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Post by Relenoir on Apr 17, 2004 23:48:56 GMT
Sorry, I'll try to be more vague next time. If it's any consolation, I never knew either until a couple of weeks ago... I'm going to change my former post right now!
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Post by Sarra on Apr 21, 2004 22:10:42 GMT
My favorite was The Kingdom's of Terror. I'm not sure what entices me to that book. I think that it has the best cover (Berkley vs.) out of the whole series. Maybe it's just because it picked up the pace with the danger. The introduction to commonly using a Bow was definately a plus for me as well.
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Post by Black Cat on Jun 1, 2004 15:05:48 GMT
My vote goes to the Prisoners of Time. In fact, I vote for this book because it's completely a new universe, a very strange place where you see a bad guy coming back from your past to get his revenge. Also, the meeting with your own creator creates a strange atmosphere that brings something new to the series.
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Post by Archdruid on Jun 1, 2004 19:27:14 GMT
Jungle of Horrors! The journey by barge and the fight with the Gnaag Helghast, Kezoor the Necromancer . . . ah, such memories.
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Post by WaitingOnPassword on Aug 1, 2004 22:51:28 GMT
The Jungle Of Horrors is my favorite Magnakai book. The idea of having a companion by your side appealed to me, because, unlike the troupe of rangers in The Chasm Of Doom, it was more intimate, and as you read the book you develop a real sense of camaraderie with Paido. That sense of emotional attachment with your allies in the book really adds something I think, because you become more invested in the outcome, and really get into things. I also enjoyed the setting of the book, with loots of bleak and desolate surroundings.
I found Castle Death a trifle lame for some reason. Despite being a good read, it just did not grab me. The Cauldron Of Fear was good, but, like TCOF, it didn’t grab me at all. Not to mention the near impossible task of killing Kimah at the end. The Dungeons Of Torgar was a good read, and I liked the echoes of Fire On The Water, in that you undertook a long and dangerous quest on your own, for the most part. And, while I don’t find it lacking in any specific area, it takes a backseat to The Jungle Of Horrors. The Prisoners Of Time was very ‘eh’. It just did not appeal to me to any significant degree. Maybe it was the fact that it was not set on Magnamund, but TPOT was totally unappealing to me. The Masters Of Darkness was a suitably epic ending to the Magnakai series, and once again Joe Dever was able to masterfully get across a sense of danger and doom, as you traversed a great distance to complete the final quest, and once and for all smite Gnaag from the face of Magnamund.
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Post by North Star on Aug 5, 2004 10:43:04 GMT
Hi everyone (first post).
I'd have to say Masters of Darkness because you get to single-handedly kill three Darklords (without combat if you have the Sommerswerd) plus the fact that you get to destroy all the rest with the Crystal Explosive. Plus all the stuff leading up to that.
Incidentally, it's five Darklords you kill in total, I believe - Zagarna (2), Haakon (5), Taktaal (12), Kraagenskul (12) and Gnaag (12).
NS.
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Post by Relenoir on Aug 10, 2004 16:09:50 GMT
@ WaitingOnPassword: Just curious, you didn't talk about Kingdoms of Terror. What did you think about that one?
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andyr
Kai Lord
Posts: 122
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Post by andyr on Aug 27, 2004 8:34:11 GMT
LW6 is easily my Magnakai favorite... it feels like freedom and completely new exploration, after doing missions for Sommerlund, you're really on your own in the big world to show your Kai skills!
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Post by Darklord Vashna on Aug 27, 2004 8:46:46 GMT
Ouspaced - you are warned - spoilers below....
TPoT tops it for me - as has already been mentioned LW's adventure encompasses a new world, fighting the Chaos Master, having a yarn with Kai himself and then hoping I just had enough Endurance to kill Vonator.
This would be closely followed by TJoH as it was my first book of the LW series and of course fighting alongside the Vakeros is fun. Bring on the Magic of Magnamund!
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Post by thisisbill on Aug 29, 2004 3:37:14 GMT
I guess I'd have to say Prisoners of Time, followed closely by Jungle of Horrors, and then Kindgoms of Terror. For a long time I didn't like book 6, but it rose up my rankings the past few years.
