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Post by jellyfish on May 16, 2009 15:38:59 GMT
Is hardcore mode supposed to lock-in your skill selection permanently including the Magnakai variants?
i.e., if you didn't take healing in Kai, you can't take Curing in Magnakai?
How is this going to work for the grand-master skills which have no kai analogues, e.g. Magimagic?
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Post by huanchoo on May 16, 2009 16:03:19 GMT
Is hardcore mode supposed to lock-in your skill selection permanently including the Magnakai variants? i.e., if you didn't take healing in Kai, you can't take Curing in Magnakai? How is this going to work for the grand-master skills which have no kai analogues, e.g. Magimagic? Exactly. This is just like many of those RPG games that requires you to learn a certain skill before you progress to the next level. As for the new GM skills we have to wait for Dave to get there first. I think he already has a plan to it so we'll just have to wait... ;D ;D
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Post by jellyfish on May 16, 2009 16:10:06 GMT
Wow, that's brutal. I've always relied on animal kinship to get me past book 2... have to rethink that.
Also weaponskill is a crap shoot, but now it's a must-have for weapon mastery.
Any other must-haves that I missed? I think you need Divination to survive a Tekaro instadeath, I'm not sure it can be avoided with proper tunnel choices.
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Post by beowuuf on May 16, 2009 18:10:44 GMT
If you look out of the grates it tells you the direction of the citadel to your position before you move around
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Post by ghanesh on Oct 4, 2009 10:46:10 GMT
It normally works that you have to have the advanced forms of your kai skills as your magnakai skills. In the grandmaster books, if you have the crystal star pendant you can choose kai alchemy, and if you have the power key you can pick magi-magic
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Post by pi4t on Oct 4, 2009 11:16:04 GMT
Power Key?
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Post by kamikaze1900666 on Oct 4, 2009 15:01:56 GMT
I think ghanesh is talking about the Power Key you get at the beginning of Castle Death- the gem that lets you pass through the barrier around Kazan-Oud.
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Post by pi4t on Oct 4, 2009 18:52:36 GMT
But you loose all your backpack items at the end of that book!
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Post by jellyfish on Oct 4, 2009 19:47:10 GMT
Well clearly that kind of rule wouldn't work, nor would it really make any sense since you ALWAYS meet Banedon in book 5, and it's pretty much given that Lone Wolf plays though book 7.
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Post by Dave on Oct 5, 2009 1:02:21 GMT
Not necessarily - as a player can choose to start on any book they choose, in any series they choose. So someone could start at book 6 or book 8 or book 13, or whereever.
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Post by kamikaze1900666 on Oct 5, 2009 9:57:05 GMT
But you loose all your backpack items at the end of that book! The Power Key is a Special Item you keep in your pocket. I think the losing your backpack was a game-balancing bit, with +6 CS Adgana and a +8 EP Laumspur found in the castle. Well clearly that kind of rule wouldn't work, nor would it really make any sense since you ALWAYS meet Banedon in book 5, and it's pretty much given that Lone Wolf plays though book 7. You can only get the CSP in book 1, and only if you have Sixth Sense. Though I do see where your argument is going. This is a long ways off, but perhaps linking the psychic skills to having the ability to choose KA or MM, kind of a way to being gifted enough to learn it when playing the entire series on HC. This would do 2 things- force you to choose which you think would be more helpful, the improved basic skill or the new one, and it would make statkeeping on the HoF easier, having to make 6 instead of 22 new icons, to state which was sacrificed for either or both of the two. Open to debate here for which is more appropriate, but if it's possible, for an example, lets say Sixth Sense/Divination or Mindblast/Psi-Surge could be traded out for Kai-Alchemy, and Mind Over Matter/Nexus or Mindshield/Psi-Shield could be traded out for Magi-Magic.
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Post by jellyfish on Oct 18, 2009 2:39:47 GMT
I like the swap-out idea. You can drop one kai skill (any skill) for magi-magic or brotherhood magic, or two if you want to have both. Seems to make sense, no need for messy tracking, and keeps the 5 disciplines restriction invariant throughout each series. It just needs a new player to the GM series to have an extra prompt page for do you want MM and what discipline will you drop to get it.
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Post by Vonotar on May 23, 2012 18:57:51 GMT
Apologies for reviving ancient threads from beyond the grave, but at least it's in character for me. And seeing as Book 13 will be the next one off the press... The idea of needing the Crystal Star Pendant and the Power Key for Kai-alchemy and Magi-magic seemed like a good one at first glance. Then I realised that you need Sixth Sense to get the Pendant. Seems like a slightly unfair restriction to ask for Sixth Sense in order to get Kai-alchemy later on. I reckon the swap-out idea makes more sense.
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Post by Rusty Radiator on May 24, 2012 9:32:59 GMT
Or just allow 6 disciplines in the GM books. Playing 17 on Hardcore is already going to be almost impossible, 6 disciplines maintains continuity because it continues to be exactly HALF of the disciplines available.
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Post by Vonotar on May 27, 2012 9:06:44 GMT
Or just allow 6 disciplines in the GM books. Playing 17 on Hardcore is already going to be almost impossible, 6 disciplines maintains continuity because it continues to be exactly HALF of the disciplines available. I think that without the +8CS bonus from the Sommerswerd, a lot of the GM books are going to be nearly impossible on Hardcore. Not sure if this would be allowed according to the rules as written, but I can see a lot of people keeping their loyalty bonuses from Magnakai, but starting with no Special Items and a fresh new CS and EP as per GM rules. A lot would depend on how much armour/Adgana from Book 12 you can bring over.
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