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Post by Thomas Wolmer on Apr 14, 2004 18:22:44 GMT
Given the fact that Joe Dever allowed something like Project Aon to develop, I somehow doubt he would mind if the community developed a computer game mod based on his book series. This is purely speculation on my part, and it would be nice to know what the Project Aon team thinks about all of this. Joe has a very reasonable position (or had when last asked anyway) on fan creation. From one interview ( www.ncf.carleton.ca/~as300/dever.html):
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Post by Paidoo on Apr 14, 2004 19:48:09 GMT
ah I just typed aload of stuff and it disappeared, I wondered if any of you though dues ex (spl?) would be a good game to base this mod on, even if it seems abit futuristic?
Or perhaps the sequel?
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Tim
Kai Lord
Posts: 28
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Post by Tim on Apr 14, 2004 20:17:54 GMT
ah I just typed aload of stuff and it disappeared, I wondered if any of you though dues ex (spl?) would be a good game to base this mod on, even if it seems abit futuristic? I haven't had the chance to play Deus Ex. What is it about the game engine that makes you think it would be good for a Lone Wolf mod?
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Post by GaryE on Apr 17, 2004 23:38:41 GMT
I’ve recently brought a CD containing a Spectrum Emulator & 1000 games from my local games shop.
Hidden away are a couple of games written for the Spectrum 48K based on the first 2 Lone Wolf books.
Only one problem!!!!!! They don’t list the keys used to play the games!
Does anybody remember these games and the keys needed to play them?
PS. I would defiantly like to see a game based on the Lone Wolf Series in the Baldurs Gate or Morrowind format.
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Post by Paidopp on Apr 19, 2004 21:22:19 GMT
Sorry it's I paido but I'm having to post as a guest because I'm posting from a public terminal and can't remmeber my password. Basically the outcome of dues ex is all about the choices you make throughout the game. It's been a while since I played it and my memory is alittle lacking. In dues ex you start on the side of the authoity against whose rule the rebels are erm rebelling. As you play the game it becomes all the more convincing that the rebels cause is genuine. You must choose 'through your actions' which cause you bear your alligence to. For example there is a scene where you are supposed to capture or kill a rebel leader, however asks that instead you choose to listen to his side of the story. At which point if you do you end up turning to the otherside. I guess you could call it an action rpg, it's abit like half life but is alot more involving. Give it a try m8, you can probably download it (although I don't recommend that for legal reasons) or maybe borrow it off a friend. I assure you judging from your love for lonewolf, you'll be hooked on the dues ex for quite sometime. I think you will agree that the inventory system is perfect for a Lonewolf mod as are the fight scenes. There are some really cool bits where you fight matrix style agents. The only major difference I can see causing problems is the widespread use of guns in dues ex and the lack thereof in Lone Wolf. There may be a way to get around this problem, some of the fight scences don't rely so heavily on guns iirc. There is also another feature of deus ex which I think is of note here. As you progress through the game you modify your strenghts and weaknesses by incoporating (can't remember the name of them) artificial body parts that are super powerful. You sort of turn into a more humanlike cyborg. So you can see how this feature could be used quite effectively with Lone wolf. There is a sequal that I haven't played, I think it's called www.eidosinteractive.co.uk/gss/dxiw/ah yes, invisible war. I believe a mod or two were made for the original and I recall there being one particular mod of notable interest, whose developers seemed quite proficient. It may be a good idea to get them interested.
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Post by padiod on Apr 20, 2004 3:15:58 GMT
Anyway as I'm up to give you an idea of what dues ex is like (I have this sneaking suspician it will be too futuristic to mod but who knows) here are some pictures from a mod of the original dues ex. As you can see, deus ex has an almost perfect menu selection thing for a Lone Wolf mod. There are alot of guns in Deus ex, but the fight scenes don't necesarily revolve around these, moreso they revole around your strengths and weaknesses which is quite similar to Lonewolf. It's been such along time since I really properly read any of the Lonewolf series that I have forgotten how much magic is used but it is more than likely that any projectile weapons can be modified to be used as some magic weapon. I'm just not very familar with many rpgs these days so I'm not really aware of anything that would be more suitiable. The mods that are available for deus ex are detailed on this forum. forums.eidosgames.com/forumdisplay.php?s=c59ad06d773401cebfd0822d47b0f89c&forumid=28
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Post by paidooo on Apr 20, 2004 3:28:43 GMT
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Post by Relenoir on Apr 20, 2004 3:29:37 GMT
Off the subject for a minute... When I look at those pictures, all I can think of is Arnold Schwarzenegger in the original Terminator movie and that famous seen when he first uttered the timeless phrase, [glow=red,2,300]"I'll be back."[/glow] Does that come to anyone else's mind?
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Post by Sunwolf on Apr 20, 2004 9:40:42 GMT
Hey guys,
Way, way back...i'd heard a company actually made an official Lonewolf computer game..and it was never released..
don't know much more.
