|
Post by ramthelinefeed on Jan 16, 2005 20:34:49 GMT
Well in a Newsletter, Joe Dever actually said he introduced the maximum limit of 12 Special Items because he felt it was *unrealistic* to carry around any more goodies than that! (Since by that point you could have, what, over 30?)
And he said that this made him introduce the progressive encumbrance aspect into the Freeway Warrior rules.
Conversely, there's a Newsletter where someone asked about getting the Sommerswerd destroyed in the sewers of Tekaro, and Dever makes it clear that your 2 weapons are a separate allowance from any Special Items that can be used in combat. (the term "weapon-like special items" is used in Castle Death, I believe, when you have your stuff confiscated and are thrown into the Maze)
|
|
|
Post by Gazguz on Jan 18, 2005 8:23:27 GMT
But you also carry Bows over your shoulder too.
I normally invisioned having both quivers over the same shoulder together in parallel. Considering there is already a backpack there perhaps sewing two quivers to the side of the backpack would make more sense?
Equally I have seen some real world quivers that hang from your hip and seeing as most weapons like axes or Swords are held in your hands rather than sheathed then this might be more manageable to have two.
I have always used two special items lists... one with 11 items capacity and one that is limitless. Obviously on the limitless list I put all the "you don't need to discard any other special items..." items and on the other I put the normal Special items. Obviously within reason of course... I won't have 30 or 40 rings of power on at once.
|
|
|
Post by Gazguz on Jan 18, 2005 11:51:49 GMT
I am just playing Jungle of Horrors again (the electronic version using the java based computer stats system) and in entry 168it states:
" A quiver holds a maximum of six arrows, and to carry more than six arrows you will need to purchase an extra quiver."
So I guess carrying two quivers is OK and that the limit of a quiver is 6 arrow. Unless you get an extra capacity quiver (in the same sense that you can get backpacks with a capacity of 10 items).
BTW I also noticed an error... near the end of Castle death you lose your backpack and its contents, yet at the start of Jungle of horrors you are offered backpack items but no spare backpack.
|
|
|
Post by Gazguz on Jan 18, 2005 12:11:29 GMT
Something else I have noticed... wandering further from the thread...
When something is fired or thrown at you why is it never asked if you have a shield or not. From metal discs, swords, arrows or darts from a blowgun you never get asked if you are carrying a shield or not.
|
|
|
Post by Darkash on Jan 18, 2005 13:44:26 GMT
There's a spot in book 6, on the boat, where you have better odds of dodging a thrown knife if you have a shield.
|
|
|
Post by Zipp on Jan 18, 2005 18:32:44 GMT
I am just playing Jungle of Horrors again (the electronic version using the java based computer stats system) and in entry 168it states: " A quiver holds a maximum of six arrows, and to carry more than six arrows you will need to purchase an extra quiver." So I guess carrying two quivers is OK and that the limit of a quiver is 6 arrow. Unless you get an extra capacity quiver (in the same sense that you can get backpacks with a capacity of 10 items). BTW I also noticed an error... near the end of Castle death you lose your backpack and its contents, yet at the start of Jungle of horrors you are offered backpack items but no spare backpack. Oh wow, I guess my system's been shot down. I'll probably not get a second quiver, though, that just seems ridiculous. I guess we have to assume the honorable Pimp Rimoah is pleased enough with your performance to reward youn a backpack.
|
|
|
Post by BenKenobi on Jan 18, 2005 20:17:11 GMT
I find that a quiver can take more than 6 arrows. I think 12 arrows would be a realistic maximum. Even if you can't use up to 12 arrows in a single adventure.
|
|
|
Post by Peregrine on Jan 18, 2005 23:19:09 GMT
BTW I also noticed an error... near the end of Castle death you lose your backpack and its contents, yet at the start of Jungle of horrors you are offered backpack items but no spare backpack. You start every adventure with a Backpack; you get it from the same place you get any starting equipment for the adventure, whether that be the Kai Monastery, the court of some grateful ruler, or in The Jungle of Horrors, the Elder Magi. (It doesn't explicitly say here that you get a Backpack, but it does say you can carry Backpack Items, so I think it's implied there.
|
|
|
Post by Gazguz on Jan 22, 2005 6:59:32 GMT
Well I guess if you were a new player and started that book then you'd get a backpack... and considering the magicians of Dessi are still relatively powerful and not exactly poor (not to mention quite grateful for what I have just done for them) I normally assume that they give me a backpack anyway. Such things as good backpacks seem hard to come by in Magnamund.
|
|
|
Post by North Star on Jan 27, 2005 13:44:42 GMT
Of course, you never get given a backpack because you never need one. Other than a few times in the Caverns of Kalte (and maybe a couple of times elsewhere), your backpack is never harmed. What's more, since lots of things fit in your backpack at the start of the next book, your pack has spontaneously repaired itself!
NS.
|
|
|
Post by Thomas Wolmer on Jan 27, 2005 20:41:38 GMT
Of course, you never get given a backpack because you never need one. Other than a few times in the Caverns of Kalte (and maybe a couple of times elsewhere), your backpack is never harmed. What's more, since lots of things fit in your backpack at the start of the next book, your pack has spontaneously repaired itself! Well... a quick check in the first few books reveales no less than four opportunities to lose your backpack in Book 1, one opportunity in Book 2, one in Book 3, two in Book 4 and one (a rather big one) in Book 5. In other places it is ripped, eaten by rats, etc., but that does not seem to harm its long-term function.
|
|
|
Post by Sol on Jan 28, 2005 2:59:37 GMT
What I really want is to find a Big Backpack in Book 1. You know, like the kind you get in Book 13. Is it really bigger, though, or has the Kai Grand Master simply learned how to cram more into it?
Maybe with all those holes chewed into it by rats, half of the stuff is just sorta sticking out and Lone Wolf has just decided to go with it!
|
|
|
Post by Frying Pan on Jan 29, 2005 18:44:12 GMT
Why stop at 2 quivers? Why not 3? Why not 5? 10? 100? 10^100?
|
|
|
Post by Sol on Jan 30, 2005 6:06:44 GMT
Well, you might have to stop at 12 quivers since that is the special item limit - for realism's sake, however, I can't see Lone Wolf carrying any more than 9.
|
|
|
Post by BenKenobi on Feb 2, 2005 10:30:38 GMT
If you want to be realistic, you must specify what are the items that you can carry. Something like this: 2 Weapons (with or without scabbard, it makes no difference 1 Shield 1 Quiver (well, you only have 2 shoulders... 1 Armor 1 Undercoat 1 Helm 1 Pair of bracers Infinite pendants (I guess you can carry more than one) Infinite items-in-the-pocket (they're a few and you can carry all of them) And for the "Special Items" that you carry in the backpack? Well, I guess they take no room... they are maps, keys and something like that, so you can have more than one of them without problems. Of course, you discard them at the end of the adventure they're involved into... for instance, if you find a key of a door at Barrakeesh, it makes no sense to carry it in your successive adventures all around the Magnamund... you can't find another door at the other side of the world with the same lock !!! Or maybe yes ?
|
|