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Post by John Bryntze on Feb 8, 2014 18:40:38 GMT
Another from book 14: section 99 - when picking number, Magnakai Weaponmastery bonuses (+3 basic and +2 Mentora) and Silver Bow bonus not taken into account - only +3 Grand Pathsmanship bonus Hahaha you won with 20 minutes there Honza I just had it happened to me also.. and I rolled a 2... I got none of the bonuses from Silver Bow or Grand Weaponmastery with Bow I'm running in Hardcore
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Post by jdubs1211 on Feb 8, 2014 21:40:16 GMT
Any headway with the "10th weapon not being selected" in WM issue? Works OK for me (by the book mode). When in book 13, you could tick one more weapon in weaponmastery table. (You could select 10th weapon only if Weaponmastery was your starting discipline in book 6.) I did pick it in Book 6 and yet can't select the 10th in Book 13. Dave was going to look at my campaign data to try to figure it out
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Post by Dave on Feb 8, 2014 22:33:28 GMT
Another from book 14: section 99 - when picking number, Magnakai Weaponmastery bonuses (+3 basic and +2 Mentora) and Silver Bow bonus not taken into account - only +3 Grand Pathsmanship bonus Fixed. I just hadn't identified it as a bow shot, so it wasn't adding bow-related bonuses. jdubs - still looking into it. I might have to implement a "brute" fix - just do a check to see if the player is supposed to have 10, and give it to them, if so.
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Post by John Bryntze on Feb 8, 2014 23:26:54 GMT
Section 245 also is missing Bow modifier however with +5 it might be little to easy
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Post by Dave on Feb 9, 2014 5:14:43 GMT
Yeah, the makes people with weaponmastery in bow have an auto-success on this one... Maybe Joe Dever wanted it that way! Fixed for next release.
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Post by UrQuan on Feb 9, 2014 7:38:32 GMT
I had missed two Special Item maps in my post in the 1.13 Bug Report thread, ( 233, 146) but I checked and they are working correctly. And of course technically they should count towards the Special Items limit like some other maps but I agree with your decision to have all maps not count towards the limit like the starting equipment ones, since Joe Dever was really winging it anyway with all this. Concerning the Mongoose errata, are you planning on implementing the changes in Seventh Sense? There was a thread from 2011 about this, and a list was posted there of some changes in the Mongoose books, and from what I checked those changes are implemented. However, that list is very incomplete. In general, most of the changes are changes in wording and some rules clarifications, but there are some clarifications about game mechanics that differ from the original errata. For example the herb mistresses shop in Shadow on the Sand is supposed to have an unlimited supply of stuff ( 154) and the Gnaag Helghast in The Jungle of Terrors is clarified to reduce your EP and not CS ( 30, 47, 183, 308) Also, since then all Mongoose errata has been implemented on Project Aon, so this should be relatively straight-forward to implement. I noticed that the Bronin Vest is allowed to be carried over to Grandmaster. This seems very arbitrary to me, seeing that unlike a lot of inconsistent stuff in Lone Wolf, there is a very specific list of items that carry over, and in the Mongoose versions this list is even consistent in all Grandmaster books. The Bronin Vest is also much easier to get than the Kagonite Chainmail, so I'm not really sure what this liberty is based on. I'm fine with any rules for Hardcore and Prodigy though. And another minor rules issue: The Quarterstaff, Spear, and Broadsword are supposed to be usable with a shield (By-the-book). Seems like a reasonable optional rule not to allow this though.
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Post by Honza on Feb 9, 2014 13:56:23 GMT
Book 14, section 11: Kai Alchemy should be Magi-magic, and in following section 227: "Brotherhood spell Flameshaft" should be "Old Kingdom spell Flameshaft"
I think this errata was even in Project Aon book 14 some year ago. Are you using the last version of PA html books?
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Post by Dave on Feb 10, 2014 1:30:15 GMT
Those are interesting points, UrQuan. It does seem like I've taken some liberties with by-the-book... definitely will go back and fix some of those issues.
Honza (and UrQuan) - the answer is no, I'm not using the most recent version of the books, because I tried that and whatever changes have been made recently (and they are not necessarily big changes, but some changes, in the html formatting) cause my editor to crash when trying to load the books. Now I could spend my time trying to figure out the new formatting and then how to modify my program to deal with the new formatting, and then either re-do books 1-14, or do an ugly code-hack (like I've never done those...) to only use the new formatting stuff with book 15+...