JON
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Tim
Kai Lord
Posts: 28
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Post by Tim on Apr 21, 2004 7:12:59 GMT
Thanks for everyones thoughts on my idea for the game. I agree that some of the game play dynamics of Deus Ex would be great to include in a Lone Wolf computer game. However, I think the overall feel of the interface is a little too futuristic. Also, I have a feeling that the game will be harder to mod over a game like NWN.
I haven't heard back from Altaris yet, and I'm beginning to doubt that he will reply. I really don't want to continue his work without explicit permission. It's too bad his modules are no longer in development because I felt they were excellent.
Right now I'm in the middle of exams of my final year of University. Once those are done, I'm going to start putting some design documents together on what the game should be like. Personally, I'd like to wait for the next big game/engine and implement Lone Wolf in that.
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Post by paido on Apr 21, 2004 12:06:58 GMT
I think that's probably the best idea. I imagine when you say the next big game engine you're referring to half-life2? It definately looks like a great engine, and as it got hacked it means it will be even better, even if I don't advocate what they did, it may have turned out for the better. I'm basing this on the length of time between this and the other half life release. Any of you remember TF2, it never came out what a joke! There are things in deus ex which were just neat. There were so many things to interact with, for example you could hack computers and found it easier if you had the right augmentations. Then there were the little snippits of information (some in quite alot of detail) scattered about that you could read. Like the odd book on a table. It's a big game I really recommended it to you when you finish Uni m8. By the way, which university are you at? I'm a third year at the Univesrity of Southampton, UK.
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Tim
Kai Lord
Posts: 28
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Post by Tim on Apr 21, 2004 17:50:51 GMT
Not necessarily. Dungeon Siege 2 would be the next major RPG release. Basically, I'm trying to think of which engine would require the least amount of adaptation for a Lone Wolf RPG. The most important requirement is getting the Kai Disciplines implemented just right. The current modules out there for NWN do a good job. While I do like NWN, I'm really looking forward to the next big "build your own RPG" type game.
I'm studying software engineering and philosophy at the University of Toronto in Canada. Strange combinations of majors I know. I have SO many games I want to play when I'm done school. Deus Ex is definitely on there (any game that sounds like do-sex is good in my books anyways). Arx Fatalis is another. Plus, my roommates just picked up an XBox, and there are a bunch of games I want to try on there too. If only I could find a way to play these games and get paid for it. Well, I mean other than social assistance.
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Post by Kylian on Jun 8, 2004 18:01:31 GMT
FYI: Altaris has been redoing his Lone Wolf system for NWN to take advantage of the new features introduced in new expansion packs. Yesterday, he released the demo version for his new system; check it out at nwvault.ign.com/Files/scripts/data/1086607146000.shtml. Also check out his BioWare Guild at nwn.bioware.com/guilds_registry/viewforum.html?forum=2698&gid=1751 to see his plans for revamping the first two modules; the new system will allow you to choose "Kai" as a character class, which will give you access to certain feats, which he's created as the disciplines. This sounds pretty cool, and he has an eye for quality (that does seem to take awhile, but we'll see).
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Post by Altaris on Jun 8, 2004 19:43:46 GMT
Hello, all. I stumbled upon this thread while on some downtime at work, and just wanted to throw my voice in. I did the two NWN modules referred to in this thread back in 2002, but unfortunately had to put a halt on the project through all of 2003 due to serious time limitations. I had always wanted to go back to work on the series, and have been slowly working my way to it. If any of you own Neverwinter Nights, and would like to playtest some of these modules, I always welcome the feedback. It's always good to hear from people as familiar with the books as I am to get some solid feedback from. Most of the work I've done so far has been geared towards revamping the Kai Discipline system, and it works pretty well now. Once I get those finished, and a few other behind-the-scenes programming issues taken care of, I'm going to be redoing the 1st module of the series, entitled "Test of the Sun". It begins with Lone Wolf first coming to the Kai Monastery, meeting some other students, and taking a test to become accepted in the order. It was highly received back in 2002 when it came out, both by LW fans and non-LW players, but it needs some polishing work to bring it up-to-date with newer NWN modules. Anyway, the first module was fairly simple, and shouldn't take very long to revamp. I'm hoping for something before the end of this month, and I'll post more here as it comes along. If you want to take a more active role in this project, feel free to visit the NWN forum we have at: nwn.bioware.com/guilds_registry/viewforum.html?forum=2698&gid=1751 Not sure if you can join the forum without NWN installed, but feel free to give it a shot if you like. I always accept requests into the guild. Well, that's about it for now. Hope that some of you will take an interest in the modules. Long live the Kai!
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Post by Peregrine on Jun 8, 2004 22:34:58 GMT
Woah. That was Altaris! Ahem. Sorry, fannish tendencies surfacing there, I absolutely loved the LW modules. I'll go back in my box now... and dig up my NWN disc...
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