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Post by Thomas Wolmer on Apr 26, 2013 19:33:38 GMT
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Post by beowuuf on Apr 27, 2013 9:07:45 GMT
Cool! I've not bought anything I know of from them, but I think either August or Darren that had good things to say about working with them, so I have hopeful feelings this is good news
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Post by shadowraven on Apr 29, 2013 19:40:27 GMT
Darren can speak directly about them as a company to work for as he has done so before. I am currently in communication with them to write for the LW line but again, no details to share. Isn't that always the way? I can tell you their production values are excellent and they produce fantastic products. Their Doctor Who and One Ring games are top-notch and look brilliant. I am really looking forward to their tenure with Lone Wolf! -A
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Post by beowuuf on Apr 29, 2013 20:18:52 GMT
Then I shall upgrade my 'hopeful' to 'exited'
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Post by satchmoz on Apr 30, 2013 0:18:40 GMT
So are they taking over the existing multiplayer book line from Mongoose, like Mantikore-Verlag did with the gamebooks? Or is this going to be another Lone Wolf RPG entirely? Id personally prefer a whole new RPG line myself, but understood the multiplayer line was popular and many will wish it continued.
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Post by DWPearce on Apr 30, 2013 7:45:04 GMT
Cubicle 7 are incredible to work with, their production values and understanding of what makes a great game and how to manage someone elses' IP are second to none.
We don't yet know what their plans are for the line though,.
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Post by Deleted on Apr 30, 2013 19:18:01 GMT
Great news all around. When Mongoose lost the rights I posted over on Project Aon that the best choice for picking up the RPG would be Cubicle 7 so I'm really happy to see that it's happened.
Would love to see Jon Hodgson do some of the art but also get back Gary Chalk - his covers to books 1 to 4 were iconic (didn't think much to the couple of later covers he did) and I really missed his interior illustrations in the later books as well.
I think the system needs some slight tweaks based upon the MPRPG's latest iteration but not fundamentally - just a little added complexity to give more options. I like the basis of working from the solo gamebook rules and building on them so would like the resolution to remain from 0-9 and keep things like combat skill, endurance, willpower, and the iconic disciplines.
The content of the supplements was pretty damn good so I'd like to see the content that was upcoming at Mongoose get some kind of release (if possible) and also perhaps re-release what had already come out. Appreciate that may not be possible but it would be nice to see.
Finally, I really liked the format. I have a real soft spot for the digest size RPG and this really suited Lone Wolf in my opinion. I'd like to see that continue IF they simply continue the already established multi-player product line.
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Post by shadowraven on Apr 30, 2013 19:29:30 GMT
Knowing some of the details of what Cubicle 7 has in store, I can promise you won't be disappointed. I also agree with you on the complexity issues in the LWMGB and hopefully they will be addressed. Off the top of my head, group combats come to mind. They are a bear to run at the moment mostly because the rules do an inadequate job of covering them and none of us were ever able to get an official word out of the previous publisher. I believe Cubicle 7 will be much more responsive and pro-active. As you can tell, I am excited too!
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Post by beowuuf on Apr 30, 2013 21:28:21 GMT
I wouldn't mind some added complexity to pitch it between d20 and the current iteration, but I'd prefer it as an additional book rather than a rules re-write. Also, I actually like the narrative focus of a simple system - it matches LW well - so I'm not sure how much complexity before I'd start crying at getting my wish!
After all, the d20 books haven't gone anywhere, they are still on my HD from where I bought them if I really want to run anything in that direction! Complexity but still LW-style epic!
I hope whatever happens, the background/expansion books are able to swiftly come out again without the need of rework (or the need to re-release old books first for a newer system)
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Post by Rusty Radiator on Apr 30, 2013 23:10:22 GMT
I can't believe the 'complexities' of a d20 system are beyond the intelligence and determination of a fan. D&D and other more complex systems have run for years without players having a sudden brain spasm and deciding that more than 3 stats is too much to cope with. I personally found the simplicity of rules for lone wolf and FF to make them crude and inflexible. To transplant that to a multiplayer system seems patronising and unambitious. The books were a starting point, an RPG could be so much more....
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Post by beowuuf on May 1, 2013 7:27:04 GMT
Nothing to do with comprehension nor ability to run the game. D20 is one of the simplest games to run if you let it - roll a d20, it's a complex coin flip. Your stats are the wellspring of the bonuses. Done.
It's all about the feel. A simple system makes it a narrative game, with the mechanics coming up briefly and quickly, and the results easy to mold. And very easy to balance a player's input. More 'complex' systems simply mean the narrative stops a little harder as the results and mechanical workings out is done. And it's far easier for a player to be outstripped by another player in a field that narratively they should be strong in. And it's far easier for the increase in numbers, skills, etc.
I had gone 'oh' at the simplicity of the MPGB (just as I did when 4th ed D&D was released) yet have had fun times running/playing in a more narrative driven game.
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Post by DWPearce on May 1, 2013 17:08:30 GMT
If someone paid me, I'd write a 13th Age version of Lone Wolf in 2 heartbeats (yeah, see what I did there?)
I would only do it though if August were also involved.
Nuff said.
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Post by Rusty Radiator on May 2, 2013 2:26:52 GMT
If narrative is the be all and end all, then ditch the stats completely. For LW game book mechanics CS is the only important stat, if it's low, your character sucks, end of story. To have any kind of tactical complexity you need measurably different skills and abilities, not just makes CS higher, makes CS lower. Imao. If there is concern about too much random variation then allocate points World of Darkness style......
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Post by satchmoz on May 2, 2013 17:16:58 GMT
Honestly the simplicity was kind of a turn off for me, and I was kind of surprised by this because I tend to track towards "rules light" systems. The single CS attribute being the only real mechanical difference between characters in the first multiplayer book make it difficult for me to imagine running it with any real variance in kai lord characters. I would love to see something with just a few more variables.
Id probably give the existing multiplayer books another try if there was one condensed omnibus of all the corebooks/classes. Buying the system piecemeal seems like an odd proposition when the first book dissapointed.
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Post by shadowraven on May 4, 2013 2:59:49 GMT
If someone paid me, I'd write a 13th Age version of Lone Wolf in 2 heartbeats (yeah, see what I did there?) Nuff said. Oh, yes, very much! 13th Age would be a perfect system to use as a core for a new LW RPG. There are many things I would go back and change about the original d20 Lone Wolf if I could. Given Darren's great work on LW so far, that could be a fantastic project. -A
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