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Post by johntfs on Mar 14, 2010 20:07:12 GMT
My next Magnakai Discipline is Psi-surge. I get some food, Fireseeds and a potion. Then with a Power-key (and are these things specifically attuned to one person, because you'd think after all the people that've been sent into Castle Death, Zahda should have enough to march a whole damn army through that shield, but whatever).
This book is notable because none of the gods showed up, not even Naar. Taken into context with what Zahda did with a Doomstone and a Lorestone, it raises some interesting questions about him.
So I land at the sheltered bay and rats immediately eat my boat and I have to fight this worm-thing that's tough enough to eat the Dakomyd whole. With the help of Alether and Mindblast, I beat it and cross the bridge I come to, leaving the rats behind. After that, I just wander through the Castle a little collecting loot and meeting... things. And a person. Tavig gives me a little of the downlow about Zahda before he gets crushed to death by a monster fist. I get his Blue pills, though. Soon enough I get sleep-gassed and sentenced to The Maze. I Nexus a crappy sword to myself, pop some bubbles and kill some invisible S&M bodymod fetishist, swiping his whistle afterwards. Then I guess wrong about how many kids the Zahkha has because I tried counting the illegitimate ones and he attempts to drown me. The pills come in handy and I drain the water but lose my crappy sword.
After that I blow the whistle on some nasty snake thing and climb out of the maze, setting off an alarm as I do. After administering a bare-handed beatdown on a guard, I get my stuff back plus a bonus. Then it's off to the throne room. I check out Zahda's ingenious power set-up before proving that no incredible work of diabolical sorcery is a match for a monkey with a stick. Or a sword. Zahda shows up too late to zap me and decides to flee. I grab the Lorestone, get my power up and go after him. After a brief fight, he's done and I hit the beach. The beach hits back with a load of escaping monsters but I go all Aryan Ubermensch (really, Joe? "Straight-backed, white-skinned killer of their kin?") on them and they back off, letting me get to the jetty and the boat parked there.
Soon enough, I'm back with the Magi and they can transfer all the power for the shield here to running there Hi-Def TVs again. Oh, and I'll be going to their original homeland next. As I understand it, the neighborhood there has really gone to pot...
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Post by johntfs on Mar 15, 2010 4:36:06 GMT
For this book, I pick Divination to complete the Circle of the Spirit. For extra equipment, I pick some meals, a potion and Fireseeds. From my own stash I add some extra healing potions and the Jewelled Mace. I'm also making another rules change and lowering the number of weapons and weapon-like Special Items I can carry to three instead of four, to force a little more strategic thinking. With preparations made, I set off.
On another point, this was another book with the gods strangely absent. Presumably with the covert and soon overt outbreak of the new Darklord war, the gods are too busy to mess with me much.
I decide to go by barge in order to limit the amount of crap that can rain down on me, I hope. I find a bottle of Larama Wine in my cabin, then head to the tap-room. And here it comes, my old nemesis, Bor-Brew. You left me face down on the Skyrider's floor before, but now I have returned! Do your creamy, malted appled worst! Hah! Victory is mine! Meanwhile Paido almost starts a fight with a Tharro guardsman named Trost, but they make up and we get to see Count Conundrum who challenges our wits and wiles with riddles cribbed from an Algebra I textbook. My Lorestone-enhanced instincts (and out of game knowledge of, you know, Algebra) allow me to triumph. Sorry, Count, next time try to see if you're smarter than a fifth grader before taking on actual grownups.
So, the Count departs and a somewhat more sinister gentleman called Kezoor enters. Courage and greed form an alliance and we decide to kill him for Gods, Queen and a crapload of Lune. It doesn't go so well for Trost, but an arrow to the arm takes some of the fight from him and several wounds to the guts handle the rest. Paido chops the head off and I check the book he was reading. After we and the Captain of the barge exchange mutual threats involving hides, we're in Tharro.
