Post by satori on Apr 15, 2006 5:01:51 GMT
These are the pages I have. I note that page 11 says you discard the surgeons cloak, but I don't remember what page gives it to you, or if it ever plays a part (have or not have) in the storyline.
I found 42 pages, I will add in the items later.
15, 20, 33, 62, 76, 94, 113, 124, 137, 144, 148, 161, 162, 164, 174, 184, 188, 193, 197, 199, 205, 236, 243, 255, 258, 262, 263, 267, 269, 274, 277, 290, 291, 294, 304, 305, 307, 315, 319, 346, 347, 349.
15
You pass through a long, dark tunnel of overhanging branches that eventually opens out into a large clearing. On a stone plinth in the centre of the clearing is a Sword, sheathed in a black leather scabbard. A handwritten note has been tied to the hilt, but it is in a language which is foreign to you.
You may take the Sword if you wish, and note it on your Action Chart.
Type: free
Amount to take: all
Item(s): Sword (1)
20
It seems that whoever lived here left in a great hurry--and they must have left quite recently. A half-eaten meal still remains on the table, and a mug of dark jala is still warm to the touch.
Searching a chest and small wardrobe, you find a Backpack, food (enough for two Meals), and a Dagger.
If you wish to take these items, remember to mark them on your Action Chart. You continue your mission.
Type: free
Amount to take: all
Item(s): Backpack (1), Meal (2), Dagger (1)
33
The floor of the cave is quite dry and dusty. As you explore deeper in the half-light, you detect the stale odour of rotting flesh. Littering a crevice are the bones, fur and teeth of several small animals. You notice a small cloth bag among these remains which you open to discover 3 Gold Crowns. Pocketing these coins, you leave what appears to be the lair of a mountain cat and carefully descend the hill.
Type: free
Amount to take: all
Item(s): Crowns (3)
62
The 'soldiers' lie dead at your feet. They were bandits who were stealing from the refugees of Toran, and from the abandoned houses and farms in the area.
Searching their bodies you find 28 Gold Crowns and two Backpacks containing enough food for 3 Meals. They had been armed with a crossbow and three Swords. The crossbow has been damaged in the fight, but the Swords are untouched and you may keep one if you wish. (Note: I fail to see why you can't take 2 swords here)
You adjust your equipment, give a cautious glance towards the west and continue your run towards the outer defences of the capital.
Type: free
Amount to take: all
Item(s): Backpack (2), Crowns (28), Meal (3), Sword (3)
76
The Gem feels very hot and burns your hand. Lose 2 ENDURANCE points. You quickly grab it with the edge of your cloak and slip it into the pocket of your jacket.1 A Gem that size must be worth hundreds of Crowns! You smile at your good fortune, mount your horse and ride off along the south track.
[1] Record this Item as a Vordak Gem. Though the text says you originally keep it in your jacket pocket, this is a temporary place to keep it before stowing it in your Backpack. It is not a Special Item. (cf. Section 304)
Type: free
Amount to take: all
Item(s): Vordak Gem (1)
94
The Sage, seeing that you have killed his son, turns and runs from the shop by a back door.
You find 12 Gold Crowns in the robber's purse and another 4 Gold Crowns in a wooden box under the counter. Carefully examining the potions and the wand you soon realize that they are all cheap counterfeits. In fact the entire shop is full of imitations. You shake your head and return to the main street.
Type: free
Amount to take: all
Item(s): Crowns (16)
113
You have been walking for over half an hour when your eye is caught by some bright red flowers growing near to a mossy bank. You recognize the plants to be Laumspur, a rare and beautiful herb much prized for its healing properties.
Kneeling down, you pick a handful of Laumspur and place it in your Backpack. You may eat this herb to regain lost ENDURANCE points. Each Meal of Laumspur will restore 3 ENDURANCE points, and you have gathered enough for two such Meals.2 Closing your pack, you continue your mission.
Type: free
Amount to take: all
Item(s): Meal of Laumspur (2)
124
Inside the box you find 15 Gold Crowns and a Silver Key. If you wish to keep the key, remember to mark it on your Action Chart.
Type: free
Amount to take: all
Item(s): Crowns (15), Silver Key (1)
137
As the last of the foul creatures die, so the greenish light starts to fade. You notice that in each of the broken skulls lies a Gem. You take these 20 Gems3 before darkness engulfs the chamber. Remember to mark these on your Action Chart.
[3] Count the 20 Gems as one Special Item.
Type: free
Amount to take: all
Item(s): 20 Gem Collection (1)
144
You fight your way through the press of bodies along the main street towards the citadel in the distance. City folk are rushing to and fro in the grip of panic, as the cries of Kraan are heard circling high above.
In the crush, one Item is stolen from your Backpack. If you no longer have a Backpack or if you have no Backpack Items, you lose a Weapon. Remember to take this off your Action Chart.
A runaway horse and cart career past and knock you into a doorway. You are stunned and you lose 2 ENDURANCE points. As you stagger to your feet, the door bursts open and a decrepit old man attacks you with a meat cleaver. He is quite insane and you must fight him or take evasive action.
