Post by cjauvin on Jan 15, 2013 18:04:08 GMT
Hi all,
I am new to Project Aon, but a longtime fan of the LW books (I first read them in French, almost thirty years ago).
I recently had an idea for a small twist in the usual mechanics of a gamebook software where instead of navigating an explicit menu of options, you are given a console in which you are free to type any command, after each section, using clues from the text. The engine then tries to match your input with one of the predefined options, yielding a gameplay more akin to interactive fiction.
I have implemented an experimental version of my idea, using the Fire on the Water book, which has always been my favorite.
Since I'm very aware that this is a copyrighted work, and that Project Aon has strict rules about its use and distribution, I didn't want to complete my project before posting about it here, for a possible discussion, if it is of any interest to anyone.
My engine is called gamebook.js (because it's written in 100% JavaScript; even the book data, which is fully contained in a JSON structure), and the code is available on GitHub (where some implementation details are given in the README):
github.com/cjauvin/gamebook.js
There's an online version that you can try, also hosted on GitHub:
cjauvin.github.com/gamebook.js
Again it's an experimental version, so please note that the book is only playable up to the 53 first sections, and that only the textual elements of gameplay are implemented, so combats, stats and inventory management are not currently supported. The command parser could also be much improved, as the current version is a bit crude. Also, it's quite certain that there are bugs, of course.
This is a labor of love and nostalgia, without any other intention than paying tribute to these fantastic books, that have been so influential to the younger me.
Christian
ps: I wasn't sure if this post belonged to this section of the forum or to the "Playing Aid Software / General Discussion" section.. sorry if I made the wrong choice.
I am new to Project Aon, but a longtime fan of the LW books (I first read them in French, almost thirty years ago).
I recently had an idea for a small twist in the usual mechanics of a gamebook software where instead of navigating an explicit menu of options, you are given a console in which you are free to type any command, after each section, using clues from the text. The engine then tries to match your input with one of the predefined options, yielding a gameplay more akin to interactive fiction.
I have implemented an experimental version of my idea, using the Fire on the Water book, which has always been my favorite.
Since I'm very aware that this is a copyrighted work, and that Project Aon has strict rules about its use and distribution, I didn't want to complete my project before posting about it here, for a possible discussion, if it is of any interest to anyone.
My engine is called gamebook.js (because it's written in 100% JavaScript; even the book data, which is fully contained in a JSON structure), and the code is available on GitHub (where some implementation details are given in the README):
github.com/cjauvin/gamebook.js
There's an online version that you can try, also hosted on GitHub:
cjauvin.github.com/gamebook.js
Again it's an experimental version, so please note that the book is only playable up to the 53 first sections, and that only the textual elements of gameplay are implemented, so combats, stats and inventory management are not currently supported. The command parser could also be much improved, as the current version is a bit crude. Also, it's quite certain that there are bugs, of course.
This is a labor of love and nostalgia, without any other intention than paying tribute to these fantastic books, that have been so influential to the younger me.
Christian
ps: I wasn't sure if this post belonged to this section of the forum or to the "Playing Aid Software / General Discussion" section.. sorry if I made the wrong choice.