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Post by ramthelinefeed on Aug 4, 2004 16:58:51 GMT
FLIGHT FROM THE DARK is still my favourite - I played it soon after it was published (20 years ago now!)
I suppose it just made a big impression on me - it felt so atmospheric....
There's so much stuff introduced in it as well - Giaks, Darklords, Drakkarim, Kraan, Gourgaz, Vordaks, Cener Druids, Shianti graveyards (what *was* that monster in the coffin?!?), laumspur, alether.... and as others have said, it's great the way there's such a variety of routes through it.
"Fire on the Water" is linear as hell! very dull on repeated plays.
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Darklord Gnaag
Kai Lord
Archlord of Helgedad, Lord of Mozgoar, Master of Darkness
Posts: 49
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Post by Darklord Gnaag on Sept 15, 2004 13:27:15 GMT
i missed this poll! ;D I voted Fire on water (in italian "The infernal trip", every title in italian has been changed ): I admit the funniest is book 5, but book 2 was the first I play (the second book 10), and this wonderful adventure which ends with the destruction of Zagarna, just introduced me to every feature of the magnamund world: darklords, adventurous trips, menace, intrigue, hope. p.s.: sorry for my poor english, it's awful. the worst LW book for me is book 4.
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Post by North Star on Sept 15, 2004 13:32:59 GMT
My first book was The Caverns of Kalte and I didn't choose Healing OR Hunting! (What was I thinking?) ...p.s.: sorry for my poor english, it's awful. ... Your English is better than my Italian! NS.
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Darklord Gnaag
Kai Lord
Archlord of Helgedad, Lord of Mozgoar, Master of Darkness
Posts: 49
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Post by Darklord Gnaag on Sept 15, 2004 13:40:39 GMT
My first book was The Caverns of Kalte and I didn't choose Healing OR Hunting! (What was I thinking?) Your English is better than my Italian! NS. thanx what is "Hunting"? tha art which save you from consuming your dishes? In italian is "fiuto"...sense of smell. Is that art so important? I never chose it in the first books.
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Post by North Star on Sept 15, 2004 13:44:39 GMT
Yes. Hunting keeps you well-fed, speeds you up and improves your senses and agility. It's a good all-round skill and one I swear by nowadays But then that's just personal preference, I guess. NS.
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Post by Banedon on Sept 15, 2004 21:35:11 GMT
Hunting and Healing are too useful to pass up...
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Darklord Gnaag
Kai Lord
Archlord of Helgedad, Lord of Mozgoar, Master of Darkness
Posts: 49
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Post by Darklord Gnaag on Sept 16, 2004 11:40:35 GMT
Hunting and Healing are too useful to pass up... About Healing I agree, about Hunting agree to, just noticed with my last game: with Hunting I won, without I was utterly defeated. I think the most unuseful art is Magi-magic...totally similar to Ramas Alchemy (in the english version should be the Crystal Star Magic Art or something).
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Post by Evanta on Sept 16, 2004 16:03:09 GMT
I think the most unuseful art is Magi-magic...totally similar to Ramas Alchemy (in the english version should be the Crystal Star Magic Art or something). Magi Magi is not present in books 1-5 I think.
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Post by Black Cat on Sept 16, 2004 23:02:12 GMT
Magi Magi is not present in books 1-5 I think. Nope, it is present in the GM series. But it is true that this discipline is very similar to the Kai Alchemy.
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columbob
Kai Lord
Up the Irons!
Posts: 161
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Post by columbob on Sept 17, 2004 1:39:15 GMT
About Healing I agree, about Hunting agree to, just noticed with my last game: with Hunting I won, without I was utterly defeated. I think the most unuseful art is Magi-magic...totally similar to Ramas Alchemy (in the english version should be the Crystal Star Magic Art or something). It's called Kai Alchemy.
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andyr
Kai Lord
Posts: 122
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Post by andyr on Sept 17, 2004 8:37:05 GMT
Chasm of Doom... the high number of possible paths (and grisly death for your platoon), plus the splendidly-narrated battle. One of the most even books, with horrific dungeons, exotic but logically-placed creatures, suspense and action.
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Post by thisisbill on Sept 17, 2004 20:27:51 GMT
Each book has its own charm.
Flight From The Dark: Plays quick, has many decisions. Fire On The Water: Nice surroundings, epic journey comes full circle, plays very long. The Caverns of Kalte: Well described surroundings, very cool places to explore, especially in Ikaya, plays slightly long, cool items. The Chasm of Doom: Shows growth of Lone Wolf, great story connecting to history of Magnamund, cool revalations, great battles, plays at a perfect tempo. Shadow On The Sand: One again, more connections of the history to the present, plays very long, true (forced) introduction of Banedon into the series, good surroundings.
Overall, I have always had a soft spot in my heart for Chasm of Doom, so it gets the nod. Ranking the 5:
Chasm, Caverns, Flight, Shadow, Fire
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simkn
Kai Lord
Posts: 111
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Post by simkn on Oct 16, 2004 3:25:29 GMT
This is the toughest poll I think of them all, because I love all 5 of these books... they were the first 5 LW books I read, and I've read them each a bajillion times. But, I had to go with Shadow on the Sand. Here's why I liked them each, though I am mostly reiterating what others have already mentioned:
LW1 : For me and for most, it all began here... what more can I say? I really like the nonlinearity of it, making it unique from all other LW books.
LW2 : This one just barely got pushed out of first place by LW5, as it is one of my favorite LW books of all time. Coming out of book 1 where you spend your time in a forest and hardly meet another human being (aside from Banedon and I suppose the Prince and King, it's mostly Giaks, Vordaks, Doomwolves, Kraan, and the like) this one takes a drastic turn and introduces you to cities, thugs, ships, carriages, traveling companions, and so forth, a successful recipe to be used in many future LW stories. I like how you are attacked at the very beginning, setting the tone for the rest of the book. Ragadorn is great. And the fearsome Helghast, of course, and being attacked by a ghost fleet while under the firey bombardment of Vonotar.
LW3 : The frozen wasteland is always a challenging and fun environment for a roleplaying adventure. I also really enjoyed the tunnels of Ikaya. This one, once inside Ikaya, felt more nonlinear.
LW4 : This is a close third behind LW2. The battle in Ruanon was immense and awesome.
LW5 : The first half of the book is exhiliarating and complex. Your mission is foiled at the outset and you find yourself on the run... in the palace, through sewers, and throughout the exotic, extravagantly wealthy, beautifully-envisioned capitol city of Barrakeesh. And need I mention the climactic getaway on the back of an Itikar to be rescued by Banedon and his crew of dwarves on the Skyrider? Of course I don't.
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