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Post by lonevolk on Oct 8, 2018 15:06:49 GMT
Hi
What are your favorite Lone Wolf's stories?
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Post by stardragon on Oct 22, 2018 14:34:17 GMT
Hi What are your favorite Lone Wolf's stories? One of my favorites is book 2, Fire On The Water. All in all an awesome story although I do have a gripe, there are two sections in the book where you can be instantly killed by one bad die roll.
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Post by Nym90 on Oct 22, 2018 21:40:33 GMT
My personal favorites are the Caverns of Kalte, Chasm of Doom, Shadow on the Sand, Jungle of Horrors, Cauldron of Fear, and Dungeons of Torgar.
I think these books had the best combination of compelling plotlines and freedom to choose from a variety of interesting paths, as well as being balanced in terms of difficulty.
I also very much enjoyed the Grey Star series, and hope he will reappear in one of the last few books of the series.
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Post by Dejeza on Oct 28, 2018 10:11:04 GMT
Dungeons of Torgar and The Darke Crusade. Great atmosphere in both, and I particularly like Torgar's structure.
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Post by wisestrider on Oct 28, 2018 20:28:34 GMT
Flight from the Dark - perfectly captures the feel of traversing a country unexpectedly at war - through lots of small encounters stitched together into a surprisingly non-linear adventure that throughout gives little snap shots of the wider tale of Zagarnas invasion - refugees fleeing a burning city, an apprentice wizards last stand amongst some long forgotten ruins, Doom Wolves and Kraan being used to scout for survivors / signs of resistance, an army attempting to hold the bridge (to buy the capital time to organise its defences), abandoned villages and huts, enemy patrols and ambushes, a city descending into madness as the population panic / fight over resources, giaks burning a border ranger, a merchant wagon expecting ambush, a wounded soldier injured and forgotten in the woods - all memorable "stories within a story" they give you a feel of how the common people experienced those first few hours / days of the invasion - really makes you feel like you're "one amongst many" struggling to come to terms with the new reality (and ultimately to survive).
Fire on the Water - doesn't hold up so well on repeat playthroughs due to the linear nature of the story - but the atmosphere of the Dark Lords agents attempting to foil your desparate, time limited, quest has never really been bettered - unnatural storms, assassins, sabotuers, helghast and finally an undead armada - this story has them all - does a great job of showing how strong the Sommerswerd is through making you fight undead at the end - making you feel like you're wielding a legendary blade capable of saving your people.
Chasm of Doom - always liked the slow unfolding mystery of what happened to D'Val and his men - and then what was motivating the attack on Ruanon - coupled with some memorable "epic" moments (the ambush on your men, travelling through the mines, escaping the mines, the attack on Ruanon, fighting Brakka on the edge of the Maakengorge).
Kingdom of Terror - I always liked the way this managed to feel like a fresh start for the series - for the first time it feels like you're no longer "last of the Kai" - reacting to the Dark Lords plots and fighting to stay alive / protect Sommerlund - but now you're actually setting the agenda and striking out on a quest attempting to rebuild what was lost - the adventure itself feels fresh and somewhat meandering compared to other books - no real time limit on finding your objective and the obstacles you encounter aren't particularly targeted at you / aren't linked back to the Dark Lords (they are more just "the evil men do").
Jungle of Horrors - only book where you have a companion for the whole book - together with the growing sense of the coming war with the Dark Lords this one really captures the feeling of adventuring in a land on the brink of war - it somehow makes me feel like I'm "swimming against the tide" by travelling towards the coming storm as more sensible folk prepare their defences or flee away from the enemy threat - it all comes together to something that feels really unique but still remains Lone Wolf.
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Post by bigmeuprudeboy on Nov 1, 2018 9:23:32 GMT
FFTD is an obvious choice as it was my introduction to Joe's world and the whole fantasy 'ting in general... But as stories/games Id go with Fire on the water, shadow on the sand and most of all chasm of doom. Always preferred the traveling about stories rather than the fixed location ones and all 3 are brilliantly written adventures & also really immerse you in magnamund.
