Post by johntfs on Jun 29, 2018 19:39:40 GMT
I recently replayed the LW GM series with a Lone Wolf I took through the Kai and Magnakai books and used the "hidden loyalty bonuses." I still hate it. While they may have strengths and weakness, figure all GMs should start as relative equals aside from what they carry and how the RNT shook out. Meanwhile, the "hidden loyal bonuses" made 3-4 Grandmaster disciplines partly or mostly useless. Grand Huntmastery, it's good for climbing and agility, but with Huntmastery you can already get Meals even in a wasteland. Deliverance? Curing already restores 1 EP per non-combat section from ALL forms of Endurance Loss and I can also do the "Restore 20 EP if I really need it in Combat." Kai-surge is more useful against certain opponents, but I can do the +3cs Mind-blast/+6 CS, -1 EP per round) with Psi-surge. Grand Weaponmastery is basically a joke. Really? I get +5 CS starting with 2 Weapons and can add more as I go? I already have +4 CS in all Weapons. With Bows or thrown Weapons/objects, that's a +5. I didn't even bother picking it up on this run.
So in these rules, take your character from the Magnakai adventures and adjust his base CS and EP to reflect the completion of the Magnakai quest (if you had a CS of 19 and an EP of 33 at the end of The Masters of Darkness but hadn't completed the Circle of the Spirit, do that and raise your CS to 22 and your EP to 36. Now, subtract 1 from your adjusted EP and add 10 to your basic CS. That gives you a CS of 32 and an EP of 35 to start the Grand Master adventures.
You don't get any "hidden loyalty bonuses" except for the part of Curing that lets you heal 1 EP for every non-combat section go through. That bonus applies to "veteran" Lone Wolves and "beginners" because there's honestly no realistic chance you'll make it through the GM books without it.
The items you can carry over from earlier adventures is also altered. You can no longer take the Silver Helmet, Silver Bracers or Kagonite Chainmail into the LW GM series. Presumably Lone Wolf gave them out to other Kai Lords and Masters who aren't carrying super-god weapons.
Don't whine. You still can keep the Sommerswerd and its +8 CS along with Helshezag and the Silver Bow of Duadon.
So in these rules, take your character from the Magnakai adventures and adjust his base CS and EP to reflect the completion of the Magnakai quest (if you had a CS of 19 and an EP of 33 at the end of The Masters of Darkness but hadn't completed the Circle of the Spirit, do that and raise your CS to 22 and your EP to 36. Now, subtract 1 from your adjusted EP and add 10 to your basic CS. That gives you a CS of 32 and an EP of 35 to start the Grand Master adventures.
You don't get any "hidden loyalty bonuses" except for the part of Curing that lets you heal 1 EP for every non-combat section go through. That bonus applies to "veteran" Lone Wolves and "beginners" because there's honestly no realistic chance you'll make it through the GM books without it.
The items you can carry over from earlier adventures is also altered. You can no longer take the Silver Helmet, Silver Bracers or Kagonite Chainmail into the LW GM series. Presumably Lone Wolf gave them out to other Kai Lords and Masters who aren't carrying super-god weapons.
Don't whine. You still can keep the Sommerswerd and its +8 CS along with Helshezag and the Silver Bow of Duadon.