Or I could spend my time and effort (limited resources as we know), in finishing up the books as quickly as possible, using the versions of the books that still follow the old formatting, along with various unfixed errata (though I do refer to the new books at times for reference.) This is obviously the route I've chosen. Part of my reason for doing so, is that I really want to finish all 20 books ASAP, so I can start on Version 2.0 of Seventh Sense, converting it to use the excellent SDL 2.0 library (instead of the old 1.2). This will allow for some great visual effects/additions, simplification of code, and even more exciting, an easier conversion to put Seventh Sense on Android phones/tablets. I'll be able to do a fairly straight conversion of the existing section text buttons/etc, creating a program that imports the buttons into the new formatting (and use a new internal strategy that can handle changes better)... Anyway, so that's my current intention. Finish 1-20 as quickly as I can, so I can start adapting the program to be even more flexible/cross-platform/awesome. Imagine opening your Map of Sommerlund, and pinching/zooming in on the Kai monastery... cool!
If there's a general consensus, though, that I really ought to focus on using the latest versions of the book instead, I could devote my time to the "Code-hack" to make it work with the newer books 15+. Thoughts, everyone?
---------------------
On another note: I have a sinking feeling, based on a recent invalid HOF submission, that my implementing the "section 1 restore" option has messed up the "Hall of Fame" validation... Would someone be willing to try an experiment for me? Play through books 1-5 on By-the-book, but when you get to book 2, quit the program. Then start it back up, play in for a bit, and then do a restart from section 1. Then play through to the end of book 5. My guess is you *won't* get a "qualified for Hall of Fame" notification, even though you *should* get one...
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Post by John Bryntze on Feb 10, 2014 6:26:14 GMT
Those are interesting points, UrQuan. It does seem like I've taken some liberties with by-the-book... definitely will go back and fix some of those issues. Honza (and UrQuan) - the answer is no, I'm not using the most recent version of the books, because I tried that and whatever changes have been made recently (and they are not necessarily big changes, but some changes, in the html formatting) cause my editor to crash when trying to load the books. Now I could spend my time trying to figure out the new formatting and then how to modify my program to deal with the new formatting, and then either re-do books 1-14, or do an ugly code-hack (like I've never done those...) to only use the new formatting stuff with book 15+... Or I could spend my time and effort (limited resources as we know), in finishing up the books as quickly as possible, using the versions of the books that still follow the old formatting, along with various unfixed errata (though I do refer to the new books at times for reference.) This is obviously the route I've chosen. Part of my reason for doing so, is that I really want to finish all 20 books ASAP, so I can start on Version 2.0 of Seventh Sense, converting it to use the excellent SDL 2.0 library (instead of the old 1.2). This will allow for some great visual effects/additions, simplification of code, and even more exciting, an easier conversion to put Seventh Sense on Android phones/tablets. I'll be able to do a fairly straight conversion of the existing section text buttons/etc, creating a program that imports the buttons into the new formatting (and use a new internal strategy that can handle changes better)... Anyway, so that's my current intention. Finish 1-20 as quickly as I can, so I can start adapting the program to be even more flexible/cross-platform/awesome. Imagine opening your Map of Sommerlund, and pinching/zooming in on the Kai monastery... cool! If there's a general consensus, though, that I really ought to focus on using the latest versions of the book instead, I could devote my time to the "Code-hack" to make it work with the newer books 15+. Thoughts, everyone? --------------------- On another note: I have a sinking feeling, based on a recent invalid HOF submission, that my implementing the "section 1 restore" option has messed up the "Hall of Fame" validation... Would someone be willing to try an experiment for me? Play through books 1-5 on By-the-book, but when you get to book 2, quit the program. Then start it back up, play in for a bit, and then do a restart from section 1. Then play through to the end of book 5. My guess is you *won't* get a "qualified for Hall of Fame" notification, even though you *should* get one... I think your initial idea is the best, finish book 1-20 with older PA files and then do a 2.0 if time allows to cleanup and use new libraries. on the other note, I think you are right about the restore to section 1, it seems it somehow corrupt the qualification to Hall of Fame, could do more testing on that but I had one profile I used it and it at book 5 or book 12 never prompted me for Hall of Fame.
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Post by Honza on Feb 10, 2014 9:31:56 GMT
Finishing books 15-20 is the best idea for me, too.
The errata made in book 14 was mostly grammar: Ligan-Liganim, Drakkar-Drakkarim etc.
I think game-affecting errors were only in section 11 and 227 (Kai Alchemy -> Magi-magic), and in section 240 (should be Kai-screen instead of Kai-surge -> subsequent section 184 speaks of ‘powerful mind defences’) - I think this is corrected in Seventh Sense.
EDIT: there is also this game-affecting footnote: Section 243: If you possess the Discipline of Magi-magic and have reached the rank of Kai Grand Guardian, you might consider it appropriate to make use of the Flameshaft spell to set light to the ‘inflammable liquid’. If so, deduct an Arrow from your Quiver and turn directly to 52.
