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Post by Dave on Aug 6, 2011 2:36:08 GMT
1) The mouse-over tooltip for 'Allow RNT Guiding' is missing a "the": "When checked, you may use the arrows key or numpad to 'guide' [the] area used...". (Also, shouldn't it be arrow keys, rather than arrows key?) Fixed both mistakes. Thanks! Ah, that may appear to be inconsistent, but here's my line of reasoning. A button generally only appears red in the section text if you must click it to go on *and* something bad is generally associated with it. (Like losing EP, losing an Item, losing an arrow, losing your Backpack, etc. mostly losing stuff...) Even when you have only one choice, if it's not "bad", then it's colored green. For instance, when there is only one "choice" at the end of a section : "Turn to 328", I wouldn't make that red, because of the implication that something bad is going to result. I generally leave "good" things green, trusting the player to actually take advantage of them before moving on, without forcing their hand. Only when there are "bad" things happening do I force them to click the buttons... (Random numbers that you pick often can be bad or good...) I apply a slightly different standard with the opening sections of text - those things you *must* complete before being able to begin the book are in red, to alert the player as to their mandatory nature. The equipment selection always says "may pick up to..." which includes picking none, so its entirely optional, therefore green buttons. I guess you've made me realize the inconsistency of my approach. I must confess that I don't much feel like going back and changing the way I did the first 10 books, though. Too much work! Excellent suggestion - I'll incorporate it for the next release. ------------- Honza - good catch - now fixed for next release.
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Post by Honza on Aug 6, 2011 11:16:35 GMT
Another suggestion: book 8, section 13 (fighting Vordaks without the Sommerswerd).
In Mongoose edition, this section was corrected as:
‘If you win the combat in six rounds or less, turn to 79. If the combat lasts seven rounds or longer, turn to 158.’
Maybe it should be added as a third option, before the fight begins.
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Post by thatguymontag on Aug 6, 2011 12:31:15 GMT
I'm playing 1.10.1. I'm not sure whether this is a bug or not, but where exactly should I expect to get the Sommerswerd's "Dark Champion" bonus? I would have thought that fights, such as the Zakhan or the Ziran in book 10 would count, especially seeing as they're so much harder if you have the sword, but I've not got the bonus in either.
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Post by Dave on Aug 6, 2011 14:40:20 GMT
It's reserved for *serious* baddies that aren't actually Darklords: Tagazin, Chaos Master, etc. Basically Naar's "2nd officers", his Darklords being his "1st officers".
So, though the Zakhan is powerful, he's just a megalomaniac, and not so much a Dark Champion. And the Ziran, though powerful with the stave, is not really so tough without it - definitely not on par with the likes of Tagazin or CM.
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Post by Dave on Aug 6, 2011 17:23:00 GMT
Another suggestion: book 8, section 13 (fighting Vordaks without the Sommerswerd). In Mongoose edition, this section was corrected as: ‘If you win the combat in six rounds or less, turn to 79. If the combat lasts seven rounds or longer, turn to 158.’Maybe it should be added as a third option, before the fight begins. Great suggestion - this is now incorporated as a third option on this section. (I wasn't aware of this difference - thanks for pointing it out!)
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Post by Dave on Aug 14, 2011 4:21:54 GMT
Okay, bugfix 1.10.2 is up, fixing those few bugs reported since 1.10.1, and adding a number of helpful internal code changes. Please ensure you've got the latest version of the program before reporting bugs! (or suggestions for improvement, which are always welcome!)
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Post by joe101 on Aug 19, 2011 5:25:33 GMT
Not really a bug here, but after downloading 1.10 when I click the icon to play the books I keep getting the installation screen popping up over and over. Any ideas on how to fix this without losing my progress? Sounds like a bug of some sort... Tell me which version you are using, and which OS you are on. The only reason I can see that the installation screen would keep popping up is if you keep running the installation program, which is entirely separate from the actual program itself. Make sure that you are running the right short cut to start the actual program, and not the installer. Let me know if any of that helps. If not, give me more info, and we'll get things sorted out for you. After downloading 1.10.2 everything is working now.
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Post by thefrizzyone on Aug 19, 2011 15:44:35 GMT
Found what looks like a problem in section 360, Book 5. In that section you have to pick two random numbers and compare them. After picking both random numbers, all options end up greyed out!
I have reproduced this twice (PC 1.10.2). Both times starting from the beginning of book 5. You need to start without Sixth Sense to get to sec 360. Both times I think I got a high roll for the first pick and a 0 for the second pick in case it matters.
