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Post by Shadacool on Sept 26, 2007 8:39:59 GMT
I'm a long time player, and as I read the new Flight from the Dark, i reread the entire rules (which didn't change at all from the original books). And suddenly I come on this sentence about Healing Potions: 'This can restore 4 ENDURANCE points to your total when swallowed after combat.' Then within the adventure, this sentence always describes Laumspur when found.
In the past, when I read the books, I always 'drank' Laumspur potions at any time, not just 'after combat'. I could even 'drank' 2 or 3 of them if needed. But now I started to doubt, so my question is: are the various Healing potions (Laumspur, Laumwort, ...) meaned to be drunk only just after combat (so not 2 or 3 sections without combat after)? And is it possible to drink 2 or more potions, or just one?
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Post by outspaced on Sept 26, 2007 9:33:37 GMT
Personally, I have always taken the phrase '...when swallowed after combat' to mean: 'You cannot keep drinking Laumspur to increase your ENDURANCE total above your original starting value.' So, you must first lose ENDURANCE before Laumspur will restore ENDURANCE.
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Post by longhairyuppiescum on Sept 26, 2007 9:50:23 GMT
dito.
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Post by Wolfus on Sept 26, 2007 15:22:26 GMT
I think it means that you CANNOT drink it DURING combat...
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Post by blaise on Sept 26, 2007 17:00:52 GMT
I thought it mean't that lampsur was made to heal combat wounds, therefore it's inneffective for other kind of wound/sickness/any other reason why you lose EP
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Post by longhairyuppiescum on Sept 27, 2007 9:25:29 GMT
I think it means that you CANNOT drink it DURING combat... Sounds appropriate too, yes. I thought it mean't that lampsur was made to heal combat wounds, therefore it's inneffective for other kind of wound/sickness/any other reason why you lose EP Well, I don't think Laumspur is able to tell whether a given wound is sustained by combat or through other causes...
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Post by ramthelinefeed on Sept 27, 2007 12:20:33 GMT
This is not the only seemingly-innocent throwaway phrase in the rules which, when you think about it too much, can sometimes make you wonder if you're doing things right.
Personally I feel there's definately a case to be made for the old "EPs lost in combat" vs. "EPs lost due to missing meals" dichotomy... if you've not had your dinner, can a swig of Laumspur really give you back those 3EPs? It can help heal wounds and bruises but can it compensate for low blood sugar?
Mind you, you can sustain wounds in other ways than through combat (falling down cravasses, getting thwacked in the face with a tree branch, bitten by spiders, etc etc ;0) so taking "EPs lost in combat" to mean "EPs lost my wounding and other physical injuries" is not quite synonymous - and what do you do about EPs lost through psychic attack and other magical shenanigans?
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Post by longhairyuppiescum on Sept 27, 2007 15:26:34 GMT
... and what do you do about EPs lost through psychic attack and other magical shenanigans? Are they lost in combat or outside of combat? ;D see also: EP's lost to hunger ...
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Post by BenKenobi on Sept 29, 2007 17:29:08 GMT
The rules were the same in old gamebooks too, starting from 1984, the year "Flight form the dark" was published. You can swallow Laumspur only after a combat. It cures 4 EP. It's very hard to misunderstand this rule.
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Post by outspaced on Sept 29, 2007 18:14:35 GMT
The problem is this: What if you lose 1EP in a combat, then lose 10EP through falling through a Shadow Gate, then lose 1EP in a second combat. After the second fight, can you restore 4EP? Or only 1, since you only lost 1EP in the second fight?
Also, what if you lose no EP in the first combat, then lose 10EP through falling through a Shadow Gate? You cannot use Laumspur to restore any EP unless you lose at least 1EP in the second combat, according to the way the rules are written.
The rules are not clear about this, and it is very easy to misunderstand the rule if one takes the wording literally.
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Post by insomniac on Sept 30, 2007 4:34:39 GMT
I won't use healing potions to restore EP lost to hunger, nor to restore purely psychic damage. I use them for healing battle wounds and accidents, as well as mixed damage.
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Post by Doomy on Sept 30, 2007 9:26:07 GMT
What about EP loss from using psychic disciplines? Personally, though, I use Laumspur etc for any damage, but only in combat sections, immediately after the battle but before turning to the next section, and only one at a time. But that's just me. I think BenKenobi is right - why would you want to complicate your bookkeeping and record exactly what caused each point of EP loss? Bugger that, I'd rather get on with the game.
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Post by beowuuf on Sept 30, 2007 11:01:08 GMT
In the original though, there was no psychic damage loss, just hunger and combat/physical injuries
If you need a justification for it, then laumspur infact boosts you sense of 'wellbeing' so you can fight where you would be otherwise fatigued or mentally drained until your body recuperated, but in game mechanics terms this effect will never boost your stats above their natural maximum
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Post by longhairyuppiescum on Oct 1, 2007 11:31:48 GMT
My conclusion to this: After the combat is before the combat. ;D
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Post by BenKenobi on Oct 13, 2007 22:18:40 GMT
The problem is this: What if you lose 1EP in a combat, then lose 10EP through falling through a Shadow Gate, then lose 1EP in a second combat. After the second fight, can you restore 4EP? Or only 1, since you only lost 1EP in the second fight? You can restore 4 EP, because Laumspur heals 4 EP, no matter how did you lose your Endurance. There isn't any page in the Lone Wolf books where the author specifies that you must remember how many are: the EP lost in past combats, the EP lost in the last combat, the EP lost because you didn't eat, the EP lost because of psychic attacks, the EP lost because of the falling through Shadow Gates, and so on. You subtract the points from the Endurance score when you lose EP, and you add them when you recover EP. This is how it works.
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