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Post by Sarra on Aug 26, 2004 5:30:50 GMT
I don't care if you translate them into French under the following condition: it is created in a format that cannot be altered (example: PDF formatting that I use). Email me if you wish to discuss this further.
Thank you for the input. I shall send the second one. I only wish that the first gamebook was as well developed as the second one is.
By the way...yes I am only seventeen. In fact...I start my senior year of high school in one week! Wahoo!
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Post by Sarra on Aug 26, 2004 6:01:47 GMT
you're planning what, 12 books ? Saga Booklist 1: The Dark before the Dawn 2: The Cordon of Holmgard 3: An Eastward Calling 4: The Cry of Maakengorge 5: The Zakhan’s Vengeance 6: Unrest in the Homeland 7: Zahda’s Verdict 8: Shadows in the Mist 9: The Thorn in his Side 10: The Citadel of Torgar 11. The Prophecy Unfolds 12. Hunting with a Wolf 13. The Secrets of Mogaruith 14. The Nightmare Stronghold 15. Delusions of Grandeur 16. Maaken’s Prophecy 17. Shadowgate 18. The Race against Time 19. A Desperate Resolution 20. The Sacrifice of Alasi
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Post by Oiseau on Aug 26, 2004 6:54:35 GMT
Got Number 2. Thanks.
Yes, it seems true that Vol 2 is more developed ... a lot more text, anyway. I'll translate Vol 1 first, and see how well it goes over for the French fans. Don't worry, I can create PDF files easily. My own gamebooks aren't available in Word for everyone to mess with. ;D
Thanks again, and now I have to play them. ^_^
The Oiseau
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Post by Sarra on Aug 27, 2004 3:30:41 GMT
Hope you enjoy them!
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Post by WinterWolf on Aug 27, 2004 12:53:56 GMT
Hi Ronan,
I would love to have a look at the work you have been doing.
Could you send anything that is available to
paulgitsham@yahoo.co.uk
Thankyou.
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Post by Sarra on Aug 28, 2004 2:59:28 GMT
I'll send it either tomorrow or the day after.
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Post by Oiseau on Aug 28, 2004 9:18:41 GMT
Hi, me again. ;D
I know this thread is about The Cordon, but I have a few questions concerning The Dawn, which I just finished (on my third attempt -- one bad random number, one bad street turn in Ryme).
When you hire Troke at the beginning, where do the 10 Crowns come from? The rules only give you 24 Lunes in the beginning.
The book assumes (see the bandits) that you have the Blue Steel Sword, so am I right in assuming that you automatically get that item, and you pick 4 more from the initial list?
What is the Armsmastery bonus for the bow? It just says the bonus is "different" without specifying what it is.
What happens if you wear Chainmail (+4E) and your Endurance falls to 3? As soon as you take it off to sleep at night, you drop dead? ^_^
What happens if your Willpower falls to zero?
What's a Principalin ? (serious -- can't find it in any online dictionary, and I need the translation)
That's it for now. ^_^
Sorry if this feels like a bunch of nitpicks, but I do need these clarifications for my project. As for the adventure itself, I quite liked it. You get a good feeling for the characters and the locales, and it follows the spirit of the original books very well, up to and including the final battle where you have to fudge numbers to win. ;D
Troke rings a bell. I know where Viveka hails from (LS 2), but where did Troke show up before? Or did he?
I haven't read The Cordon yet, but the one piece of "constructive" criticism I would give, at this point, concerns linearity. You gave Fire on the Water a run for its money in that aspect. After my second death, I just kept going, counting it as my 3rd attempt, but not actually re-reading everything that leads up to Ryme.
All in all -- good adventure. Two thirds of the rules are translated. When I finish that, I'll start on the text.
The Oiseau
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Post by Sarra on Aug 28, 2004 20:00:38 GMT
Hi, me again. ;D
I know this thread is about The Cordon, but I have a few questions concerning The Dawn, which I just finished (on my third attempt -- one bad random number, one bad street turn in Ryme).
When you hire Troke at the beginning, where do the 10 Crowns come from? The rules only give you 24 Lunes in the beginning. This must have been a typo...oops.
The book assumes (see the bandits) that you have the Blue Steel Sword, so am I right in assuming that you automatically get that item, and you pick 4 more from the initial list? All it says in the section is that you possess weapons made with Blue-steel. First of all I am sure nobody would pass up the Blue-steel sword this early in the game as it is the only weapon with some sort of bonus. Plus it would be logical to say that some of Alasi's other equipment could be made from this steel.