Type: loss
Amount to take: 1 Backpack item (if nil, 1 Weapon)
Item(s): Random
148
Kicking open the door, you dive into the farmhouse. A Kraan soars overhead, letting out a shriek of victory, a victim hanging in its claws. Getting to your feet, you find yourself alone. But propped against the fireplace is a Warhammer. You may take this Weapon if you wish.
Type: free
Amount to take: all
Item(s): Warhammer (1)
161
As you sit down, the stone serpent slowly moves forward on its plinth. You suddenly break out in a cold sweat and grasp your weapon with trembling fingers in case it should attack. A red forked tongue appears from the head of this strange statue and dips into the bowl of green light above your head. Slowly the tongue re-emerges holding a Golden Key which, to your surprise, it drops into your lap. A panel in the east wall clicks open to reveal an exit.
You take the Key and leave as quickly as possible.
Type: free
Amount to take: all
Item(s): Golden Key (1)
162
As you get nearer to the men, you call to them. As they turn to face you, your skin turns cold and your heart pounds, for they are Drakkarim in disguise. Suddenly they charge at you. Forced to the ground, you are tied up with ropes and dragged behind them along a track. They take your Backpack and Weapons, but do not search your cloak or find your Gold Crowns. They cackle menacingly to themselves, and talk at great length of the tortures that await you at their camp.
Type: loss (Can you get these back?)
Amount to take: auto
Item(s): Backpack, Weapon (2)
164
Carefully opening the seals on each of the bottles, you sniff at the contents. They all seem to be different types of wine. Suddenly a smaller bottle tucked behind the others catches your eye. Pulling out the glass stopper, you recognize the smell to be that of Alether, a Potion of Strength, which is orange in colour.
You may keep this Potion and swallow it before you fight. It will increase your COMBAT SKILL by 2 points for the duration of your fight. Be sure to mark it down on your Action Chart and to strike it off once you have used it.
Type: free
Amount to take: all
Item(s): Alether Potion +2CS (1)
174
After nearly an hour of drifting downstream, the water current becomes quite strong and you can see that you are being drawn towards a whirlpool near the centre as the river curves round. You know that if you are caught in the swirling water, you stand very little chance of escaping a watery death. You dive into the muddy river and as you begin to swim towards the shore you unfortunately lose your Backpack and Weapons. Without your equipment, you reach the wooded bank.
Type: loss
Amount to take: auto
Item(s): Backpack, Weapon (2)
184
The caravan is out of control and is bumping wildly through the rough ground that borders the highway. With difficulty you eventually steer the frightened horses back onto the road and halt the caravan.
A quick search of the interior reveals 40 Gold Crowns, a Sword and enough Food for 4 Meals. If you wish to keep any of these items, mark them on your Action Chart.
The fatigue of your ordeal finally catches up with you. You must eat a Meal after which you fall into a deep sleep.
Type: free
Amount to take: all
Item(s): Sword (1), Meal (4), Crowns (40)
188
You can see the shadow of the Kraan getting larger all around you. It suddenly strikes, pitching you forward onto your face with the power of its attack.
Pick a number from the Random Number Table.
If the number you have picked is 0-6, the Kraan has ripped away your Backpack.You have lost the Pack and all the Equipment that was inside it.
If the number picked is 7-9, your Backpack is intact but you have been wounded in both arms. Lose 3 ENDURANCE points and run to the trees.
Type: loss
Amount to take: Auto-Random on 0-6
Item(s): Backpack
193
The beast and its rider lie dead. You notice a Scroll tucked into the Giak's belt. You may take this if you wish, but remember to mark it on your Action Chart. The other Doomwolves are charging along the path towards you.
Type: free
Amount to take: all
Item(s): Giak Scroll (1)
197
The Drakkar lies dead at the bottom of the ferry. He has a Short Sword and 6 Gold Crowns which you may keep if you wish. You push the body into the water where it floats for a few seconds before disappearing into the icy depths.
Grabbing the pole, you steer to the other side of the lake and abandon the ferry.
Type: free
Amount to take: all
Item(s): Short Sword (1), Crowns (6)
199
Most of the cupboards and drawers are empty. Whoever lived here took nearly everything they owned with them, but you do manage to scrape together enough fruit in the cellar for one Meal. You may mark this on your Action Chart.
Type: free
Amount to take: all
Item(s): Meal (1)
205
Their leader picks up your discarded Equipment6 and ushers you along the road ahead. An evil grin spreads across the face of the other two men, and you suddenly realize that they are not soldiers after all. You make a break for it and run away from there, sprinting towards the distant capital.
Behind you, the ominous click of a crossbow being primed sends a shiver down your spine.
Type: loss (Do you lose it here, or in an earlier section?)
Amount to take: Autol
Item(s): All
236
The Gem hovers above the mouth of the skeleton king, glowing a fierce red. Suddenly, an explosion of searing crimson flame lashes upwards from the sarcophagus, destroying the Gem completely. You are thrown against the far wall and knocked unconscious.
