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Post by Storm Dancer on May 3, 2004 15:40:04 GMT
Jes' Jinx. I think I left a couple of preregistration posts lying around under the name
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Post by Ofecks on May 4, 2004 0:30:40 GMT
What if, to make Curing or Deliverance more valuable, you could make EP recovery "upgrade" to include these things instead of just physical damage? That's a good idea. I guess as a Kai Grand Master, knowing Deliverance means an advanced, profound understanding of healing of all kinds. The skills could be listed as such: Healing - heals physical wounds Curing - heals physical wounds, cures poisons/toxins, treats disease (book 7) Deliverance - heals physical and mental damage, cures poisons and diseases Under this ruling, Deliverance would be really useful in book 15 since (spoiler -> ) the massive, unavoidable EP reduction you sustain at the Temple of Antah is a result of fatigue and weakness, which can't be restored steadily by Healing or Curing.
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Post by Relenoir on May 5, 2004 19:46:40 GMT
Yeah, that really leaves you in a badly weakened state, and without potions or meals afterward. At least you keep your special items. With this interpretation, it gives you some time to "come back to life" so to speak. Cool, thanks for clarifying that. Always good to know who an "author" is.
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Post by Agarash on May 11, 2004 6:58:20 GMT
Some thoughts on the recovery disciplines...
1) Extreme temperatures: I use Healing/Curing/Deliverance to restore this damage, but only when I've left the area and returned to a more temperate zone.
2) Points lost due to hunger: When I first read the series, I used Healing to recover from this damage, and all other damage as well. But since then (I was ten at the time), I have become a college student, and I've learned that the only cure for hunger is eating. Simple, I know, but there it is.
3) Psychic damage: I've gone both ways on this. My current approach is to heal one point of psychic damage (including from Psi- or Kai-Surge) for every two non-combat sections I pass through, since psychic damage is presumably harder to heal. Some people use the recovery disciplines only for combat damage, others for all physical damage, but Kai training includes a huge emphasis on mental strength. Mindblast, Mindshield, Mind Over Matter, and Sixth Sense are unambiguously mental disciplines, and Animal Kinship, Weaponskill, Camouflage, Tracking, and Hunting all have a greater or lesser mental component. This would leave only Healing as a purely physical discipline, which would make it at best an odd discontinuity, and at worst a flat contradiction of the principles evidently guiding the (other) Kai Disciplines. It makes more sense to assume that Healing, too, involves a mental component. Of course, the same goes for the Magnakai and Grand Master Disciplines as well.
4) Miscellaneous: I heal non-combat physical damage, not caused by temperature or hunger, at the normal rate of 1 point per combatless section. Even though, as I've argued, the recovery disciplines likely have their mental aspect, they are of course largely physical, too. When in doubt, I heal damage due to adverse conditions, usually at the normal rate, once those adverse conditions are no longer troubling me (see point 1 for a specific instance). I realize this makes those "surprise" restorations of EP rather redundant most of the time, but I'd rather err on the side of health. Besides, the Kai are highly-trained warriors - they're going to make their combat prowess as great as possible, and among other things, that means learning to recover quickly from many types of wounds.
Oh, yeah, then I kill Lone Wolf. 'Cause, you know, I'm Naar's greatest champion and whatnot. Merry Doomstones to all, and to all a good Vordak Gem! *evil laughter*
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Nerethel
Kai Lord
I wear pants.
