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Post by pi4t on Apr 6, 2010 13:49:50 GMT
Can you switch weapons during combat?
Really looking forward to this, BTW!
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Post by askhati on Apr 6, 2010 20:06:18 GMT
Switching weapons - undecided, but it can be managed in the rules.
Dual wielding - possible from book 7 onwards, if the player possesses a certain skill and two one-handed weapons.
Tip for the day: obtaining Kokog-jogg from the Maaken is a good idea - using it is not.
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Post by askhati on Apr 10, 2010 21:44:23 GMT
Progress update: - section count is up to 271/350 - have developed a suspicion that the final section count is going to end up as 400 instead of 350 - Scavenging has been renamed to Foraging to fit in better with the idea of a Drakkarim-equivalent Hunting - have introduced the concept of hadrak (sharp + tooth) weapons. Often when LW goes up against stronger Drakkarim opponents, they are portrayed as wielding saw-toothed blades and axes. These saw-toothed weapons are now known as hadrak weapons - they do not count as Special Items for carrying purposes, but are instead regular Weapons that simply give a +1 CS bonus when wielded by a Drakkar. They are generally available in Sword, Axe and Broadsword form, but will still be pretty scarce.
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Post by pi4t on Apr 11, 2010 12:22:06 GMT
Brilliant!
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Post by askhati on Apr 15, 2010 18:07:57 GMT
Introduced a new combat mechanism: Shield Damage checks.
Since the Drakkarim in general follow a more militaristic martial style compared to the monk-ish martial arts of the Kai, shields are a far more common accessory during their battles. To reflect this fact, and since I want to avoid the Sunnuker Supersword scenario, shields will feature much more regularly in my Drakkar adventures than during the LW adventures. However, to prevent this proliferation of CS-boosting non-weapons from unbalancing the combats, the Shield Damage check has been instituted.
The system works as follows: in certain battles, if your opponent is wielding a particularly destructive weapon, or if the battle is expected to continue for a long time, a Shield Damage (N) check will be called if you decide to use a shield in the fight. If called, the check works as follows: #1. Roll 1d10 #2. Add the CS value of the shield to the rolled value #3. Add any bonuses to the roll that the text might specify #4. If the resultant total is less than N, permanently reduce the CS bonus of the wielded shield by one point #5. If, at any time, the CS bonus of the shield drops to zero or less, remove it from your inventory and consider it destroyed #1.b. If a zero is rolled as random number in step #1, the shield is instantly and utterly destroyed, regardless of any modifiers that might have affected the rolled value
This moves shields out of the realm of Long-term Investments and into the realm of Combat Consumeables, akin to Alether potions. It also widens the scope for stronger shields that give initial CS bonuses of more than +2.
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Post by pi4t on Apr 15, 2010 18:16:38 GMT
How many refs so far?
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Post by askhati on Apr 15, 2010 19:35:16 GMT
Enough to make the rule part of the Combat Rules section! I just figured it would make more sense than to have to explain the rule from scratch every time it is used.
Examples for calling the check (not necessarily in the first book): - going up against a troll that is wield a spiked club the size of a horse - going up against someone wielding a hadrak Axe or Broadsword - going up against a mounted guy with a lance - taking many crossbow bolt hits, or being pounded by stones thrown from a castle's wall - etc etc
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Post by askhati on Apr 17, 2010 19:21:38 GMT
Progress update: - finally figured out a rank system for the Drakkar class, similar to what LW uses when progresses through the Kai series. The format is as follows:
Book in which rank attained/ English Rank/ Giak Rank 0 - Trainee - Hug-shad 1 - Scout Trooper - Rekenar 2 - Skirmisher - Nartag-konkor 3 - Linesman - Adez-hak 4 - Footman - Tadat-guk 5 - Blade-veteran - Shezag-jetnaka 6 - Assaukt trooper - Zourg-shad 7* - Assault leader - Zourg-oknar
Upon finishing book 6, the last Drakkar adventure (book 7 is the first Death Knight adventure), the player could then attain the rank of Zourg-oknar, which is then the pre-first rank in the Death Knight series.
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Post by pi4t on Apr 17, 2010 19:29:43 GMT
How many references are left? 50? 40? 1?
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Post by askhati on Apr 17, 2010 20:45:46 GMT
References? As in, sections? I'm still at 271, have some 129 to go (only have time over the weekends to work on this).
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Post by pi4t on Apr 19, 2010 19:26:07 GMT
A timeline of your books and how they correspond to the LW and GS books would be good sometime.
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Post by askhati on Apr 20, 2010 6:34:07 GMT
Progress update: - section count is up to 282/400 - have been working on a time-line for some time now (pi4t reads my mind, as usual), and can post a brief extract here. The full version will follow as the adventures are actually written off...
MS 5020: Drakkar character is born MS 5040: first Drakkar adventure: A TRAIL OF BLOOD MS 5048: sixth Drakkar adventure (boss fight is against a First Order Magnakai) MS 5051: first Death Knight adventure MS 5062: sixth Death Knight adventure MS 5062: LW enters Daziarn at Torgar MS 5065: first Ziran adventure MS 5070: LW kills Gnaag MS 5075: first Grand Master adventure
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Post by askhati on Apr 20, 2010 19:44:39 GMT
Progress update: - section count is now up to 290, with - and this is an honest estimate - about 160 to 210 sections left. I went over my old notes and realised that the one main leg of the adventure (there are two main legs/paths) is going to consume some 200-odd sections, instead of the planned 120. Giving the alternate legt 150 sections, this brings the total to some 450-500... - would 500 sections necessarily be a bad thing?
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Post by Zero on Apr 20, 2010 19:52:34 GMT
LW book 5 was 400, and that was pretty intense. 500 is a pretty epic adventure, but it doesn't seem like it'd be a bad thing unless you're dealing with a book laden with instadeaths. Long as it's fair, it'd work out I think. That, and tension would certainly mount as you make progress; the threat of losing at that juncture is nail-biting.
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Post by bittermind on Apr 20, 2010 22:37:47 GMT
The Blood Sword books are all around 550 sections... and they're probably some of the best gamebooks I've ever read (Lone Wolf included...).
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