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Post by bigmeuprudeboy on Nov 1, 2018 9:25:58 GMT
Flight from the Dark - perfectly captures the feel of traversing a country unexpectedly at war - through lots of small encounters stitched together into a surprisingly non-linear adventure that throughout gives little snap shots of the wider tale of Zagarnas invasion - refugees fleeing a burning city, an apprentice wizards last stand amongst some long forgotten ruins, Doom Wolves and Kraan being used to scout for survivors / signs of resistance, an army attempting to hold the bridge (to buy the capital time to organise its defences), abandoned villages and huts, enemy patrols and ambushes, a city descending into madness as the population panic / fight over resources, giaks burning a border ranger, a merchant wagon expecting ambush, a wounded soldier injured and forgotten in the woods - all memorable "stories within a story" they give you a feel of how the common people experienced those first few hours / days of the invasion - really makes you feel like you're "one amongst many" struggling to come to terms with the new reality (and ultimately to survive). Fire on the Water - doesn't hold up so well on repeat playthroughs due to the linear nature of the story - but the atmosphere of the Dark Lords agents attempting to foil your desparate, time limited, quest has never really been bettered - unnatural storms, assassins, sabotuers, helghast and finally an undead armada - this story has them all - does a great job of showing how strong the Sommerswerd is through making you fight undead at the end - making you feel like you're wielding a legendary blade capable of saving your people. Chasm of Doom - always liked the slow unfolding mystery of what happened to D'Val and his men - and then what was motivating the attack on Ruanon - coupled with some memorable "epic" moments (the ambush on your men, travelling through the mines, escaping the mines, the attack on Ruanon, fighting Brakka on the edge of the Maakengorge). Kingdom of Terror - I always liked the way this managed to feel like a fresh start for the series - for the first time it feels like you're no longer "last of the Kai" - reacting to the Dark Lords plots and fighting to stay alive / protect Sommerlund - but now you're actually setting the agenda and striking out on a quest attempting to rebuild what was lost - the adventure itself feels fresh and somewhat meandering compared to other books - no real time limit on finding your objective and the obstacles you encounter aren't particularly targeted at you / aren't linked back to the Dark Lords (they are more just "the evil men do"). Jungle of Horrors - only book where you have a companion for the whole book - together with the growing sense of the coming war with the Dark Lords this one really captures the feeling of adventuring in a land on the brink of war - it somehow makes me feel like I'm "swimming against the tide" by travelling towards the coming storm as more sensible folk prepare their defences or flee away from the enemy threat - it all comes together to something that feels really unique but still remains Lone Wolf. Yep Brilliantly put.
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Post by stardragon on Nov 4, 2018 16:26:54 GMT
Hi What are your favorite Lone Wolf's stories? As I said in an earlier post one of them would definitely have to be Fire On The Water where Lone Wolf gets the Sommerswerd and defeats Lord Zargana and avenges the Kai. Aside from that I also really like Shadow On The Sand where Lone Wolf gets the Book of the Magnakai.
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Post by johntfs on Nov 24, 2018 3:00:12 GMT
Probably my overall favorite book is The Kingdoms of Terror because it introduces us to the wider world of Magnamund. For the first five books of the series, Lone Wolf is the Last of the Kai/Chosen One/Savior/etc. Even in the first book, his self-appointed mission is clearly vital. In TKoT, things change a bit. LW meets people who don't know or care who he is. There are exceptions like Gwynian the Sage or Cyrilus, the unlucky magician you meet or Chandra the psychotic taxidermist. However, for the most part people react to you based on what you do instead of who you are. The mercenary captain thinks you're a pretty badass fighter, so he wants you in his unit. Roark hates you because you humiliated him in the tavern. Even the Dakomyd is indifferent to you as anything besides a possible meal and/or someone who invaded its territory. I really liked that aspect and it mostly wasn't present against in the rest of the series.
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