We wander around a little bit and stop at a fletcher's shop. The owner wants to check out the Silver Bow and I let him. He uses a wolf silhouette for target practice and tries to use me for the real thing. I duck, knock the bow away and then smash in his skull with my Mace. But my beautiful Bow is ruined. I search the dude's body and find an amulet but we have to go. After wiping the brain matter from my mace, I head out down the alley. Pretty soon we find another shop, where I trade my murder self-defense weapon for a magical bean Grey Crystal Ring. Then, because Tharro, a major city, apparently has no inns, taverns, private homes or simple dry freaking corners at all anywhere, we decide to stay at the Temple of the Sword.
I recall the fletcher's amulet as well as the time I killed most of Ikaya by poisoning their stew, so I stick with my own food, while Paido gulps his stew down. At this point the human monks leave and I end up in a throwdown with the nastiest Helghast I've ever encountered. I beat him and get away with Paido, but it's tough. After nursing Paido back to something approaching health, we find the Helghast's hideout, restock my equipment and kick over Gnaag's bowl, just to piss him off.
After that we manage to travel on into the swamp. After multiple encounters with multiple nasty things (helpful tip: Treat this like Mexico. Don't eat the food. Don't drink the water. Because they'll try to kill you.) Bows are highly useful here. The Silver Bow of Duadon would've been great, but some dead asshat broke it.
Eventually, we make it to the temple, get the Lorestone and find a ride out of the swamp. Then we get attacked by Vordaks. Remember the scary, nasty Helghast fight? This is worse. Way worse. Because this is timed. You have to beat both of these things in two separate fights over the course of four rounds maximum if you don't have the Sommerswerd. Using Psi-surge, I got to a +11 Combat Ratio and it still took me the full four rounds to beat them. But I did beat them. However, they took Paido and I had to fly home alone. Because I am Lone. Wolf, that is.
Next time I check out Anarese Democracy and hope it's better than the Guns N Roses album.
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Post by johntfs on Mar 15, 2010 13:57:48 GMT
So my next Discpline pick is Invisibility. And my equipment consists of lots of food, a potion and more Fireseeds. This time I also fetch along the Dagger of Vashna. It's a nasty little weapon of Power that isn't nearly as big and obvious as the Sommerswerd.
Of course we can't just fly the Skyrider to Tahou, land outside of bolt-thrower range and then ride the last few hundred feet into the city, can we? Nope. So, it's road trip time. Hopefully Banedon is smarter and more capable than Paido. He's certainly better connected, as we find out when he wangles an Invitation to see his old mentor. I'm not sure how useful that'll be but free food is free food. Speaking of which, I end up stocking up on quite a bit of food. Figure Hunting'll be hard in a city under seige, unless you're into Long Pork, which I'm not.
I buy some extra food and give a few Lune to some peasants, then get my fortune told. Gwynian the Sage this guy isn't, in case the chicken feather coat wasn't enough of a clue. Banedon's friend's wife warned us about the one village, but I want to check it out anyway and kill a couple of greedy Giaks while there. Those suckers had really good taste because there was some sweet loot there, that I was gonna stuff in my own pack (just because I live in a monastery doesn't mean I'm an actual, vow of poverty monk), but extra food seems more practical. After meeting some rangers, dodging some wolfriders, staying in a nice hotel and winning some loot in another math game, we hit Tahoe and the invite gets us inside.
We're heading to eat already, but Banedon's hungry so we stop for a snack. I get in a fight with some Deldenian mercs and demonstrate that they do, in fact, have no head for a fight. Then I go to jail. The "smart" thing to do is wait to get out, but with Helghasts and Darklord agents running around, screw that. I grab some keys and go, reluctantly bringing some smartass thief along with me. I knock out (yeah, the passage says dead, but screw you, Joe. You're telling me a Kai Master can't knock somebody out with his bare hands instead of killing them?) some guards and get beweaponed again, mindzap another guard, go through a passage occupied by some kind of nasty rock-monster and finally hit the streets. Then some pickpocket steals my Silver Helm off of my damn head and I chase him down, ice him and grab his stuff, which includes some Blue Pills of a type I've used before. Finally I make it Chiban's so by Anari rules, I'm safe from the guards, I guess.
After addressing the Senate, I get the go ahead to enter the Cauldron and the Senator who wanted to throw me to the Darklords decides to give me stuff to try to make up with me. It fails to work. Soon, I'm being lowered down the big hole when I get Divine Senator Chil cutting my rope. Thanks a lot, Chicken-Man. you couldn't coughed up a freakin' name in that goofy prophecy? Soon gravity takes over and I hit icy water hard.