Type: loss
Amount to take: auto
Item(s): Vordak Gem (1)
243
Hurrying through the forest, you stumble and fall down a steep slope which drops you in a heap on a hidden path below. On the path is a dead body. It is a Giak, a spiteful and ghoulish servant of the Darklords. Many centuries ago, their ancestors were used by the Darklords to build for them the infernal city of Helgedad, which lies in the volcanic wastelands beyond the Durncrag range of mountains. The construction of the city was a long and torturous nightmare, and only the strongest of the Giaks survived the heat and poisonous atmospheres of Helgedad. This creature that lies before you is a descendant of these Giak slaves. It has been killed by a sword blow to its head, and by its side lies a Mace. You may take this Weapon if you wish.
Type: free
Amount to take: all
Item(s): Mace (1)
255
The creature that you now face is a Gourgaz, one of a race of cold-blooded reptilian creatures that dwell deep in the treacherous Maakenmire swamps. Their favourite food is human flesh!
The Prince's Sword lies at your feet. You may pick up and use this weapon if you wish. The Gourgaz is about to strike at you--you must fight him to the death.
Gourgaz: COMBAT SKILL 20 ENDURANCE 30
This creature is immune to Mindblast.
Type: free
Amount to take: all
Item(s): Prince's Sword (1)
258
Using your Kai Discipline of Mind Over Matter, you untie the ropes binding your hands. You wait for a chance to make a break for it and then sprint as fast as you can into the dense undergrowth. Black arrows whistle past you, but you are soon deep among the trees and safe again. You have lost your Backpack and Weapons but you have your life and limbs intact. You continue to push on into the forest.
Type: loss
Amount to take: auto
Item(s): Backpack, Weapon (2)
262
The merchant takes your Gold and clicks his fingers. His bodyguard attacks you with his scimitar. (10 gold I think?)
Type: loss
Amount to take: auto
Item(s): Crowns (10)
263
Carefully, you follow the stream as it makes its way towards the east. Suddenly you notice something in the distance that brings you to a halt.
Lying in the rushing water like a great black dam is a dead Kraan. You creep nearer, under cover of the foliage, until you see three arrows deep in the beast's chest. Trapped beneath the beast is the body of its rider. It is a Giak, a spiteful and malicious servant of the Darklords. Many centuries ago, their ancestors were used by the Darklords to build the infernal city of Helgedad, which lies in the volcanic wastelands beyond the Durncrag range of mountains. The construction of the city was a long and torturous nightmare, and only the strongest Giaks survived the heat and poisonous atmospheres of Helgedad. This creature is a descendant of these Giak slaves. It seems that this one must have drowned. The Giak's pouch contains 3 Gold Crowns. (You may take these if you wish.)
Type: free
Amount to take: all
Item(s): Crowns (3)
267
Covering your nose with your cloak, you cautiously approach the dead beast. The sharp smell of its fetid black blood makes your stomach churn, but you are determined to press on. Then you notice a large saddlebag strapped to its chest. Opening the bag, you find a Message written on an animal skin.
Deeper in the bag is a Dagger. You may keep both the Message and the Dagger if you wish.
You leave the body and continue eastwards along the path.
Type: free
Amount to take: all
Item(s): Message (1), Dagger (1)
269
The madman lies dead at your feet. Two soldiers soon appear at the doorway and immediately congratulate you. They tell you that he was an escaped lunatic whom they had been tracking for the last two days. One of the soldiers gives you 10 Gold Crowns reward money and offers to escort you to the citadel.
Type: free
Amount to take: all
Item(s): Crowns (10)
274
In your haste to avoid the enemy, you catch your foot in a tree root and you are pitched head over heels in a tumble of dust and leaves. You quickly get to your feet and, crashing through the undergrowth at the base of the hill, you run into the forest. You have been running for nearly ten minutes when you discover that you have lost your Weapon(s). Well, at least you still have your life and your Backpack. Wiping the grime from your face, you push on through the trees ahead.
Type: loss
Amount to take: auto
Item(s): Weapon (2)
277
When you awake, you find yourself lying at the foot of a steep slope in a tangle of tall grasses. Your Backpack and Weapon are missing and your head aches. You cannot tell how long you have been unconscious, but you realize that you must not delay in pressing on with your mission.
Standing up, you see your Backpack is intact but the Weapon is broken in two and is now useless. Remember to cross it off your Action Chart. (If you have more than one weapon, only one of them is broken--you may choose which one it is.) You quickly pick up your Backpack and move off into the trees ahead.
Type: loss
Amount to take: Choice
Item(s): Weapon (1), if nil, nil
290
Inside the long box is a Quarterstaff wrapped in leather. You may take this Weapon if you wish. You close the box and descend the ladder to the clearing below, taking care to use only the sound rungs.
Type: free
Amount to take: all
Item(s): Quarterstaff (1)
291
The two Giaks lie at your feet, their bodies twisted and lifeless. A quick search reveals 6 Gold Crowns, 2 Spears and a Dagger.
You may keep the Gold and take either the Dagger or a Spear. Remember to mark this on your Action Chart. (I fail to see why you can't take 2 Spears)
The Kraan flew off during your battle, and the track is now deserted. You adjust your Backpack and continue your mission.
