|
Post by Dave on Jan 14, 2014 0:38:52 GMT
Book 9 section 156, I never chosen Huntmastery in book 1-9 and still I get the choice. Maybe I misunderstood about Huntmastery... I'm running Hardcore rules Image below Do you have a "Spyglass" or whatever it's called? That will work to magnify your vision, too, which is what the Huntmastery + Principalin does there. Check your inventory. Also, hover above the button for a tooltip, to see if there is an explanation like that. If not, we got a bug. Kimah's higher scores in Hardcore are a result of using the "old" values (original published ones), which are much harder to beat than the new ones. If you played that section on By the book, or Prodigy, you'd get a choice to either use old or new values. (Old values are automatically selected for Hardcore players. ) I will check those tooltips.
|
|
|
Post by John Bryntze on Jan 14, 2014 8:08:37 GMT
Book 9 section 156, I never chosen Huntmastery in book 1-9 and still I get the choice. Maybe I misunderstood about Huntmastery... I'm running Hardcore rules Image below Do you have a "Spyglass" or whatever it's called? That will work to magnify your vision, too, which is what the Huntmastery + Principalin does there. Check your inventory. Also, hover above the button for a tooltip, to see if there is an explanation like that. If not, we got a bug. Kimah's higher scores in Hardcore are a result of using the "old" values (original published ones), which are much harder to beat than the new ones. If you played that section on By the book, or Prodigy, you'd get a choice to either use old or new values. (Old values are automatically selected for Hardcore players. ) I will check those tooltips. Thanks Dave, you are right... I did take the Spyglass! and the value of Kimah makes sense... sorry for false alarm, all good here
|
|
|
Post by Honza on Jan 14, 2014 8:46:31 GMT
I just noticed that Spyglass was removed from section 5 items list in Mongoose edition...
|
|
|
Post by Dave on Jan 14, 2014 15:40:14 GMT
Weird - I wonder why they would remove that. I know they *added* an Alether potion at the beginning of book 10(?), but to take away items... odd. Perhaps a mistake? Heaven knows, there are plenty of those in the Mongoose editions.
|
|
|
Post by Honza on Jan 14, 2014 18:10:12 GMT
Weird - I wonder why they would remove that. I know they *added* an Alether potion at the beginning of book 10(?), but to take away items... odd. Perhaps a mistake? Heaven knows, there are plenty of those in the Mongoose editions. Perhaps they were lazy to check all instances of using Principalin Huntmastery in books 9-12 and to add footnotes
|
|
|
Post by t0pel on Jan 14, 2014 23:35:32 GMT
The thing is that some of the new values are actually harder (for example Chaos Master or Helghast in book 8). So if you play hardcore, you do always get the higher stats, not always the old ones. :-) Is that how you wanted it to be? It definately makes it even harder to finish the hc run :-D
|
|
|
Post by Dave on Jan 15, 2014 7:12:23 GMT
Oh, yes, that's it: On Hardcore, you always have to take the more difficult stats, no matter if they are older or newer. Mean, I know. >:-) (That's an evil grin face)
|
|
|
Post by Dave on Jan 15, 2014 16:49:58 GMT
same in book 7, the "Vial BLue Pills" got no description, not even after you use curing to know what it is good for, could be nice to have one set for that. Added Tooltip for Power-key, and added "auto-identify" for the Sabito Pills, so that if you have Curing, and go to section 43(where you identify them), they show up in your Backpack as a "Vial of Sabito Pills", with a tooltip reminding you of their effect.
|
|
|
Post by Dave on Jan 15, 2014 17:34:44 GMT
That's good. Strangely, as I look at the code, I already do use two variables to track how many Weaponmastery weapons you have to pick... I'm actually really not sure what's going on with that bug... I'll keep investigating. OK, I tested and made sure this works. By-the-book : When you go to GM series, you'll get 1 more WM weapon to pick (unless WM was the final skill to be added, in which case you get 3). Even if you pick Grand WM, you can (and must) still pick your proficiencies, regardless of whether you do so before or after taking the Grand WM. Hardcore : You don't gain any weapon proficiencies after the first 3, so this is not affected. Prodigy : You will automatically lose any Magnakai WM loyalty bonus on taking new GM stats (must do this), so picking a WM weapon would be pointless. You actually *can* select another weapon for WM proficiencies, as long as it's before you "re-roll" stats, but once you pick the new GM stats, they all lose applicability anyway... and the ability to pick another WM weapon goes away. ---------------------------- I think that is a sufficient number of fixed bugs to justify another bug-fix release... I'll get one loaded up soon.
|
|
|
Post by Dave on Jan 16, 2014 7:15:40 GMT
OK, I've uploaded the latest bug-fix release, 1.13.4 , which addresses (I think) all bugs reported so far.
