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Post by alderaine on Feb 18, 2008 12:31:30 GMT
Hi Dave
I've contacted Jonathan to ask him to set up an account for you. Your e-mail address is hidden here though, so you might like to jot me a line separately in case he can't track it down.
All the best
James
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Post by Dave on Feb 18, 2008 14:33:08 GMT
Great, as I'm now 100% finished with the next version. I'll drop you a PM, as well as an email, just to cover the bases. I suppose I ought not to hide my email, eh? oops.
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Post by alderaine on Feb 18, 2008 14:35:22 GMT
To the question on storage, I refer you to the Lone Wolf Newsletter excerpts - Newsletter #7 states you may leave items in safekeeping at the end of any adventure. It DOES say you leave them at the monastery, but I would expand that to just read safekeeping. I guess it depends how strict you want to be, since the beginning of each book does not necessarily start in the same place each time - but I'd be quite liberal on this one. I will also be implementing the 12 Special Item limit in due course from the start - it is more than enough!
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Post by Dave on Feb 18, 2008 14:52:09 GMT
To the question on storage, I refer you to the Lone Wolf Newsletter excerpts - Newsletter #7 states you may leave items in safekeeping at the end of any adventure. It DOES say you leave them at the monastery, but I would expand that to just read safekeeping. I guess it depends how strict you want to be, since the beginning of each book does not necessarily start in the same place each time - but I'd be quite liberal on this one. I will also be implementing the 12 Special Item limit in due course from the start - it is more than enough! Isn't the monastery destroyed at the beginning of the Kai series and not rebuilt until you begin the Magnakai series? (I'm still letting the player decide if they want storage access, even on books where none is mentioned in the text) Same with the 12 Special Items limit - I let the players decide if they want to have the limit applied from the 1st book, or wait until the 8th, when it is first mentioned in the text. I've got several other options like that - whether healing should apply to just combat damage, or any damage except starvation-type damage. In my program, though, the player must choose these "Gameplay Rules" at the beginning of a new adventure, and they must abide by those rules until they begin a new game.
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Post by Doomy on Feb 18, 2008 16:05:25 GMT
To the question on storage, I refer you to the Lone Wolf Newsletter excerpts - Newsletter #7 states you may leave items in safekeeping at the end of any adventure. There are exceptions, see Project Aon's footnotes to book 11.
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Post by alderaine on Feb 18, 2008 16:29:24 GMT
True, the monastery isn't rebuilt, but other than exceptions noted elsewhere, the ruling in the magazine does seem to apply to all books. I'll keep my ears open though! 12 items should be more than enough for the first few books though. In some ways, it would be fun to introduce D&D-style item slots (some of the rulings in the magazines even make reference to this common-sense approach to what special items you can "wear")
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Post by beowuuf on Feb 21, 2008 12:10:13 GMT
@monastery' obviously refers to whatever ruins you are living in during the early yeasrs - though it makes it scary to think you could put the Sommerswerd or Dagger of Vashna in safekeeping by just dumping it under a rock!
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Post by Taryn on Feb 21, 2008 16:10:22 GMT
Allowing alternate methods of inventory control would be a great feature. I believe Moo posted an RPG-like inventory system a while back (although it's missing a "head" slot for helmets). Other options you could include are: - Ability to store 50 GC in each backpack slot - Counting all coins the size of a GC (I've never seen this rule mentioned before, but I used it in my most recent play-through. It works best in combination with the above rule.). I think this makes more sense than the size/value scaling system in the books, which only makes sense if all the coins were made out of the same metal. - No Special Item limit ever - Special Weapons always count as Weapons - Special Weapons can be either Weapons or Special Items at your choice (and can be moved back and forth between the two categories) - Special Items in GM series, choices should be: Standard restriction using the list for each book (so you may have to put items in safekeeping between 13 and 14), use book 13 list for all GM books, or no Special Item restrictions in GM series
Any combination of the above rules could be played from the rules menu.