Type: free
Amount to take: all
Item(s): Crowns (6), Spear (2), Dagger (1)
294
Staying underwater for as long as you can, you finally surface to see the Giaks far behind you. You have lost your Weapon(s) and Backpack but at least you are still alive.
You wade out of the muddy water and continue your journey under cover of the trees that line the right-hand bank.
Type: loss
Amount to take: auto
Item(s): Backpack, Weapon (2)
304
The Gem feels incredibly hot and burns your hand. Lose 2 ENDURANCE points.
You quickly pick it up with the edge of your Kai cloak and slip it into your Backpack.8 A Gem that size must be worth hundreds of Crowns. But the Giaks are very close and their arrows whistle past your head as you turn and run for the safety of the forest.
Type: free
Amount to take: all
Item(s): Vordak Gem (1)
305
Through the open doorway of the first hut, you can see the body of a charcoal burner lying face down on the rough stone floor. He has been murdered, stabbed in the back by a spear. All his furniture and belongings have been smashed and broken and not one piece remains intact.
This is the evil handiwork of Giaks without any doubt, for they delight in the destruction of all things. A quick check of the other huts reveals a similar story of murder and wreckage. In the last hut that you search, you discover a Giak Spear--proof of your suspicions. You may keep this Weapon if you wish.
More determined than ever now to succeed in your mission, you continue along the track.
Type: free
Amount to take: all
Item(s): Giak Spear (1)
307
Your climb is swift and easy. It reminds you of the many trees that you climbed and explored near Toran as a child, when you wanted to pick fruit or to look out over the beautiful countryside of Sommerlund.
Pushing open the treehouse door, you see an old hermit huddled in the corner of the small cabin. A look of great relief spreads across his face as he recognizes your green Kai cloak. He tells you that this area is full of Giaks, and that he has counted over forty Kraan flying over his home in the last three hours. They were heading east.
He scurries over to a cupboard and returns with a plate of fresh fruit. You thank him and place the fruit in your Backpack. There is enough for one Meal. The hermit also produces a fine Warhammer and lays it upon a table by the door. 'Your need is greater than mine, Kai Lord,' he says. 'Please take this trusty Warhammer if you so wish.'
You may take this Weapon only if you exchange it for another Weapon already in your possession, for it is the only defence that the hermit has against the enemy.
Thanking the old man, you carefully descend the tree and continue on your mission.
Type: free
Amount to take: all
Item(s): Meal (1)
Type: Trade
Amount to take: all
Amount to give: 1
Item(s): Warhammer (1)
Item(s) to give: Weapon
315
Wrapped in a bundle of women's clothing is a small velvet purse containing 6 Gold Crowns and a Tablet of Perfumed Soap. You may take these items and continue your journey.
Type: free
Amount to take: all
Item(s): Crowns (6), Tablet of Perfumed Soap (1)
319
The slimy creature lets out a long, ghastly death-cry and collapses. You are near to panic and scramble to your feet, grabbing what you think to be your belt from the jaws of the dead beast. You can see light in the far distance, and you sprint for it as fast as you can. When you finally emerge into the daylight, you fall onto the leafy ground and fight for breath in painful gasps.
Slowly sitting upright, you notice that you are still wearing your belt--you had not lost it after all. What you grabbed from the jaw of the Burrowcrawler was a leather strap with a small pouch and a sheathed Dagger halfway along it. You break open the clasp to find it contains 20 Gold Crowns. You may take both the Dagger and the Crowns if you are able to.
Feeling a little better now, you gather your Equipment together and push on eastwards into the forest.
Type: free
Amount to take: all
Item(s): Dagger (1), Crowns (20)
346
Lodged deep in the rib cage of the skeleton is a Spear. It is in good condition and you may take it if you wish and are able to.
Type: free
Amount to take: all
Item(s): Spear (1)
347
The trees start to thin out, and just ahead you can make out the silhouette of an old log cabin beneath an oak tree. This hut seems to have been abandoned and there is little of apparent value left behind. Opening a small chest near the main door, you discover bunches of twigs that have been tied together with strong twine. One end of the bundle has been coated with pitch. They are Torches. Next to the chest is a Short Sword and a Tinderbox. You may take them and a Torch if you wish but make sure that you mark them on your Action Chart.
Closing the door of the cabin, you head off along an overgrown path towards the northeast.
Type: free
Amount to take: all
Item(s): Short Sword (1), Tinderbox (1), Torch(1) I think you should be able to take more than one if you want
349
You tell Banedon what has happened at the monastery, and of your mission to warn the King. Silently, he removes a gold chain from around his neck and hands it to you. On the chain is a small Crystal Star Pendant. 'It is the symbol of my Brotherhood, and we are both truly brothers in this hour of darkness. It is a talisman of good fortune--may it protect you on your road ahead.'
You thank him, place the chain around your neck and slip the Crystal Star9 inside your shirt. (Remember to mark this on your Action Chart.)
Banedon bids you farewell. 'We must leave this place lest the Giaks return with more of their loathsome kind to put an end to us. I must return to my Guild. I bid you farewell, my brother. May the luck of the gods go with you.'