I have Nexus, so I figure I'll be okay. But so does Naar and he intervenes to cancel that little bonus. Luckily, I have the Blue pills, so I Aquaman my way to the surface and spent a good fifteen minutes cursing Chil. Which is probably what attracts the ghouls. After I kill a couple of them and grab some token, I wander around the ruined city for quite awhile taking in the sites and eating most of the huge amount of food I'd been collecting. Then I fight a ghoul with a nifty ring and take it. After that I spot some easily spooked lizard people and sneak up on them. Then I use my Divination and contact the leader and she takes me to their temple to give me the Lorestone and then teleports me back to their surface, where I plan to find Chil, kill him, incinerate the body, take a whizz on the ashes and then pay somebody to resurrect him so I can do it all over again.
Alas, events have proceeded apace since my absence. I save a couple soldier from a fire, help shore up the Western defenses and finally locate Banedon. At which point Zakhan Kimah shows up and reveals that the Orb of Death is justly named (here's a tip for any brave guards facing something like that: just throw the spear at him. If it works, cool, if not, at least it'll only be the spear that gets fried). He zaps me a little and I consider my options. The Ring seems like it'll take him out and so does the Dagger. But honestly, this guy sold his entire damn nation for a magic trinket. He doesn't really deserve an epic fight with me. So I just chunk the Dagger into his heart and pull it out of the eventual ashes. After the outside armies get stomped by Anari's allies I get named a hero (and presumably pardoned of my jailbreak and assorted crimes committed during. At which point Gnaag (well, okay, a smoke cloud projection of Gnaag) shows up and reveals he has the other Lorestones and that he'll destroy them when he destroys me. Tut, tut, Gnaag, should've read the Evil Overlord list...
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Post by kolinovic on Mar 15, 2010 15:58:28 GMT
I'm enjoying these run-throughs, especially the comments such as what drew the ghouls to you in book 9!!
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Post by johntfs on Mar 15, 2010 16:32:14 GMT
With the vital need for food hammered into me, I choose Huntmastery for my next Discipline. I still get some food and a potion, along with a mace. From my stash, I put in all my healing potions and the Super-Alether I got way back in The Caverns of Kalte.
Sebb Jarel lives near someplace called the Hellswamp. I have bad memories of the Danarg and I figure it'll be a lot safer in the middle of the Prince's army than on my own meeting a bunch of paranoid terrorists er, freedom fighters. So I go with the Prince to meet the King. At which point I "volunteer" to scout the enemy lines. Still, screw it. I'm a Kai Master Mentora. How hard could it be?
It's really damn hard, folks. I get spotted by a Death Knight, don't kill him quick enough and get pin-cushioned by a couple of arrows that I have to drag out of my own body, which really hurts. I barely remember the password, and get back into the camp. They give me a pat on the head for what little I learned, but I know I screwed the pooch on this one. Even worse, I end up using all those healing potions I was saving and still don't get within 10 of my max EP.
The Prince asks if I want to go fight some psycho with a blaster in the ruins across the way. I figure I've done my duty and opt out. Which puts me in a position to help lead his reserves to save his butt later. After a few more fights, I face off with Shinzar. Well, okay, I dance around and avoid Shinzar until Sarnac and half his army comes in to kill him. Thus, the way is clear to Torgar.
Without so much as an extra sip of Laumspur, I set out again. I avoid a ford and try to cross at a different spot. And fail. I lose my food and rope, but my Super-Alether remains intact and I find myself on the Isle of Ghosts, which we were trying to avoid with all this convoluted crap. Once onto the island proper I spot some guys from the Stornlands, specifically the town of Amory. Nah... couldn't be. That guy was hauling butt away from his own Zombie plague last time I saw him. Oh well, best to check out this spooky building just to be sure.
