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Post by Relenoir on Feb 19, 2005 6:59:01 GMT
Well, I consider it an honor that you ask! ;D I would absolutely love to share that information. . . for a price! Just kidding, of course. Seriously, if I had anything to share I would, but it is most definitely in the dream stage. Something Outspaced and Wytch-king and I discussed months ago when I completed my set. When I do have something (probably several years away ) I will definitely mention it on PA.
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Post by Zipp on Feb 21, 2005 2:47:18 GMT
Relenoir, I thought I'd let you know that I used your suggestion to a certain degree. You are right that certain sections contain enemies with the same stats. These enemies use the same "card" (they're not really on cards, but the name has stuck by now). However, most enemies are different, even if in small ways, and these differences are never changed to make it easier for me.
Thanks again for the suggestion.
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Post by Relenoir on Feb 22, 2005 2:37:19 GMT
Relenoir, I thought I'd let you know that I used your suggestion to a certain degree. You are right that certain sections contain enemies with the same stats. These enemies use the same "card" (they're not really on cards, but the name has stuck by now). However, most enemies are different, even if in small ways, and these differences are never changed to make it easier for me. Thanks again for the suggestion. You're quite welcome, glad to have helped!
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Post by egadsthefrog on Apr 26, 2006 16:04:13 GMT
Did anything ever come of your gamebook idea Zipp?
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Post by Zipp on May 2, 2006 18:23:04 GMT
Yes, and no. I finished the first part of Silencer, it is in fact playable and be gotten here: www.csh.rit.edu/~tonyl/silencer/ It's a fun ride, but in the end I decided the rule set was too complicated. I then sat down and began to work on a new series, called Surrealistic, which was in the vein of Silent Hill, with zombies and monsters and everything. The combat system there was that before combat you would choose a weapon to fight with. That would have a number on it. The enemy you were fighting would also have a number. Adding them together gave you a page number to turn to in a second book. That book described the combat and gave the results. Much simpler, but I also tried to make the gamebook more open ended, which resulted in 500+ sections. I had most of them written out before I became discouraged and stopped. That one is still doable, defenitely, but currently in stasis. Then I started another zombie gamebook, this time called devoured. This book would do combat the same way but was also pretty much free exploration, which I actually figured out how to do, including a system for time passing that was basically automatic, written into the choices. Confusing to describe and hard to plot out, but really simple for the reader. Anyways, I stated out the first "chapter" and then stopped because I was having trouble drawing the mansion. Still, that one is also doable, if I ever get back to it. Finally, I returned to my roots, and decided to try and work on something Lone Wolf related. To that end, I decided to go back and turn the "boss fights," fights which were too hard or just not epic enough, into mini gamebooks, wherein you would have a more realistic, more epic battle. The first one of that is complete, and is really fun. I can send it to anyone who provides me with their email, or some other way of getting it to them.
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