Type: free
Amount to take: all
Item(s): Crystal Pendant (1)
I found 42 pages, I will add in the items later.
15, 20, 33, 62, 76, 94, 113, 124, 137, 144, 148, 161, 162, 164, 174, 184, 188, 193, 197, 199, 205, 236, 243, 255, 258, 262, 263, 267, 269, 274, 277, 290, 291, 294, 304, 305, 307, 315, 319, 346, 347, 349.
15
You pass through a long, dark tunnel of overhanging branches that eventually opens out into a large clearing. On a stone plinth in the centre of the clearing is a Sword, sheathed in a black leather scabbard. A handwritten note has been tied to the hilt, but it is in a language which is foreign to you.
You may take the Sword if you wish, and note it on your Action Chart.
Type: free
Amount to take: all
Item(s): Sword (1)
20
It seems that whoever lived here left in a great hurry--and they must have left quite recently. A half-eaten meal still remains on the table, and a mug of dark jala is still warm to the touch.
Searching a chest and small wardrobe, you find a Backpack, food (enough for two Meals), and a Dagger.
If you wish to take these items, remember to mark them on your Action Chart. You continue your mission.
Type: free
Amount to take: all
Item(s): Backpack (1), Meal (2), Dagger (1)
33
The floor of the cave is quite dry and dusty. As you explore deeper in the half-light, you detect the stale odour of rotting flesh. Littering a crevice are the bones, fur and teeth of several small animals. You notice a small cloth bag among these remains which you open to discover 3 Gold Crowns. Pocketing these coins, you leave what appears to be the lair of a mountain cat and carefully descend the hill.
Type: free
Amount to take: all
Item(s): Crowns (3)
62
The 'soldiers' lie dead at your feet. They were bandits who were stealing from the refugees of Toran, and from the abandoned houses and farms in the area.
Searching their bodies you find 28 Gold Crowns and two Backpacks containing enough food for 3 Meals. They had been armed with a crossbow and three Swords. The crossbow has been damaged in the fight, but the Swords are untouched and you may keep one if you wish. (Note: I fail to see why you can't take 2 swords here)
You adjust your equipment, give a cautious glance towards the west and continue your run towards the outer defences of the capital.
Type: free
Amount to take: all
Item(s): Backpack (2), Crowns (28), Meal (3), Sword (3)
76
The Gem feels very hot and burns your hand. Lose 2 ENDURANCE points. You quickly grab it with the edge of your cloak and slip it into the pocket of your jacket.1 A Gem that size must be worth hundreds of Crowns! You smile at your good fortune, mount your horse and ride off along the south track.
[1] Record this Item as a Vordak Gem. Though the text says you originally keep it in your jacket pocket, this is a temporary place to keep it before stowing it in your Backpack. It is not a Special Item. (cf. Section 304)
Type: free
Amount to take: all
Item(s): Vordak Gem (1)
94
The Sage, seeing that you have killed his son, turns and runs from the shop by a back door.
You find 12 Gold Crowns in the robber's purse and another 4 Gold Crowns in a wooden box under the counter. Carefully examining the potions and the wand you soon realize that they are all cheap counterfeits. In fact the entire shop is full of imitations. You shake your head and return to the main street.
Type: free
Amount to take: all
Item(s): Crowns (16)
113
You have been walking for over half an hour when your eye is caught by some bright red flowers growing near to a mossy bank. You recognize the plants to be Laumspur, a rare and beautiful herb much prized for its healing properties.
Kneeling down, you pick a handful of Laumspur and place it in your Backpack. You may eat this herb to regain lost ENDURANCE points. Each Meal of Laumspur will restore 3 ENDURANCE points, and you have gathered enough for two such Meals.2 Closing your pack, you continue your mission.
Type: free
Amount to take: all
Item(s): Meal of Laumspur (2)
124
Inside the box you find 15 Gold Crowns and a Silver Key. If you wish to keep the key, remember to mark it on your Action Chart.
Type: free
Amount to take: all
Item(s): Crowns (15), Silver Key (1)
137
As the last of the foul creatures die, so the greenish light starts to fade. You notice that in each of the broken skulls lies a Gem. You take these 20 Gems3 before darkness engulfs the chamber. Remember to mark these on your Action Chart.
[3] Count the 20 Gems as one Special Item.
Type: free
Amount to take: all
Item(s): 20 Gem Collection (1)
144
You fight your way through the press of bodies along the main street towards the citadel in the distance. City folk are rushing to and fro in the grip of panic, as the cries of Kraan are heard circling high above.
In the crush, one Item is stolen from your Backpack. If you no longer have a Backpack or if you have no Backpack Items, you lose a Weapon. Remember to take this off your Action Chart.
A runaway horse and cart career past and knock you into a doorway. You are stunned and you lose 2 ENDURANCE points. As you stagger to your feet, the door bursts open and a decrepit old man attacks you with a meat cleaver. He is quite insane and you must fight him or take evasive action.