It's Roark. The jackass and his dumb little buddies are going to raise a Demonlord because... well, honestly, I have no idea. Maybe they plan to sic him on the Darklords or something. And they succeed. Tagazin come, comes and then spots me. Great. So it's tossing me around like the scary demon it is when I decide to bogart it's amulet. I smash it with a Mace and grab it off him. Roark decides to attack me, but I reverse the energy and stop his nasty heart. Then I shoo Tagazin back to the Kennel of Eternal Pain. He's pissed and blows the snot out of the building and his followers while I leave. Still, with his heart stopped and the building collapsing on him, Roark's not just really dead, he's really most sincerely dead.
Speaking of dead, I'm dead tired by this point and with the Demonlord gone bye-bye, the isle should be safe now. But it's not because a whole crapload of Cenar druid-ghosts are coming to eat my soul. I have no Sommerswerd or anything else that can kill these things. My Firesphere keeps them away for a bit, but I finally have to use my Psi-surge to disrupt them. Kai appears and reduces the cost of my attack, which is nice. On to Torgar.
After killing some Krorn and taking their fish, I finally get to Torgar and meet Adamas again. We flip a coin to see who get to do something stupidly dangerous with magical explosives and it's him, which is nice for a change. The gate blows and the army swarms in. A couple of mage-things are about to toss magic napalm at us but I spot it and shoot their globes, which fries their own unit.
At this point I head off on my own to find the Lorestones, but first I have to kill the meanest, ugliest Drakkar I have ever seen. I take his money and Key, then find and free Paido. We make it to the Lorestone chamber, scare the folks in it away and then consider how to get the stones. Suddenly, I have a cunning plan.
Alright, a short-sighted and stupidly dangerous plan, but we do it anyway. So, while I'm laying on a gantry positioned about some hole to another dimension, Paido smashes the crystals keeping the stones locked away. I manage to get one but there's a fly in the ointment when Gnaag shows up, blasts the stones and then my gantry, at which point I leave this world, hopefully not forever.
Next, I go to another dimension but don't even get the T-shirt.
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Post by johntfs on Mar 15, 2010 23:56:52 GMT
A few rules notes for the next book. I'm no longer using the d10 Healing and am instead going with the +1 EP per section without combat. Because Curing fixes all damage, not just damage accrued in combat. So, if I extended the previous method, it'd mean I'd roll 1do10 to heal every time I took damage and I'm playing Lone Wolf, not Lone Wolverine.
Secondly, after I kill Chaos-master, I discard the Naar card from the deck for the remainder of the adventure. The local forces of evil were empowered and represented by the Chaos-master. With him dead they are, well, in chaos.
Thirdly, after I visit Kai, I'll draw the Kai card from the deck and keep it "up my sleeve" in card parlance. This means that between now and the end of TPoT, I can activate it once and apply the bonus to either a combat or a Random number check of my choosing. This is for this book only and is due to the fact that of the encounter LW was directly with the God, Kai and the death of the Chaos-master, which pushes back the Forces of Evil enough to allow Kai less restricted access to you.
Finally, once you finish the adventure, you will discard the Queen of Hearts for the purposes of the next adventure. In The Masters of Darkness the only God cards will be those of Naar and Kai.
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Post by johntfs on Mar 16, 2010 2:21:49 GMT
So after a painful trip through the Shadow Gate, I end up in a desolate wasteland. I am unsurprised. Suddenly there's tornadoes. I am surprised and run for shelter. I find some, but it's occupied. So I ice the occupying monster with an arrow. Then some giant dudes arrive and take me to their magic city where I eat some really awesome food and I take what I don't finish with me in a Wolfie bag. I then meet the Beholder, some kind of weird guy with a huge head who teleports me somewhere else because, well, apparently he just likes how I roll. At this point I am nursing a vague suspicion that I'm still on Banedon's boat, passed out and loopy on Bor-Brew. It would explain a lot.
So once I get there (and traveling hurts) I meet some monkey dudes and before I can say No Habla Apeles, they attack me and Naar pitches in to make it interesting. Eventually I'm captured and taken to the ruler of this new city, Sirocca, who looks like a humanish version of the Lion Queen. She turns out to be the Beholder's ex-girlfriend courtesy of something called the Chaos-master. So, she heals me up and sends me off with some monkey people (who do not, in fact, fly). I get some more weird advice from a monkey fortune teller. That vague feeling I had earlier is getting less and less vague all the time.
