|
Post by gdv82 on May 15, 2013 8:31:44 GMT
Hello guys I am working on bringing the Magnakai series into Lone Wolf Saga for Android, and here comes the first of a loooooong series of questions "Kingdoms of Terror", "How to Use Your Equipment" section, clearly states that Entering combat armed only with a Bow is like entering combat unarmed, and as such LW's CS should be reduced by 4 points; However, Section 159 adds that "You cannot evade combat or make use of a Bow." Is section 159 just a repeat of the Rules, or do you think every combat not specifically saying so should allow players to fight using Bow and Arrows??
|
|
|
Post by outspaced on May 15, 2013 9:08:36 GMT
It's just flavour text. Joe is saying that you cannot flee without fighting, and you cannot get off an arrow before the melee begins.
|
|
|
Post by gdv82 on May 15, 2013 12:28:36 GMT
Thanks [glow=red,2,300]outspaced[/glow]
|
|
|
Post by outspaced on May 15, 2013 13:10:42 GMT
No problem! As TKoT was the first Magnakai adventure using the expanded rules, perhaps Joe thought he needed to clarify things more than usual.
|
|
|
Post by gdv82 on May 16, 2013 15:28:06 GMT
I don't want to spam the forums, so I'll keep posting in this thread.... If some moderators want to move this thread to a more appropriate location, please feel free to do it www.projectaon.org/en/xhtml-less-simple/lw/06tkot/title.htm#sect156 TKOT, Section 156; You have to fight with a sewer door, if you win you are able to open it, or you can "cease" combat at any time.... I do not think you should be able to get killed by a door, so I was thinking that in case the players "loses" the fight, he should not die, but proceed to the "cease" section with only 1 EP (and hope Kai Healing / Magnakai Curing will be able to help him survive the next encounter).... What are your opinions about this?? How did you manage this section in your previous adventures??
|
|
|
Post by outspaced on May 17, 2013 11:51:39 GMT
But picture this scenario: With the last ounce of strength in his body, Lone Wolf threw himself at the unyielding wooden door. As his head cracked against the stone surround, the wind was driven from his lungs as his humerus snapped and he cried out in pain. Staggering backwards, he lost his footing and collapsed head first into the miry water. Half-delirious with pain, he was unable to climb to his feet before his lungs filled with the foetid liquid. Death soon followed.
|
|
|
Post by Dave on May 18, 2013 3:28:03 GMT
Death by door is even more ignominious than death by Halvorc!
|
|
|
Post by Gazguz on Jun 20, 2013 7:01:20 GMT
Personally I thought this was a case of common sense where depending on the type of weapon Lone Wolf was using and how determined he was to get through he would likely try a few blows to see if he could have an effect... obviously a dagger would be less use than perhaps a warhammer. After a few blows you would know whether it was worth persisting to batter your way through the door or give up and find an alternative.
Of course I suspect you would break your weapon before you actually killed yourself trying to smash through the door.
|
|
|
Post by gdv82 on Jun 20, 2013 10:23:23 GMT
Another quick question: Book 8, section 168: "[...] A Quiver holds a maximum of six arrows, and to carry more than six arrows you will need to purchase an extra Quiver. [...]" This is the first time (and I think the only one) this rule is found throughout the books... Based on that, I decided to let Players be able to carry a maximum of 2 Quivers, thus limiting the number of available "Arrows slots" to 6 or 12 depending on the number of Quivers they have at the moment. I am asking to you experts, would this be an unbalancing factor?? What do you think??
|
|
|
Post by outspaced on Jun 20, 2013 16:19:49 GMT
Since a Quiver is a Special Item, technically, you could carry 12 of them, making a total arsenal of 72 Arrows! But I can't imagine there'd be much point in doing that...
Realistically, I can't imagine any player wanting to possess more than 2 Quivers, even though the rules indicate otherwise.
|
|
|
Post by gdv82 on Oct 11, 2013 16:29:11 GMT
Hello, I have found some spare time from real life to get back to Lone Wolf Saga, and, obviously, I am here with another tricky question for all of you: www.projectaon.org/en/xhtml/lw/07cd/sect175.htmBook 7, section 175, You are firing with your Bow through some dense smoke, and your eyes are crying because of it: you will suffer a -3 penalty UNLESS you possess the Magnakai Disciple of Nexus, or the Magnakai Weaponmastery with Bow. Since Weaponmastery with Bow should usually add 3 to your dice roll, I suppose this is a special case in which Nexus gives the same ability as Weaponmastery, or else Weaponmastery shoud, in this case, add +6 to your roll (the normal +3, plus this bonus-negating +3). So, to sum it up: no Nexus nor Weaponmastery: -3; Nexus or Weaponmastery: +0; Nexus and Weaponmastery: +0; Or do you think the correct behaviour should be: no Nexus nor Weaponmastery: -3; Nexus or Weaponmastery: +0; Nexus and Weaponmastery: +3?? Thanks everyone will be able to help me GDV
|
|
|
Post by beowuuf on Oct 11, 2013 20:01:49 GMT
The -3 is negated by Nexus or Weaponmastery. You can only negate it once, and natural weaponmastery bonus would be a separate issue.
I think it's:
No weaponmastery/Nexus -3 Nexus only +0 Weaponmastery (with or without Nexus) +3
|
|
|
Post by outspaced on Oct 12, 2013 9:32:57 GMT
I'd echo beowuuf's description of the bonuses and penalties in this particular section.
|
|
|
Post by gdv82 on Oct 14, 2013 6:39:01 GMT
The -3 is negated by Nexus or Weaponmastery. You can only negate it once, and natural weaponmastery bonus would be a separate issue. I think it's: No weaponmastery/Nexus -3 Nexus only +0 Weaponmastery (with or without Nexus) +3 I think the key is in the natural weaponmastery bonus words, so whenever you fire an arrow with your Bow, you are entitled to this bonus independently from other circumstance bonus/malus(es).... So I too think your understanding of this chapter is the most correct Thanks for your help GDV
|
|