Type: loss
Amount to take: 1 Backpack item (if nil, 1 Weapon)
Item(s): Random
148
Kicking open the door, you dive into the farmhouse. A Kraan soars overhead, letting out a shriek of victory, a victim hanging in its claws. Getting to your feet, you find yourself alone. But propped against the fireplace is a Warhammer. You may take this Weapon if you wish.
Type: free
Amount to take: all
Item(s): Warhammer (1)
161
As you sit down, the stone serpent slowly moves forward on its plinth. You suddenly break out in a cold sweat and grasp your weapon with trembling fingers in case it should attack. A red forked tongue appears from the head of this strange statue and dips into the bowl of green light above your head. Slowly the tongue re-emerges holding a Golden Key which, to your surprise, it drops into your lap. A panel in the east wall clicks open to reveal an exit.
You take the Key and leave as quickly as possible.
Type: free
Amount to take: all
Item(s): Golden Key (1)
162
As you get nearer to the men, you call to them. As they turn to face you, your skin turns cold and your heart pounds, for they are Drakkarim in disguise. Suddenly they charge at you. Forced to the ground, you are tied up with ropes and dragged behind them along a track. They take your Backpack and Weapons, but do not search your cloak or find your Gold Crowns. They cackle menacingly to themselves, and talk at great length of the tortures that await you at their camp.
Type: loss (Can you get these back?)
Amount to take: auto
Item(s): Backpack, Weapon (2)
164
Carefully opening the seals on each of the bottles, you sniff at the contents. They all seem to be different types of wine. Suddenly a smaller bottle tucked behind the others catches your eye. Pulling out the glass stopper, you recognize the smell to be that of Alether, a Potion of Strength, which is orange in colour.
You may keep this Potion and swallow it before you fight. It will increase your COMBAT SKILL by 2 points for the duration of your fight. Be sure to mark it down on your Action Chart and to strike it off once you have used it.
Type: free
Amount to take: all
Item(s): Alether Potion +2CS (1)
174
After nearly an hour of drifting downstream, the water current becomes quite strong and you can see that you are being drawn towards a whirlpool near the centre as the river curves round. You know that if you are caught in the swirling water, you stand very little chance of escaping a watery death. You dive into the muddy river and as you begin to swim towards the shore you unfortunately lose your Backpack and Weapons. Without your equipment, you reach the wooded bank.
Type: loss
Amount to take: auto
Item(s): Backpack, Weapon (2)
184
The caravan is out of control and is bumping wildly through the rough ground that borders the highway. With difficulty you eventually steer the frightened horses back onto the road and halt the caravan.
A quick search of the interior reveals 40 Gold Crowns, a Sword and enough Food for 4 Meals. If you wish to keep any of these items, mark them on your Action Chart.
The fatigue of your ordeal finally catches up with you. You must eat a Meal after which you fall into a deep sleep.
Type: free
Amount to take: all
Item(s): Sword (1), Meal (4), Crowns (40)
188
You can see the shadow of the Kraan getting larger all around you. It suddenly strikes, pitching you forward onto your face with the power of its attack.
Pick a number from the Random Number Table.
If the number you have picked is 0-6, the Kraan has ripped away your Backpack.You have lost the Pack and all the Equipment that was inside it.
If the number picked is 7-9, your Backpack is intact but you have been wounded in both arms. Lose 3 ENDURANCE points and run to the trees.
Type: loss
Amount to take: Auto-Random on 0-6
Item(s): Backpack
193
The beast and its rider lie dead. You notice a Scroll tucked into the Giak's belt. You may take this if you wish, but remember to mark it on your Action Chart. The other Doomwolves are charging along the path towards you.
Type: free
Amount to take: all
Item(s): Giak Scroll (1)
197
The Drakkar lies dead at the bottom of the ferry. He has a Short Sword and 6 Gold Crowns which you may keep if you wish. You push the body into the water where it floats for a few seconds before disappearing into the icy depths.
Grabbing the pole, you steer to the other side of the lake and abandon the ferry.
Type: free
Amount to take: all
Item(s): Short Sword (1), Crowns (6)
199
Most of the cupboards and drawers are empty. Whoever lived here took nearly everything they owned with them, but you do manage to scrape together enough fruit in the cellar for one Meal. You may mark this on your Action Chart.
Type: free
Amount to take: all
Item(s): Meal (1)
205
Their leader picks up your discarded Equipment6 and ushers you along the road ahead. An evil grin spreads across the face of the other two men, and you suddenly realize that they are not soldiers after all. You make a break for it and run away from there, sprinting towards the distant capital.
Behind you, the ominous click of a crossbow being primed sends a shiver down your spine.
Type: loss (Do you lose it here, or in an earlier section?)
Amount to take: Autol
Item(s): All
236
The Gem hovers above the mouth of the skeleton king, glowing a fierce red. Suddenly, an explosion of searing crimson flame lashes upwards from the sarcophagus, destroying the Gem completely. You are thrown against the far wall and knocked unconscious.