So then monsters come and kill all the monkey people with me (honestly, why can't these people figure out that's it's best just to give me a map and leave me to take care of business on my own? I mean, hello, Lone Wolf, it's right there in the name). Soon enough I meet some heavily armed and easily startled scouts with hair-trigger weapons. I manage to not die and meet their leader, Lorkan, who thinks delaying his war so I can go treasure hunting for Lorestones is kind of stupid. Who knew I'd meet my long-lost soul-brother in another dimension? Still, he's dumb enough to send some poor corpse-in-waiting with me to his family graveyard.
I get into a tomb, rob it of its sacred broadsword and then locate the stones. I run up there and spot some goofball trying to swipe them. Oh, Hell no! I shoot him through the throat but he drops a stone and then gets away with the last one. Frak! I rush down and kill a couple of Chaos beasties dumb enough to get between me and my quest, then I grab the Lorestone and get my power-up.
Unfortunately, there's like, an assload of beasties in the area now, so I need to hide. I do so in Baylor's Tomb and even swipe the healing wine he's too dead to need now, then I hide and wait for Lorkan. He shows up and then so does the Chaos-master in all its fugliness. CM is basically just playing with Lorkan, but it makes the mistake of getting close enough to let me whack it with my new Broadsword.
It roars threats at me, but I'm heartily sick of this mess so I give it right back to thing. "Oh shut it. You think I'm some weak wizard wuss that'll bargain with you? No. I'm Lone Wolf. The Lone Wolf. And I am what happens to things like you when they begin suffer delusions of adequacy." And then, I kill its ass. Along with the rest of it. Lorkan is super-pleased, but he takes back the Broadsword anyway. At least killing his people's greatest nightmare gets me a pass on the tomb-robbing thing. And then I'm off again.
I have to shoot down a Ghatan (think dragon with anger-management issues) and deal with a pack of Shadow Reavers (at which point that Grey Crystal Ring finally comes in handy). And then stuff gets really surreal. I meet my dead enemies and dead family and everybody who's helped make me what I am (except for that Joe Dever guy who thought my freaking life would be entertaining to 14 year old boys). And then I meet Kai, and... seriously, you just had to be there for it. Words won't do it.
And then I'm off the mountaintop and heading into a Haagador sewer. I leave most of my food behind to avoid a monster and bluff my way into the temple where the final Lorestone was. And then I meet every nasty sucker that's been tossed into the Daziarn and they try to kill me. I guzzle the Super-Alether, call on Kai and waste them first. Then, after he nails me with a Power-Ring, I do what should've been done in the first place and kill that nasty little hunchback, Vonatar. I then grab the last Lorestone and start my journey.
Next book: Turns out that whole passing out from Bor-Brew was not, in fact the worst possibility.
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Post by johntfs on Mar 18, 2010 2:27:46 GMT
For this, the final book of the Magnakai series, I choose Pathsmanship, which completes the Circle of Solaris and leaves Animal Control as the only skill I have yet to master. I take plenty of food and potion with me. For my equipment, I'm faced with a dilemma since I have only three spots for weapons and weapon-like Special Items. After careful consideration, I take the Sommerswerd, even though I know it'll be almost useless through most of the journey. However, I'm going to need one weapon that I know can kill a Darklord. I also take a Bow, because Bows are just too damn useful to leave behind. That leaves my third choice. I have the Dagger of Vashna, which is a potent weapon, though untested (by me, anyway) against a Darklord. In the end, I choose a normal dagger. I figure that knowledge of the Dagger of Vashna is probably all over the Darklands as is the knowledge of who had it last. So figure that deploying it would be as dangerous as prematurely drawing the Sommerswerd. For my other Special Items, I take the Silver Helm, Shield, Firesphere and a Quiver for my Bow, along with the Korlinium Scabbard, the Golden Amulet and the Crystal Explosive. Preparations made, I set off. Interestingly, while Kai showed up twice, Naar never made an appearence at all (due to Naar's influence via Darklord conquests, Ishir was completely suppressed.
