fight at the end if you don't have the Sommerswerd, but I can easily overlook these for the sake of the overall story. The Cauldron of Fear saw a change in illustrator which, probably in combination with the fact that I was 10 or 11 by the time I got it, gave it a feeling of "s**t just got real". The war going on around you, meeting Banedon again, Zaaryx, and of course the huge fight at the end, are some of the highlights of the Magnakai series. As with Book 8, the only drawback, as I see it, is the difficulty of the fight with Kimah. I love the change of scene for the Dungeons of Torgar. I think it's almost a pity that you can avoid the encounter with Roark, which I feel is one of the great moments in the whole series, in spite of its difficulty Again, there are some superb illustrations in the book, which helped to give it a great atmosphere. I think that, in books 8-10, I like the level of power Lone Wolf has the most. You can enjoy being able to beat the weak enemies around, but the more powerful ones can present a challenge without being over-inflated. The Prisoners of Time was a tricky book for Dever to write, I think. He was introducing another world, with its own struggle between good and evil, and trying to add enough character for the reader to care about it. It's quite a railroaded book, and quite a lot of it I could take or leave. However, saving Vonotar for the end of it was a masterstroke, and it's one of the epic encounters of the whole series. It doesn't quite elevate my view of Book 11 to the top of the Magnakai, but it certainly lifts it above Castle Death The Masters of Darkness is quite similar to Fire on the Water, in that it was a hugely enjoyable epic journey the first time I played through it. What's unusual, perhaps, is that while Book 2 had a lot to tell and only 350 sections in which to tell it, Book 12 doesn't seem to have as much happen in it. Less Lajakeka and more Helgedad would have been no bad thing, perhaps. It's a great finale to the Magnakai series, but not a great book in its own right. Anyway, over to you guys...
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Post by ramthelinefeed on Feb 3, 2011 12:56:10 GMT
Kingdoms of Terror is OK but a bit pedestrian in its setting (i.e. not really much 'Terror') My fave is Castle Death - I tend to dislike "linear" books where you have to trek through the same sections time and again - whereas Castle Death is one of those ones where even now, I still blunder around forgetting which way I'm supposed to go I also find the setting very atmospheric, and (even after it's been novelised as 'The Secret of Kazan-Oud') we still know very little about Zahda and what his backstory is. Jungle of Horrors is good and atmospheric - also it was the last with Gary Chalk's illustrations, which I do miss. The race-against-the-clock scenario of Cauldron of Fear is again atmospheric, but the gameplay doesn't quite live up to it IMO. The Dungeons of Torgar has some excellent routes and backstory (Isle of Ghosts) initally, but once you get through the gates of Torgar the gameplay is non-existent, you just go through the same sections - it's like Joe Dever just ran out of sections and gave up. The Prisoners of Time sucks serious ass, if you'll pardon my French - too many very difficult unavoidable combats - the Magnakai Wisdom that "a wise selection of Disciplines should enable any Kai Master to complete this adventure, no matter what his initial combat skill and endurance points" is total rubbish! Unless you've got a nearly maximum stats, you're just gonna trek through all the same old sections with precious little variation and get killed, either by the Chaos Master, the Villains of Sommerlund, or Vonator with his power ring. Masters of Darkness is pretty epic, if not entirely plausible in places!
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Post by kolinovic on Feb 3, 2011 13:15:25 GMT
Can we bump these replies over to the new thread?
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Post by huanchoo on Feb 3, 2011 18:36:14 GMT
Before I start voting, which one is the official one that will be used in the final judging? This poll or the other one?
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Post by kolinovic on Feb 3, 2011 22:02:31 GMT
This one has Book 11 in it so vote here
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Post by Thomas Wolmer on Feb 3, 2011 23:14:30 GMT
Can we bump these replies over to the new thread? Done, though it looks a bit disorderly...
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Post by leicsmac on Feb 4, 2011 1:32:13 GMT
TMoD for me...the whole idea of you going, alone, on an infiltration mission into the enemy capital city and stronghold itself in order to destroy their leader just reeks of total epicness for me. It's just you (and a couple of helpers) against the whole Darklord empire. It also genuinely has the whole 'THIS IS IT' feeling - it shows how far LW has come when he can pull something like this off and the feeling that all of your training and your Lorestone quest have been preparation for this one, final, epic mission. The final all-or-nothing effort to destroy the Darklords before it's too late.
(Of course, he has to do the same thing again during the GM series but...)
Though I do agree with kolinovic that more Helgedad would have been a good thing.
As for the other books - I enjoy TDoT too - if only for the fact that Roark finally gets it in the kidneys. And how.
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Post by huanchoo on Feb 4, 2011 3:31:39 GMT
The Magnakai series is the hardest choice for me... since I am not very sure which one I liked the most. But if I am to put my vote is either between The Kingdoms of Terror & The Dungeons of Torgar. My vote went to TKoT as it is the first in the Maganakai series & you are exploring strange new territories while meeting strange new people. Also the fact that you start out with only 3 disciplines presents a bigger challenge than 5 for the Kai series...
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Post by Zipp on Feb 4, 2011 4:23:32 GMT
Dungeons of Torgar or potentially Kingdoms of Terror. But Dungeons gets it because it's one of the least linear books with interesting paths no matter which way you choose to go and a host of memorable NPCs.
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Post by Zipp on Feb 4, 2011 4:24:31 GMT
By the by, I really dislike Book 12. It just doesn't feel as epic to me as it should. Especially the Helgedad part. You spend the whole book the whole series getting there and it's like, what?, five sections long?
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Post by leicsmac on Feb 4, 2011 4:52:29 GMT
Fair enough Zipp...I suppose as kolinovic says, too much time around Argazad and not enough in Helgedad.
But it's still my fave - possibly because I'm sentimental as it was amongst the first LW books I ever read, and the whole idea of a lone warrior going to the heart of an evil city to finally destroy a threat that has existed for millenia and that he has been fighting against all his life really struck a chord with me. Guess it's the whole 'grand finale' thing...possibly a reason why Book 20 is one of my faves in the GM series too despite not many others liking it.
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Post by beowuuf on Feb 4, 2011 8:10:11 GMT
I still really like Book 12. I went from book 2 to book 12 amazingly (owing them, I'd played 1,2 and 5 and knew the basics of 6 before), and it seemed a fitting end. I think you could go too far in the other direction and be LOOK AT HELGEDAD! LOOK!
Also, spend forever in Helgedad? Isn't that supposed to be Naar's focal point? I think quick in and get a flavour for it was best. The fact it was Helgedad made it epic enough for me.
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Post by askhati on Feb 4, 2011 8:51:11 GMT
In Helgedad, it is possible to take one of the side tunnels and then meet some Xaghash and a very angry Liganim. More of a detour and EP drain than sight-seeing really, but those sections are there (for the record).
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Post by huanchoo on Feb 4, 2011 9:38:47 GMT
Personally I enjoy most of the Magnakai series except maybe Castle Death & The Prisoners of Time. CD is actually too random as you might be killed even before you enter the fortress itself. As for TPoT, I think a lot of people would agree that there are too many ridiculously difficult 'boss-fights' & also the linearity of the story.
I think I can't change my vote anymore but I'm regretting voting for Book 6. Oh well, I now change it to Book 10 (in my mind...)
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