What is the Armsmastery bonus for the bow? It just says the bonus is "different" without specifying what it is. Mistake, it supposed to be plus 2.
What happens if you wear Chainmail (+4E) and your Endurance falls to 3? As soon as you take it off to sleep at night, you drop dead? ^_^ This question rose up with the original Lone Wolf series. You should ask some of the others, raise it up in it's own topic. I'm not sure on this one. Sorry.
What happens if your Willpower falls to zero? Than you cannot use any spells or skills that require WILLPOWER. Yes your WILLPOWER can fall below 0 and it can also raise above it's initial number.
What's a Principalin ? (serious -- can't find it in any online dictionary, and I need the translation) I remember the Principlain from my old D&D days. Basically it is sort of a Paladin. It follows a moral code and a set of basic principles of honor. Basically...a Paladin without the spirtuality side. Princi (from principle) and palin (from paladin)
That's it for now. ^_^
Sorry if this feels like a bunch of nitpicks, but I do need these clarifications for my project. As for the adventure itself, I quite liked it. You get a good feeling for the characters and the locales, and it follows the spirit of the original books very well, up to and including the final battle where you have to fudge numbers to win. ;D
Troke rings a bell. I know where Viveka hails from (LS 2), but where did Troke show up before? Or did he? Viveka is from the original adventures. Troke I made up...he's my own invention.
I haven't read The Cordon yet, but the one piece of "constructive" criticism I would give, at this point, concerns linearity. The second one is not nearly as linear. You can visit many places (eg. Kai Monastery) and it is not required.You gave Fire on the Water a run for its money in that aspect. After my second death, I just kept going, counting it as my 3rd attempt, but not actually re-reading everything that leads up to Ryme.
All in all -- good adventure. Two thirds of the rules are translated. When I finish that, I'll start on the text.
The Oiseau
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Post by Oiseau on Aug 29, 2004 8:44:00 GMT
Finished The Cordon ! And on my "second" attempt, too. I quote the word second because I didn't start over when it happened. It was near the end, when you spontaneously decide to dive into the sea, then scale a wall (see paragraph 332). You have to obtain 4 or more to live, and every weapon you have yields a -1 on the attempt. Since you must have Soulforge, and probably a few other weapons, this is a less-than-50/50-chance, and it's unavoidable, too. Ouch. ^_^
This adventure, overall, is quite as good as Volume 1. However, I disagree with your statement that Book 2 is less linear. Although it's true you can choose your path here and there, the bulk of the adventure, including most combats, happens in a straight line. Choices concerning Disciplines and random numbers branch out once in a while, but quickly meet again.
Combats are mostly easy to win, with a few exceptions which you can deal with, since you regain Endurance and Willpower often. I had Rejuvenation but never used it, although I did have 29 (the max) in Endurance. Never used any Willpower either, except the forced losses in the text, so I had, like, 50 points in the end. I suspect I mey be doing something wrong, but then again, I discarded Power Word, Penetrate and Magi-Magic as Disciplines, and never had an opportunity to use Shield.
Speaking of Disciplines -- Do you ever use Shadowskill?
Paragraph 179 -- What's Divination ? You meant Discernment ?
Oh, and Soulforge -- cool name. Untranslatable, too. ^_^ What would have been really neat : finding the "ingredients" for the sword as you went, throughout the whole adventure, instead of them being bought in one spot.
The italic-speaking entity gives me the creeps. Good one. And reading the booklist ... ouch, she's right. Book 20, anyone? ^_^
All in all, let's wait for Volume 3 with anticipation. But do try to include more lateral paths and choices. They do so much for replayability.