After running the blockade and killing a sea monster, I get a really nice present from the Captain in the form of Bronin Armor and Silver Bracers. And I use them when we get hit by more ironclads. It's a desperate and ultimately futile battle for my crew, but I manage to score some drugs, get some wicked-awesome Chainmail (with Kai's aid) and blow up on ironclad while still on it!
From there I get to shore and eventually sneak into the naval base. I sabotage the Drakkar's ubership and then sneak/bluff my way into a warehouse, where I get spotted by Darklord Kraagenskul. I bluff his servants out of the room and prepare to attack him... somehow. The problem is that the Sommerswerd, the weapon best suited for this, can't be used because it'll warn Gnaag. So, I end up killing his Crypt spawn with Kai's help and shove a pillar onto him. This knocks his weapon loose, so I grab it, and the evil thing immediately urges me to kill its former owner. So much for brand loyalty. I bring the urges under control but do manage to kill Kraagenskul. After a certain amount of thought, I realize that I now have two weapons that I know can kill Darklords and their might be another Darklord between me and Gnaag. So I discard the dagger and keep Helshezag. After sniping a guard, I 'jack Kragie's Zlanbeast and fly it to Aarnok.
The Slavemaster is pretty cool for somebody calling himself The Slavemaster. He sets me up with a disguise, gives me a little advice and then sends my on board the biggest freaking land vehicle I have ever seen. I'm totally getting one of these things for the monastery so I can go offroading or flatten some mountains or whatever. I watch a pit fight and win some Kika while learning that my "name" is Cagath, which might come in handy.
Once we get Helgedad, some people and things try to kill me, well, Cagath, anyway. I slip past them or just straight kill them and finally find myself in Gnaag's part of the city. While there I grab some weird-looking death arrow, because you just never know when something like that'll come in handy. Makes me glad I took the Bow. After passing a name-check, I end up in Gnaag's tower, where I encounter Taaktal. I offer to switch sides and he considers it. At which point I shoot him in the back with the death arrow in true, treacherous Helgedadian fashion. Must be something in the air, I guess.
At this point, Gnaag himself comes out to congratulate me. And then realizes who I am. He unloads some mind-monster at me, which I almost instantly kill with Helshezag and then we face each other, knowing that this will be our final battle. He draws his sword. And then, preparing for what I know will be the greatest battle I have ever fought, I pull the Sommerswerd an-
FFWWWWWWWWHHHHHHHHHHHHOOOOOOOOOOOOOOOOOOOSSSSSSSSSSSSSHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!
And sheathe it, I guess. There's kind of a little scorch mark where Gnaag used to be. Huh. As final, desperate battles go, that could've been a little more... battley, I guess. I mean sure, I'm glad he's dead and all, but it's a little anti-climatic, don't you think? You know what, I better just set up the Crystal Explosive and get the hell out of here before something decides to grant my battle wish. I take Gnaag's Zlanbeast and get to see Helgedad go up like, well, Gnaag just did, I guess. So that's it, yay for me. Oh, I'm keeping the Zlanbeast and naming him George. As long as he doesn't eat too many of the snottier Kai students, he'll be fine.
And for my part, I'm done with reporting on the card-play for now. However, I'm about to start the unabridged version of the Grandmaster series, so I might comment on them as time goes on.
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Post by Peregrine on Mar 18, 2010 16:51:44 GMT
That... was epic. Rock on, johntfs. Rock on.
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Post by johntfs on Mar 18, 2010 18:43:35 GMT
Thank you most kindly, it was fun to do. BTW, what are your thoughts on the rules mods I did. Aside from the cardplay, the biggest thing I did was play with the Weapon/Weapon-like Special Items rule, lowering the total number you can carry to three.
See, here's the thing. You normally only carry two Weapons, presumably because of bulk issues. However, Helshezag is still a sword. The Sommerswerd is still a "swerd." The Dagger of Vashna is still a Dagger. A Jewelled Mace is still a Mace and the Silver Bow of Duadon is still a Bow. For that matter, within TMoD, you could even be humping along that Magic Spear from FotW. So, that's a potential of six Special Item weapons along with two actual weapons that you could be carrying on your person, when the true number of Weapons you get is limited to two. Which is just nuts.