Please make sure you are running the latest version before reporting bugs, in case I took care of it in the update! Thanks!
|
|
|
Post by Ofecks on Jan 17, 2014 4:42:46 GMT
Maybe I missed some earlier discussion on this, but isn't the 1 EP per passage from Curing supposed to be a loyalty bonus? A fresh character on book 13 (which is brutally difficult, by the way) receives this perk and I found it kinda strange.
|
|
|
Post by t0pel on Jan 17, 2014 15:16:22 GMT
Maybe I missed some earlier discussion on this, but isn't the 1 EP per passage from Curing supposed to be a loyalty bonus? A fresh character on book 13 (which is brutally difficult, by the way) receives this perk and I found it kinda strange. Book 14 states that all players recieve some proficiency in kai and magnakai abilities: Curing Steady restoration of lost ENDURANCE points (to self and others) as a result of combat wounds. Neutralization of poisons, venoms, and toxins. Repair of serious battle-wounds.
|
|
|
Post by Dave on Jan 17, 2014 15:30:18 GMT
Yeah, in the book, it states you are constantly healed. So, in GM books, even if you don't have a loyalty bonus from Curing, you will be healed +1 EP each round without combat. The only scenario that this won't apply is in Hardcore, where the player would have to either have taken Deliverance, or get a loyalty bonus from Curing.
|
|
|
Post by jdubs1211 on Jan 18, 2014 16:56:05 GMT
That's good. Strangely, as I look at the code, I already do use two variables to track how many Weaponmastery weapons you have to pick... I'm actually really not sure what's going on with that bug... I'll keep investigating. OK, I tested and made sure this works. By-the-book : When you go to GM series, you'll get 1 more WM weapon to pick (unless WM was the final skill to be added, in which case you get 3). Even if you pick Grand WM, you can (and must) still pick your proficiencies, regardless of whether you do so before or after taking the Grand WM. Hardcore : You don't gain any weapon proficiencies after the first 3, so this is not affected. Prodigy : You will automatically lose any Magnakai WM loyalty bonus on taking new GM stats (must do this), so picking a WM weapon would be pointless. You actually *can* select another weapon for WM proficiencies, as long as it's before you "re-roll" stats, but once you pick the new GM stats, they all lose applicability anyway... and the ability to pick another WM weapon goes away. ---------------------------- I think that is a sufficient number of fixed bugs to justify another bug-fix release... I'll get one loaded up soon. I downloaded the latest bug fix and still can't pick the 10th and final WM weapon. I picked Weaponmastery in Book 6 so I should be allotted 10 after completing the Magnakai series
|
|
|
Post by jdubs1211 on Jan 18, 2014 16:57:03 GMT
That's good. Strangely, as I look at the code, I already do use two variables to track how many Weaponmastery weapons you have to pick... I'm actually really not sure what's going on with that bug... I'll keep investigating. OK, I tested and made sure this works. By-the-book : When you go to GM series, you'll get 1 more WM weapon to pick (unless WM was the final skill to be added, in which case you get 3). Even if you pick Grand WM, you can (and must) still pick your proficiencies, regardless of whether you do so before or after taking the Grand WM. Hardcore : You don't gain any weapon proficiencies after the first 3, so this is not affected. Prodigy : You will automatically lose any Magnakai WM loyalty bonus on taking new GM stats (must do this), so picking a WM weapon would be pointless. You actually *can* select another weapon for WM proficiencies, as long as it's before you "re-roll" stats, but once you pick the new GM stats, they all lose applicability anyway... and the ability to pick another WM weapon goes away. ---------------------------- I think that is a sufficient number of fixed bugs to justify another bug-fix release... I'll get one loaded up soon. I downloaded the latest bug fix and still can't pick the 10th and final WM weapon. I picked Weaponmastery in Book 6 so I should be allotted 10 after completing the Magnakai series Attachments:
|
|