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Post by Dave on Aug 19, 2011 19:00:20 GMT
After downloading 1.10.2 everything is working now. Glad to hear it! @frizzyone Thanks for the report, I will look into that ASAP.
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Post by Dave on Aug 21, 2011 2:35:55 GMT
I have reproduced this twice (PC 1.10.2). Both times starting from the beginning of book 5. You need to start without Sixth Sense to get to sec 360. Both times I think I got a high roll for the first pick and a 0 for the second pick in case it matters. The zeros did matter. I was checking for a value of greater than 0, when it should have been greater than or equal to 0. This is now fixed for the next version. Thanks for the good bug report!
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Post by rmsgrey on Aug 22, 2011 3:34:10 GMT
Running 1.10.2 on Windows 7, I am unable to start Book 8. I have a campaign at the start of Book 7 (having crashed Seventh Sense on loading Book 8 and reverted to the last save at the start of Book 7 twice now) and a test profile attempting to start Book 8 directly also crashes Seventh Sense.
The progress bar to open the book fills then Windows reports that Seventh Sense has crashed and closes the program.
Removing the .zip file and getting Seventh Sense to re-download it doesn't help. Removing 8data.7z from the game directory (I haven't tried the copy in my user data directory) avoids the crash and displays a copy of the Project Aon license.
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Post by Dave on Aug 24, 2011 4:58:39 GMT
I haven't heard of this problem before, and I can't reproduce it on my machine. Would you mind sending me the entire contents of your user "profiles" folder (with everything zipped up, of course)? It should help me to know if it's an errant value somewhere in your save files, or if its an installation issue.
P.S. Are you saying there are two copies of 8data.7z, one in your user folder, and one in the game folder? There ought to be just one... Did you copy it, or did my program put two there?
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Post by rmsgrey on Aug 24, 2011 21:23:20 GMT
I haven't heard of this problem before, and I can't reproduce it on my machine. Would you mind sending me the entire contents of your user "profiles" folder (with everything zipped up, of course)? It should help me to know if it's an errant value somewhere in your save files, or if its an installation issue. P.S. Are you saying there are two copies of 8data.7z, one in your user folder, and one in the game folder? There ought to be just one... Did you copy it, or did my program put two there? I have two Seventh Sense folders on my system. One in My Documents and one (the install location) in the games folder on another drive. Both have .\data\books folders containing folders for each book. The ones in the games folder contains what I assume are up to date versions of {#data.7z} (all with a last-modified date of the 13th of August this year), and books1-10 have rnt.dat with assorted dates. The ones in My Documents contain versions of {#data.7z} with last-modified dates of June 17th and those for books 9-20 are obvious dummy placeholders (32 bytes each). The folders for books 1-10 in my Documents also contain the .zips and the cover folders for the respective books, with 1-8 also having rnt.dat files. It's possible that as part of rebuilding my computer after a crash in early June, I installed a 1.8.0 version into the default location that wasn't completely removed before I installed the game properly in its current location (or, more precisely, that I installed 1.6.0 then updated to 1.8.0, then uninstalled) - I don't remember the details, but I have the 1.6.0 installer, and updaters for 1.7.4, 1.8.0, 1.9.0, 1.9.1, 1.10.0, 1.10.1 and 1.10.2 - the 1.7.4 updater may have been saved over previous updaters. The 1.8.0 updater has the right date to be the one that created the .7z files in the My Documents folder. Removing the 8data.7z file from the My Documents folder or replacing it with a copy of the (slightly larger) one from my games folder doesn't affect the program crashing. I've emailed you the zipped profiles folder
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Post by Ofecks on Aug 29, 2011 1:40:03 GMT
Book 10:
1) In the Baron Shinzar fight w/ the 'Swerd, I was given the +12 CS Darklord bonus. Shouldn't it have been +8? I rolled a 0 and one-shotted him, btw. LOL
1a) Interestingly, there's no Dark Champion bonus for the Ziran fight. Is this by design? He exploded my face with ease. =(
2) Section 4 - I have both disciplines and the required ranks. I'm forced to use Huntmastery. Shouldn't I be given a choice as to which one to use?
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Post by kamikaze1900666 on Aug 30, 2011 0:19:11 GMT
1a) Interestingly, there's no Dark Champion bonus for the Ziran fight. Is this by design? He exploded my face with ease. =( There's at least a couple hundred Ziran in the Darklord rank and file. Brutal opponents, yes, but not uncommon enough to draw special favor, at least in my opinion.
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