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Post by Gnaag on Sept 14, 2004 17:08:22 GMT
I love the Magnakai series more the anyone else: the struggle to survive against the Darklords is great. I love n.12 just because you face many of my beloved darklords (the fight with Kraagenskul is very nice; sadly, if you have the Sommerswerd, you don't need to fight with Gnaag ) n.11 is also beautiful, just like 9 and 10; I think that The dungeons of Torgar is the funnies gamebook I've ever played; I love the Gnaag's revenge in the end. n.9 is great because you're going to save the world; 8 is also nice. 6 and 7 I don't like so much.
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simkn
Kai Lord
Posts: 111
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Post by simkn on Oct 16, 2004 3:43:25 GMT
This is another tough poll. I had to vote for Kingdoms of Terror, with Masters of Darkness a very close second. As for third place, I feel that they are all almost entirely equal... I loved them all. Warning... SPOILERS ABOUND from here on out! LW6 got my vote for several reasons, all of which have been touched on... the wartorn, shattered feeling of the Stornlands I loved... I felt that in book 6 more than any other Joe Dever really pulls you into another place that is vividly imagined and enthralling. LW12: One of the facets I loved, besides traveling into the Darklands and Helgedad itself, was the ironclad technological might of the Darklords with their massive juggernauts and machines of war. The scenes at sea were also really fun, especially being the near-Grandmaster that you are and just kicking some serious butt. I also loved encountering Kraagenskull and acquiring Helshezag, long after Mr. Dever gave us a tantalizing glimpse of it in the Magnamund Companion. LW7 - Classic labyrinth/dungeon adventure, with a wild array of fearsome creatures, creepy tunnels, puzzles, and weird sorcerous things. So fun, but at the same time claustrophobic... you couldn't wait to get outta there! LW8 - The increasing role of politics and impending war, traveling with Paido, the journey by barge, and the adventure into the impossible tangled depths of the Danarg... awesome. LW9 - Another great adventure largely in a cityscape. I loved Tahou and Zaaryx, and large battles like the Battle of Tahou are (for me anyway) always a crowd-pleaser. LW10 - The epic battle of Cetza, the creepy Isle of Ghosts, the demonlord Tagazin, the siege of Torgar, and a twist-ending... need I say more?? How this one isn't my favorite I can hardly imagine... oh yeah, it had to compete with 6 and 12!! LW11 - Joe Dever paints a very imaginative and colorful tapestry with this one: the shining city of Yanis, all manner of weird denizens in weird realms, the Chaos horde and their master, Ironheart and his band, and the return of Vonotar.
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Post by Sol on Jan 9, 2005 2:09:30 GMT
You know, I was reading through the book 5 rules, and I found an interesting tidbit:
If you have successfully completed Books 1 - 4 of the Lone Wolf series, completion of Book 5 will raise you to the rank of Kai Master. This means that you will have acquired all ten basic Kai skills.
Now, the interesting thing: it seems to say that if you have NOT completed Books 1 - 5 that you will NOT become a Kai Master. So if I complete Book 2, 3, and 5 maybe I am not allowed to continue to Book 6???
Or weirder, maybe I would have 7 Kai Disciplines plus 3 Magnakai disciplines.
Then again, in the Book 6 rules, it explicitly states:
During your training as a Kai Lord, and in the course of the adventures that led to the discovery of The Book of the Magnakai, you have mastered all ten of the basic warrior skills known as the Kai Disciplines.
So whaddya all think?
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Post by Ghost Bear on Jan 9, 2005 12:54:50 GMT
I take it to mean that you simply can't benifit from 'loyalty bonus' disciplines if you've not completed books 1-5.
But, say you have completed three of the books, and have the following Disciplines:
Sixth Sense, Camouflage, Tracking, Hunting, Weaponskill, Mindshield, and Mind Over Matter
I would think that in Book 6 onwards, it's acceptable to take the Weaponskill, Hunting and Mindblast loyalty bonuses, but you can't use the Healing one.
That's my personal take on it, anyway.
-GB
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Post by Sol on Jan 11, 2005 18:01:48 GMT
You know, it might be interesting though to play these books "out of order." I'm not sure it would make the best Story Sense, but it could be cool to play through an early book with nine disciplines for example!
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