Post by outspaced on Apr 15, 2005 21:50:14 GMT
Rules Sticky FAQ Thread (Part 1)
We all agree that the Lone Wolf gamebooks are great fun to play, but sometimes the rules are a little too vague and in need of clarification. The purpose of this thread is to bring together all known resources for answering the rules queries that many have had.
Statistics
Backpack
Special Items
Quivers
We all agree that the Lone Wolf gamebooks are great fun to play, but sometimes the rules are a little too vague and in need of clarification. The purpose of this thread is to bring together all known resources for answering the rules queries that many have had.
Statistics
- When you complete a Lone Wolf adventure, do you renew your ENDURANCE points to their original total for the next adventure?
Lone Wolf Club Newsletter Summer Special 1987 answers:All lost ENDURANCE points are regained at the end of an adventure. If you have completed any new Lore-circles by finishing an adventure successfully, the bonuses you gain to your COMBAT SKILL and ENDURANCE are added to this basic score prior to the next adventure. - In the Basic series (Books 1–5) I possessed the Kai Discipline of Healing and was able to restore 1 ENDURANCE point for every section I passed through in which I was not involved in combat. Now that I am a Kai Master with the Magnakai Discipline of Curing I can no longer benefit from my basic Healing skills . . . or can I?
Lone Wolf Club Newsletter Summer Special 1987 clearly states:If you have completed all five of the Basic [Kai] series books you can add +1 ENDURANCE as per the rules of Healing. This advantage will benefit all those Kai Masters who have completed the Basic series books prior to tackling the Magnakai series. - Does the retrieval of the Lorestones change Lone Wolf's COMBAT SKILL, ENDURANCE or Disciplines in any way?
Lone Wolf Club Newsletter Summer Special 1986 states:Yes, only by rediscovering the Lorestones can Lone Wolf acquire the Disciplines of the Magnakai beyond the three he has mastered by study alone. By acquiring the additional Disciplines, he will be able to complete Lorecircles and thereby increase his COMBAT SKILL and ENDURANCE. Also, increased rank status also brings with it an improvement of existing Magnakai Disciplines, as detailed in the 'Improved Disciplines' section of Lone Wolf books 7+.
Backpack
- If you find a new Backpack in one of the adventures, can you use it to hold an additional eight items as well as those you already have?
Lone Wolf Club Newsletter 12 says:Realistically, you can only wear one Backpack at a time, and carry a maximum of eight Backpack Items (Special Items not included). Carrying two Backpacks, and sixteen Backpack Items, would make close combat very difficult indeed, even for a Kai Master. (Note: This aspect of the Lone Wolf rules influenced the progressive encumbrance rule of the Freeway Warrior series.) - Section 337 in Fire on the Water is unclear about just which items are lost and which are retained.
In Lone Wolf Club Newsletter #2, Joe clarifies:[ I]n Section 337 of Fire on the Water, you lose all the items in your Backpack but without losing the Backpack itself. - Is it permissable to keep Backpack Items in safekeeping at the Kai Monastery?
Lone Wolf Club Newsletter #7 clearly states:Yes, if you wish to leave any surviving Backpack Items in safekeeping at the end of an adventure, you can do so. When beginning the next quest, you are given a selection of new equipment which you may then supplement with any of the items you previously held.
Special Items
- At what point in the series did Joe introduce the '12 Special Items' limit?
Lone Wolf Club Newsletter #7 says:Many readers have written to point out that they now have a huge selection of Special Items discovered during the course of their adventures, and that carrying all these goodies seems a little unrealistic. In response to this valid point, a new rule comes into effect in Lone Wolf 8 [The Jungle of Horrors], limiting the number of Special Items you can carry. The new limit is 12 Special Items; all others you may have must be left in safekeeping. A tip for all Kai Masters--don't take your full quota of 12 Items with you when you begin an adventure; leave enough room for any you may find en route, otherwise you will have to sacrifice some in favour of others. The recommended number to start with is eight.
Nevertheless, many Lone Wolf fans consider the 12 Special Items limit to be in force from the start of Book 1: Flight from the Dark. - In Flight from the Dark, Section 181, does this loss of equipment also include loss of money and Helmet?
In Lone Wolf Club Newsletter Summer Special 1985 Joe says:I'm afraid that the bandits took everything you had, including your Helmet and crowns. - Is the Seal of Hammerdal a Special Item?
Lone Wolf Club Newsletter #2 explains:The Seal of Hammerdal is a Special Item that you wear on your finger. - Can I use a Shield with any Weapon?
An unusual quote in The Dungeons of Torgar Section 304 states:Owing to your precarious position, deduct 3 points from your COMBAT SKILL for the duration of the fight. To prevent yourself from falling into the gorge you can fight using only a weapon that can be used with one hand (a sword, mace, axe, dagger, short sword or warhammer).
Some Lone Wolf fans argue that use of two-handed weapons (i.e. Broadsword, Quarterstaff, Spear) precludes the use of a Shield. Adding weight to this theory is the Improved Disciplines section of 15: The Darke Crusade, which tells us:Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, Spear) with full effect, using only one hand.
There is no official ruling for this. - Can the Padded Waistcoat also be worn with a Chainmail Waistcoat?
Lone Wolf Club Newsletter Summer Special 1985 says:The Padded Waistcoat can be worn in addition to the Chainmail Waistcoat; indeed, during the Middle Ages it was very common for soldiers to wear a padded waistcoat under their chainmail to increase its protection and make it more comfortable to wear. - In some books you can choose Fireseeds at the start. It says '3 Fireseeds'--if you take all three does this mean you have taken three separate items from the five you are allowed to pick?
Lone Wolf Club Newsletter Summer Special 1987 says:The Fireseeds are Special Items which count only as one Item no matter how many of them you possess. However, when you have them be sure to note how many you have left. Also, for the purposes of determining your maximum number of Special Items (12), all Fireseeds count as one item. - Is the 'Dagger of Vashna', taken from the Bandit Leader Barraka at the Maakengorge, usable as a weapon?
Lone Wolf Club Newsletter #7 says:Yes, if you possess this Special Item you may use it as an ordinary Dagger in combat. Kai Masters may find it interesting to note for future use that the Dagger of Vashna could prove to be a valuable piece of equipment to take with them on the quest for the Lorestone of Tahou in Lone Wolf book 9--"The Cauldron of Fear" . . . you have been warned! - Does a 'Weapon-like Special Item' count towards your 2 Weapons limit? Would it be permissible, for example, to be carrying the Sommerswerd, the Magic Spear, and an Axe?
Lone Wolf Club Newsletter Summer Special 1985 remarks:[Y]ou are allowed to carry all three of the items mentioned. The Magic Spear and the Sommerswerd are both Special Items, and do not count as Weapons so far as the rule for carrying only 2 Weapons is concerned.
Quivers
- How many Arrows can a Quiver carry?
According to The Jungle of Horrors Section 168:A Quiver holds a maximum of six Arrows. - Can I carry multiple Quivers?
Yes, according to The Jungle of Horrors Section 168:[T]o carry more than six Arrows you will need to purchase an extra Quiver.