Type: loss
Amount to take: auto
Item(s): Vordak Gem (1)
243
Hurrying through the forest, you stumble and fall down a steep slope which drops you in a heap on a hidden path below. On the path is a dead body. It is a Giak, a spiteful and ghoulish servant of the Darklords. Many centuries ago, their ancestors were used by the Darklords to build for them the infernal city of Helgedad, which lies in the volcanic wastelands beyond the Durncrag range of mountains. The construction of the city was a long and torturous nightmare, and only the strongest of the Giaks survived the heat and poisonous atmospheres of Helgedad. This creature that lies before you is a descendant of these Giak slaves. It has been killed by a sword blow to its head, and by its side lies a Mace. You may take this Weapon if you wish.
Type: free
Amount to take: all
Item(s): Mace (1)
255
The creature that you now face is a Gourgaz, one of a race of cold-blooded reptilian creatures that dwell deep in the treacherous Maakenmire swamps. Their favourite food is human flesh!
The Prince's Sword lies at your feet. You may pick up and use this weapon if you wish. The Gourgaz is about to strike at you--you must fight him to the death.
Gourgaz: COMBAT SKILL 20 ENDURANCE 30
This creature is immune to Mindblast.
Type: free
Amount to take: all
Item(s): Prince's Sword (1)
258
Using your Kai Discipline of Mind Over Matter, you untie the ropes binding your hands. You wait for a chance to make a break for it and then sprint as fast as you can into the dense undergrowth. Black arrows whistle past you, but you are soon deep among the trees and safe again. You have lost your Backpack and Weapons but you have your life and limbs intact. You continue to push on into the forest.
Type: loss
Amount to take: auto
Item(s): Backpack, Weapon (2)
262
The merchant takes your Gold and clicks his fingers. His bodyguard attacks you with his scimitar. (10 gold I think?)
Type: loss
Amount to take: auto
Item(s): Crowns (10)
263
Carefully, you follow the stream as it makes its way towards the east. Suddenly you notice something in the distance that brings you to a halt.
Lying in the rushing water like a great black dam is a dead Kraan. You creep nearer, under cover of the foliage, until you see three arrows deep in the beast's chest. Trapped beneath the beast is the body of its rider. It is a Giak, a spiteful and malicious servant of the Darklords. Many centuries ago, their ancestors were used by the Darklords to build the infernal city of Helgedad, which lies in the volcanic wastelands beyond the Durncrag range of mountains. The construction of the city was a long and torturous nightmare, and only the strongest Giaks survived the heat and poisonous atmospheres of Helgedad. This creature is a descendant of these Giak slaves. It seems that this one must have drowned. The Giak's pouch contains 3 Gold Crowns. (You may take these if you wish.)
Type: free
Amount to take: all
Item(s): Crowns (3)
267
Covering your nose with your cloak, you cautiously approach the dead beast. The sharp smell of its fetid black blood makes your stomach churn, but you are determined to press on. Then you notice a large saddlebag strapped to its chest. Opening the bag, you find a Message written on an animal skin.
Deeper in the bag is a Dagger. You may keep both the Message and the Dagger if you wish.
You leave the body and continue eastwards along the path.
Type: free
Amount to take: all
Item(s): Message (1), Dagger (1)
269
The madman lies dead at your feet. Two soldiers soon appear at the doorway and immediately congratulate you. They tell you that he was an escaped lunatic whom they had been tracking for the last two days. One of the soldiers gives you 10 Gold Crowns reward money and offers to escort you to the citadel.
Type: free
Amount to take: all
Item(s): Crowns (10)
274
In your haste to avoid the enemy, you catch your foot in a tree root and you are pitched head over heels in a tumble of dust and leaves. You quickly get to your feet and, crashing through the undergrowth at the base of the hill, you run into the forest. You have been running for nearly ten minutes when you discover that you have lost your Weapon(s). Well, at least you still have your life and your Backpack. Wiping the grime from your face, you push on through the trees ahead.
Type: loss
Amount to take: auto
Item(s): Weapon (2)
277
When you awake, you find yourself lying at the foot of a steep slope in a tangle of tall grasses. Your Backpack and Weapon are missing and your head aches. You cannot tell how long you have been unconscious, but you realize that you must not delay in pressing on with your mission.
Standing up, you see your Backpack is intact but the Weapon is broken in two and is now useless. Remember to cross it off your Action Chart. (If you have more than one weapon, only one of them is broken--you may choose which one it is.) You quickly pick up your Backpack and move off into the trees ahead.
Type: loss
Amount to take: Choice
Item(s): Weapon (1), if nil, nil
290
Inside the long box is a Quarterstaff wrapped in leather. You may take this Weapon if you wish. You close the box and descend the ladder to the clearing below, taking care to use only the sound rungs.
Type: free
Amount to take: all
Item(s): Quarterstaff (1)
291
The two Giaks lie at your feet, their bodies twisted and lifeless. A quick search reveals 6 Gold Crowns, 2 Spears and a Dagger.
You may keep the Gold and take either the Dagger or a Spear. Remember to mark this on your Action Chart. (I fail to see why you can't take 2 Spears)
The Kraan flew off during your battle, and the track is now deserted. You adjust your Backpack and continue your mission.