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Post by saladdays on Feb 10, 2014 16:02:05 GMT
Yes, I agree that finishing 15-20 would be the best course of action.
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Post by UrQuan on Feb 12, 2014 18:20:31 GMT
For some reason Kai-alchemy becomes available as one of the four Grandmaster Disciplines at the start of book 13 on Hardcore, after you select Huntmastery as one the Disciplines. At first I thought it was supposed to be available from the beginning, to have the option of exchanging one of your original Disciplines for it, and I happily exchanged Weaponmastery to save on a 6% instadeath roll. But reading the ToC now it seems that a sixth Discipline (any) should become available, but only in book 15, after all original Disciplines have been picked. So I'm guessing this is a bug, and somehow it's tied to Huntmastery. Very weird. I also thought there was something off with the GM Advancement CS bonus not being applied properly in the beginning of Captives of Kaag, but my CS seems to be correct now at 50. Will try to recreate this. resume1.dat (34.41 KB) resume2.dat (39.01 KB) The first file is my save copied at the beginning of book 13. The second is my current game at the end of book 14 (with Weaponmastery as the unpicked Discipline)
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Post by Dave on Feb 14, 2014 5:06:08 GMT
I will investigate that. Thanks, UrQuan. Yes, a 6th discipline (which could include Magi-magic or Kai-alchemy) would only be given for book 15.
(I've got a big concert coming this weekend, so I have been extra busy with rehearsals, etc. Once it's over, I'll have more time to dig into these recent bugs, and start work on book 15. Thanks for the reports, all!)
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Post by Dave on Feb 15, 2014 5:47:08 GMT
Fixed: in Hardcore mode, Grand Huntmastery and Assilimance no longer give the player the ability to choose Magi-magic & Kai-alchemy before book 15. Fixed: The section 1 restore / invalidation of Hall of Fame files...
The bad news: If your file is already affected by the "invalid" marker (which would happen only if you used the "restore to section 1" option), you'll need to restore to an earlier point in your campaign (restoring to start of book 13 *should* do the trick.) However, this will increase your "death/restart" counter. Those who were going for no-death runs shouldn't be affected, as you wouldn't have used the "restore to section 1" option at any point, so it should still be ok for you.
Once I address a couple of other issues, I'll get this bug-fix version out ASAP.
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Post by Dave on Feb 16, 2014 22:55:59 GMT
I had missed two Special Item maps in my post in the 1.13 Bug Report thread, ( 233, 146) but I checked and they are working correctly. And of course technically they should count towards the Special Items limit like some other maps but I agree with your decision to have all maps not count towards the limit like the starting equipment ones, since Joe Dever was really winging it anyway with all this. Except, the second of those specifically states that it doesn't take up any room in your special items list, which leave the book 11 map as the *only* Special Item map that takes up space, which is both inconsistent and pointless. So, I'm going to stick with the current implementation and say that any Special Item maps take up no space, and any maps that do take up space are Backpack Items. That seems reasonable to me. For example the herb mistresses shop in Shadow on the Sand is supposed to have an unlimited supply of stuff ( 154) and the Gnaag Helghast in The Jungle of Terrors is clarified to reduce your EP and not CS ( 30, 47, 183, 308) Also, since then all Mongoose errata has been implemented on Project Aon, so this should be relatively straight-forward to implement. I noticed that the Bronin Vest is allowed to be carried over to Grandmaster. This seems very arbitrary to me, seeing that unlike a lot of inconsistent stuff in Lone Wolf, there is a very specific list of items that carry over, and in the Mongoose versions this list is even consistent in all Grandmaster books. The Bronin Vest is also much easier to get than the Kagonite Chainmail, so I'm not really sure what this liberty is based on. I'm fine with any rules for Hardcore and Prodigy though. And another minor rules issue: The Quarterstaff, Spear, and Broadsword are supposed to be usable with a shield (By-the-book). Seems like a reasonable optional rule not to allow this though. Fixed all of these issues for next release: Helghast fights now just lose EP, not CS Book 5 store has unlimited supplies Bronin Vest only carries over in Prodigy rules (since all items carry over) By the Book rules now include "wield shield on arm" instead of in-hand (with code to update the rules on any current By the Book campaigns in progress upon loading...) (Hardcore - shield remains wielded in-hand) Deliverance now only provides +1 EP per section in Prodigy mode. (BTB/Hardcore people must rely on a loyalty bonus for Healing +1 EP per section.) Also addressed the issues Honza mentioned with Flameshaft Also included a fix for jdubs (and others in the same situation) - the game looks to see if you *should* have gotten a tenth Weaponmastery weapon, and gives it to you, if so. Think I'm just about ready for the next bug-fix release...
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