Posts: 75
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Post by Nerethel on May 11, 2004 15:35:25 GMT
Mindblast, Mindshield, Mind Over Matter, and Sixth Sense are unambiguously mental disciplines, and Animal Kinship, Weaponskill, Camouflage, Tracking, and Hunting all have a greater or lesser mental component. This would leave only Healing as a purely physical discipline, which would make it at best an odd discontinuity, and at worst a flat contradiction of the principles evidently guiding the (other) Kai Disciplines. It makes more sense to assume that Healing, too, involves a mental component. Of course, the same goes for the Magnakai and Grand Master Disciplines as well. Actually, all the disciplines are mental to a point. When I converted Kai Lords to AD&D (2nd edition many many years ago), I divided the disciplines into mental and physical, 5 of each. The mental ones gave the character Psychic Strength Points (PSPs from the old Psionics rules). Mindblast, Mindshield, Mind Over Matter, Sixth Sense and Healing all belonged to the mental group, while the other 5 (Hunting, Weaponskill, Tracking, Camouflage and Animal Kinship) went into the physical section. I put healing into the mental side because I just can't imagine Lone Wolf constantly applying ointments and bactine to his wounds in every section. It's more of a mind over body concept that allows his wounds to close from sheer force of will. A question, though: does Lone Wolf ever use a bandage? I never pictured him with a box of Curads. Nerethel
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Post by Archdruid on May 11, 2004 15:55:13 GMT
A question, though: does Lone Wolf ever use a bandage? I never pictured him with a box of Curads. Nerethel Well, if you go by what the Legends books say, LW uses mundane means of healing to help the soldier Trimis, such as cauterizing the wounds with his axe and such, so I think at least in the beginning he has to use them when helping others, but I think you're right when he's applying his skills to himself; it is a mind over body type thing. How's THAT for a run-on sentence?
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Post by gloccusv on Sept 8, 2004 14:50:09 GMT
I have a question on Healing/Curing:
When is the point of damage restored, at the beginning of the section, or the end? This may be important, particularly in the GM series when you are asked to select a random number and then modify it according to your current endurance. If you add 1EP at the start of every non-combat section, it will be one higher than if you add it at the end of each section.
Also, how often can you use the Archmaster's Curing power to restore 20 EP? I believe that books 13-15 probably have 100 days between them, but not books 16-18 or 19-20. Does that sound right: you can use the power in book 12, 13, 14, 15, 16 or 17 or 18 and 19 or 20 for a total of 6 times, unless you get Deliverance?
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Post by outspaced on Sept 8, 2004 15:05:19 GMT
Also, how often can you use the Archmaster's Curing power to restore 20 EP? I believe that books 13-15 probably have 100 days between them, but not books 16-18 or 19-20. I always took it to be 'flavour text' meaning: you may only use this ability once per adventure.
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Post by Banedon on Sept 8, 2004 21:35:11 GMT
I always took it to be 'flavour text' meaning: you may only use this ability once per adventure. That's what I always thought it was as well...the text doesn't always give the number of days you've been adventuring (except in Book 2, which is LONG before you get this ability)...
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Post by Black Cat on Sept 9, 2004 2:45:54 GMT
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Post by Relenoir on Sept 10, 2004 11:57:15 GMT
I have a question on Healing/Curing: When is the point of damage restored, at the beginning of the section, or the end? This may be important, particularly in the GM series when you are asked to select a random number and then modify it according to your current endurance. If you add 1EP at the start of every non-combat section, it will be one higher than if you add it at the end of each section. Also, how often can you use the Archmaster's Curing power to restore 20 EP? I believe that books 13-15 probably have 100 days between them, but not books 16-18 or 19-20. Does that sound right: you can use the power in book 12, 13, 14, 15, 16 or 17 or 18 and 19 or 20 for a total of 6 times, unless you get Deliverance? I always assign the point at the end of a section, figuring that it takes you until the end of the section to see if it's a combatless section, then you get the bonus EP. As far as the Curing ability, I again saw this as a flavor text, but figure there could be a strong arguement for less than once per book at some points.
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Post by Sol on Feb 3, 2005 19:59:38 GMT
What is Healing/Curing like? I mean, is it like first aid (bandages and bone-setting know-how) or is it more like a mental power? Or both?
Always wondered about this.
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Post by Zipp on Feb 3, 2005 23:47:13 GMT
I always imagined that the wounds cure underneath his fingertips. This is further back up by encounters with fallen guards in early books when you can use kai healing to try and save them. The feeling is described as letting a piece of you flow out into their bodies, curing their ailments.
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Post by Peregrine on Feb 3, 2005 23:51:00 GMT
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Post by Zipp on Feb 4, 2005 4:24:59 GMT
However it does also incorporate knowledge of healing items and methods (such as when you use it to recognize laumspur).
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