Type: free
Amount to take: all
Item(s): Crowns (6), Spear (2), Dagger (1)
294
Staying underwater for as long as you can, you finally surface to see the Giaks far behind you. You have lost your Weapon(s) and Backpack but at least you are still alive.
You wade out of the muddy water and continue your journey under cover of the trees that line the right-hand bank.
Type: loss
Amount to take: auto
Item(s): Backpack, Weapon (2)
304
The Gem feels incredibly hot and burns your hand. Lose 2 ENDURANCE points.
You quickly pick it up with the edge of your Kai cloak and slip it into your Backpack.8 A Gem that size must be worth hundreds of Crowns. But the Giaks are very close and their arrows whistle past your head as you turn and run for the safety of the forest.
Type: free
Amount to take: all
Item(s): Vordak Gem (1)
305
Through the open doorway of the first hut, you can see the body of a charcoal burner lying face down on the rough stone floor. He has been murdered, stabbed in the back by a spear. All his furniture and belongings have been smashed and broken and not one piece remains intact.
This is the evil handiwork of Giaks without any doubt, for they delight in the destruction of all things. A quick check of the other huts reveals a similar story of murder and wreckage. In the last hut that you search, you discover a Giak Spear--proof of your suspicions. You may keep this Weapon if you wish.
More determined than ever now to succeed in your mission, you continue along the track.
Type: free
Amount to take: all
Item(s): Giak Spear (1)
307
Your climb is swift and easy. It reminds you of the many trees that you climbed and explored near Toran as a child, when you wanted to pick fruit or to look out over the beautiful countryside of Sommerlund.
Pushing open the treehouse door, you see an old hermit huddled in the corner of the small cabin. A look of great relief spreads across his face as he recognizes your green Kai cloak. He tells you that this area is full of Giaks, and that he has counted over forty Kraan flying over his home in the last three hours. They were heading east.
He scurries over to a cupboard and returns with a plate of fresh fruit. You thank him and place the fruit in your Backpack. There is enough for one Meal. The hermit also produces a fine Warhammer and lays it upon a table by the door. 'Your need is greater than mine, Kai Lord,' he says. 'Please take this trusty Warhammer if you so wish.'
You may take this Weapon only if you exchange it for another Weapon already in your possession, for it is the only defence that the hermit has against the enemy.
Thanking the old man, you carefully descend the tree and continue on your mission.
Type: free
Amount to take: all
Item(s): Meal (1)
Type: Trade
Amount to take: all
Amount to give: 1
Item(s): Warhammer (1)
Item(s) to give: Weapon
315
Wrapped in a bundle of women's clothing is a small velvet purse containing 6 Gold Crowns and a Tablet of Perfumed Soap. You may take these items and continue your journey.
Type: free
Amount to take: all
Item(s): Crowns (6), Tablet of Perfumed Soap (1)
319
The slimy creature lets out a long, ghastly death-cry and collapses. You are near to panic and scramble to your feet, grabbing what you think to be your belt from the jaws of the dead beast. You can see light in the far distance, and you sprint for it as fast as you can. When you finally emerge into the daylight, you fall onto the leafy ground and fight for breath in painful gasps.
Slowly sitting upright, you notice that you are still wearing your belt--you had not lost it after all. What you grabbed from the jaw of the Burrowcrawler was a leather strap with a small pouch and a sheathed Dagger halfway along it. You break open the clasp to find it contains 20 Gold Crowns. You may take both the Dagger and the Crowns if you are able to.
Feeling a little better now, you gather your Equipment together and push on eastwards into the forest.
Type: free
Amount to take: all
Item(s): Dagger (1), Crowns (20)
346
Lodged deep in the rib cage of the skeleton is a Spear. It is in good condition and you may take it if you wish and are able to.
Type: free
Amount to take: all
Item(s): Spear (1)
347
The trees start to thin out, and just ahead you can make out the silhouette of an old log cabin beneath an oak tree. This hut seems to have been abandoned and there is little of apparent value left behind. Opening a small chest near the main door, you discover bunches of twigs that have been tied together with strong twine. One end of the bundle has been coated with pitch. They are Torches. Next to the chest is a Short Sword and a Tinderbox. You may take them and a Torch if you wish but make sure that you mark them on your Action Chart.
Closing the door of the cabin, you head off along an overgrown path towards the northeast.
Type: free
Amount to take: all
Item(s): Short Sword (1), Tinderbox (1), Torch(1) I think you should be able to take more than one if you want
349
You tell Banedon what has happened at the monastery, and of your mission to warn the King. Silently, he removes a gold chain from around his neck and hands it to you. On the chain is a small Crystal Star Pendant. 'It is the symbol of my Brotherhood, and we are both truly brothers in this hour of darkness. It is a talisman of good fortune--may it protect you on your road ahead.'
You thank him, place the chain around your neck and slip the Crystal Star9 inside your shirt. (Remember to mark this on your Action Chart.)
Banedon bids you farewell. 'We must leave this place lest the Giaks return with more of their loathsome kind to put an end to us. I must return to my Guild. I bid you farewell, my brother. May the luck of the gods go with you.'
Type: free
Amount to take: all
Item(s): Crystal Pendant (1)