Some other rules that could be added (some of them, you won't have to worry about until later books): - More healing rule options. The choices should be: heal all damage, heal all damage except hunger, heal only physical damage, and heal only combat damage. They should be settable separately for Healing, Curing, and Deliverance (but this isn't all that important). - Rules for the archery contest, specifically which items are allowed. - Stacking alether potions. - When creating a new character, allow standard 2 RN selection, best 2 of 5 RNs (with CS getting the higher number), and entering stats of your choice. - Saving options: unrestricted saving and loading, or "quick saves" only. "Quick saves" means you can save if you have to stop playing, but you can only save when you quit and can only continue one time. This allows you to save if you're interrupted or don't want to play in one sitting, but disallows "cheating" by constantly loading a saved game until you get the option you want. - Limited ability to resurrect LW even with only "quick saves", ONLY for areas with UNAVOIDABLE RN death, like the mast in Book 2. (Players can use unrestricted saving if they want to be able to resurrect LW otherwise.)
Your program crashes on Vista. I will only have my laptop when I go to Germany, so for a while the only version of Windows I will have access to is Vista.
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Post by dhcharlotte on Feb 21, 2008 16:36:31 GMT
This is increadible! It brings a whole new life to the books for me. Thanks so much!
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Post by Dave on Feb 22, 2008 15:40:56 GMT
Moon Cheese, thanks for the suggestions. I may try and incorporate some of those ideas - I especially like the alternate model of inventory handling. I have already taken into account various armor types, so that one cannot wear two helmets, for instance, but it always impossible to tell which of the 4 or 5 possible weapons that LW has he is currently wielding. I will be uploading the newest version soon, which removes dependency on the MSVC++ runtimes. Moon cheese, I would be much obliged if you would try it on Vista (I don't have Vista yet, so I can't test it on there) when the new version is up. dhcharlotte - Thanks for your compliments. I'm glad you enjoy it.
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Post by Taryn on Feb 23, 2008 4:52:57 GMT
Sure, I can test it on Vista.
Also, a third saving option could be to only allow "quick saves" except at the start of each book, where full saves are allowed. This simulates the rule some people use that they start the book over when LW dies instead of going back to Book 1 each time.
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Post by Dave on Feb 24, 2008 4:46:32 GMT
Hey good folks! I have finally uploaded my latest incarnation of my program. I decided that it needed a name, and after a bit of discussion with my wife, I decided on " Seventh Sense". What do you think? or ? Okay, the lowdown: 1) Now you can play books 1-3. Yay for more books! 2) No more dependency on MSVC runtimes. Should be easier to get running on more systems. 3) various bug fixes, minor improvements to previous books(e.g. The choosing of Weaponskill now functions as a one-button deal, instead of two) 4) I got my own project aon web-account, so I can update the package(s) very easily to make bug-fixes and updates readily available. 5) I updated the first post of this thread (along with its title) to reflect the recent changes. Please re-read it for important information regarding the available packages for download. Okay, I have probably forgotten something here, but that's all I can think of for now. I hope you enjoy, and please leave me some feedback here in this thread. Edit: Oh yeah, I knew I'd forgotten something... I recently put some Linux on my laptop, to try and work on making it Linux compatible, so that should come along sometime. And I can now get Vista through my school, so at least relatively soon I will be able to work with that OS, and ensure compatibility with it. Also, I'm working on a package that will automatically install the various fan-created art. Should add some variety to the first couple of books.
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Post by mckinstry on Feb 24, 2008 22:08:08 GMT
Congratz on the latest release! So whats your reasoning behind the name "Seventh Sense"? With the name I'm imagining a different image for the logo than the previous black and white wolf Would help knowing your thought process in choosing it. I'm wasn't sure about the name though now it is growing on me
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Post by Dave on Feb 25, 2008 0:24:30 GMT
Well, it's an extension of the Discipline Sixth Sense, which lets Lone Wolf know what going on "unseen". So, my program keeps track of all of the details in the background, and the user doesn't necessarily know about them, but the program does. Basically, the program "knows all". So, I called it Seventh Sense. That doesn't necessarily have to stick (its still beta, after all), and it certainly doesn't have to change your art (though if it gives you any specific inspiration, that might be a good thing). I got tired of calling it "my Lone Wolf Computer program", and there are already too many variations using the words "Action Chart".
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Post by Taryn on Feb 25, 2008 0:28:40 GMT
I think it's an awesome name.
Although it really should be Ninth Sense. Humans have 7 senses (most people forget kinesthesis and equilibrium), so the Kai Discipline would be 8th and your program would be 9th. But since JD called his discipline "Sixth Sense" instead of "Eighth Sense", your name is fine.
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