The Oiseau
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Post by Sarra on Aug 29, 2004 15:00:13 GMT
Finished The Cordon ! And on my "second" attempt, too. I quote the word second because I didn't start over when it happened. It was near the end, when you spontaneously decide to dive into the sea, then scale a wall (see paragraph 332). You have to obtain 4 or more to live, and every weapon you have yields a -1 on the attempt. Since you must have Soulforge, and probably a few other weapons, this is a less-than-50/50-chance, and it's unavoidable, too. Ouch. ^_^ Yes there are a few tough spots in the second one. There are also several more instant deaths. In that section you could drop any weapons if you wanted too. This adventure, overall, is quite as good as Volume 1. However, I disagree with your statement that Book 2 is less linear. Although it's true you can choose your path here and there, the bulk of the adventure, including most combats, happens in a straight line. Choices concerning Disciplines and random numbers branch out once in a while, but quickly meet again. Combats are mostly easy to win, with a few exceptions which you can deal with, since you regain Endurance and Willpower often. I had Rejuvenation but never used it, although I did have 29 (the max) in Endurance. Never used any Willpower either, except the forced losses in the text, so I had, like, 50 points in the end. I suspect I mey be doing something wrong, but then again, I discarded Power Word, Penetrate and Magi-Magic as Disciplines, and never had an opportunity to use Shield. Yeah, I would be willing to bet that it is because of the lack of usage of WILLPOWER.Speaking of Disciplines -- Do you ever use Shadowskill? I can't remember about the Dawn but there are two chances to use it in the Cordon. I remember one of them being when you are running from the thugs in Holmgard (towards the beginning, only if you choose to not buy supplies and accompany Troke and Viveka to the wall.)Paragraph 179 -- What's Divination ? You meant Discernment ? Yep, supposed to be Discernment.Oh, and Soulforge -- cool name. Untranslatable, too. ^_^ What would have been really neat : finding the "ingredients" for the sword as you went, throughout the whole adventure, instead of them being bought in one spot. Good idea however I do not have alot of time to write this series. I do it when my schedule allows however. I don't even think I can continue making each installment out to 350 sections.
The italic-speaking entity gives me the creeps. Good one. And reading the booklist ... ouch, she's right. Book 20, anyone? ^_^ All in all, let's wait for Volume 3 with anticipation. But do try to include more lateral paths and choices. They do so much for replayability. I shall try. Keep in mind I am seventeen years old and have to deal with my job and high school on top of all this. Time is not something I have alot of, though I try. Like I said in a previous post...I am not trying to duplicate Dever's work. I am merely trying to give his fans something new to be entertained by.
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Post by Oiseau on Aug 29, 2004 19:39:34 GMT
Fair enough. Sorry if I appeared to be demanding. "Everyone sounds grouchy in print", they say. ^_^
Keep up the good work, we are entertained.
-------------------------------------------------------------- EDIT : I don't want to double-post, so I'm editing.
I need two more clarifications for the translation.
1. The Path of the Paladin gives +2 CS when you fight with only one weapon. But is there any advantage to fighting with more that one weapon? I never saw any rules that specify what must be done.
2. Your example combat (in the rules) says that Alasi uses Magi-Magic to increase his CS by 1 at the cost of 1 Willpower point. But this is not the way Magi-Magic works in the rules given above. Which is correct?
The Oiseau
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Post by Sarra on Aug 30, 2004 4:30:16 GMT
Fair enough. Sorry if I appeared to be demanding. "Everyone sounds grouchy in print", they say. ^_^ Keep up the good work, we are entertained. -------------------------------------------------------------- EDIT : I don't want to double-post, so I'm editing. I need two more clarifications for the translation. 1. The Path of the Paladin gives +2 CS when you fight with only one weapon. But is there any advantage to fighting with more that one weapon? I never saw any rules that specify what must be done. 2. Your example combat (in the rules) says that Alasi uses Magi-Magic to increase his CS by 1 at the cost of 1 Willpower point. But this is not the way Magi-Magic works in the rules given above. Which is correct? The Oiseau 1. No there is no advantage to fighting with more than one weapon. You only get the bonus if you only use 1 weapon in combat. The reason for this is the 'honor' attribute that is affiliated with the Paladin. It seams more honorable to fight with only weapon as to not give an unfair advantage over some weapons (this does not include the use of a shield however). 2. The way it was in the rules. This was a typo in the Dawn. As you can see it was fixed in the Cordon.
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Post by Oiseau on Aug 30, 2004 6:17:54 GMT
Acknowledged. Thanks.
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Post by WinterWolf on Sept 1, 2004 12:15:43 GMT
Thanks Ronan I really enjoyed working through them. The setting and plot is great, in fact I think that I will use them as the basis of an RPG plot at some time in the not too distant future.
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Post by North Star on Sept 1, 2004 12:44:54 GMT
Incidentally of course, Principalin is the Magnakai Rank 6 title. If it really does mean what you have suggested, where does Paladin come from then? I'd expect Benelin or Honorian or something like that.
NS.
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