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Post by pi4t on Mar 18, 2010 20:53:50 GMT
Please do the GM series! Also, how about outside combat curing restores 1D10 damage still, but remember it cannot ever increase your E above what it was before you took the damage (so if your current E was 16, you lost 3 [so you're now at 13], and then picked a 5 you'd only return to 16)
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Post by johntfs on Mar 18, 2010 23:46:27 GMT
What would a reasonable "death penalty" be? The last time I died, I went back and re-did the series from book 1. However, that was my own fault for poor judgement in Book 8. I just finished Book 13, got all the way through and then croaked right there in that stupid frakking bridge collapse when I pulled the Ace of Spades.
For my part, I'm permanently pulling the Queen of Hearts, representing that Ishir has interevened. Then, I'll replay Book 13 without her, leaving only Kai and Naar as the only God Cards at this point for the rest of the series. If I die again at some point, I lose Kai and have to replay that book from the start. If I die a third time, I'm permanently dead and must replay the series from the beginning. Sound fair?
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Post by johntfs on Mar 19, 2010 23:46:11 GMT
On second thought, I'm going to replay through the series again. I will post my Death adventure here later, though.
Assuming I can get to (and through) Book 13, I'll start a separate threat for the Card-based GM adventures.
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Post by johntfs on Apr 3, 2010 1:56:05 GMT
So here's my final adventure. For the GM series, I started with Kai-surge (which is absolutely critical to surviving a couple of nasty fights), Kai-screen (because there's usually some nasty mind-blaster out there), Grand Huntmastery (for the dodging of things) and Kai-Alchemy (because blasting stuff with Lightning Hand is just really cool. I pick a couple Meals, a Quiver (because technically my Quiver from the previous series doesn't carry over), Healing and a Bow. I also keep the Baylor's Fungi. My Special Items are The Sommerswerd, Silver Helm, Silver Bracers, Kagonite Chainmail and the Korlinium Scabbard.
So, after Rimoah makes arrangements for me to depart on a quest I've hadn't even agreed to, I'm off. My first real decision comes in choosing between the Skardos pass and the forest. Since a whole damn army got eaten in the forest, I decided to avoid it and choose the pass. I quickly get infected by some weird spores that the extradimensional fungi kills, fight this nasty creature while hanging beneath a bridge, make it through the Vargaz lair and sneak into the castle proper.
I end up in the Laboratory and don't get anything use while also having to fight some undead thing even the Cenars have locked away. And then I go to church. Church sucks, but I find a bunch of robes and masks, along with a nasty High Priest I get to kill. After which I kill some deformed egg guy and then I enter Cadak's chambers. I take the Gold Key from his succubus statue and then the A-hole comes in all weepy-map about egg-guy. I shoots fire at me, I knock it back at him with the S-Swerd and then he does the one thing most other goofball mages fail to do at that point - he puts a shield up. And then he summons this horned thing out of the tapestry. So I fight it, and this is where Kai-surge comes in really handy. I kill it, it crushes a table (and Naar's orb) and Cadak runs away like a little girl.
And then I find the plague lab. After screwing around a little, I get spotted and have to fight an acolyte of Vashna. Finally, I get to the cauldron of acid. I blast the pin with Lightning. Nothing. I pry it out with the S-swerd. Nada. Finally, I end up using one of those stupid Acolyte spears to dump the thing and get zinged by that chain coming loose. After that, there's a lot of running and screaming followed by some looting when I raid the castle's spice rack. Eventually, I decide it's time to get going, so I take a header into the moat. After that I fight some lancer and finally make it to a river.
Now, I'm a Grandmaster Badass, so I could probably just kill my way across the bridge. Or, I could, you know, swim downstream of the Bridge. But no, I decided to swim upstream of the bridge instead. And I draw a 2. So I die in the lamest possible way. They drop a bridge on me.
And then I reincarnate. As Captain James T. Kirk of the Federation. And I have a bunch of cool adventures make out with numerous hot alien chicks and finally die with they drop a bridge on me again!
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Post by johntfs on Apr 9, 2010 4:52:59 GMT
For those interested, I'm going to do a full playthrough of the original LW and Magnakai series using the normal rules. Then, I'll re-introduce the cards and do the GM series in another thread. Sound cool?
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