Post by satori on Apr 16, 2006 5:44:53 GMT
The PHP client will need to be able to display all book text/illus. as well as players stats and equpment, skills, navigation options (item exchanges), and combat.
I'm at the point in getting a full table for player stats, but before I start making mockups of the interface, I need to get an idea as to the Lowest Com Denom in terms of screen size.
I use 1600x1200, so for me the online book takes up a tiny amount of screen space, those at a lower res will not have the same real-estate. I figure 5-10% of top screen taken up (browser controls) and about 5% lower (Status bar and single level taskbar) with the entire horizontal area available.
Another option is a smaller graphic set (square tile icons vs. larger rectangular ones) for 800x600 and below. Once a decent amount of ppl throw in a vote, I'll put up some mockups for opinions. My goal is to have a single screen that can handle displaying every aspect of your character, as well as all combat, inventory, and other player options without having to change pages.
Eventually a js system of scripts to handle floating popups and submenus would be nice, but seeing as the LWAC was written in java, I'm hoping to beg off some coding
ON another misc. update, it looks like writing a parser for the XML will not be very effective, rather a page by page sweep of each book with multiple passes needs to be done. It's proving.....lengthy
.... so far, but each time I can get an Access form designed right, things go smoother. By the time the first book is fully broken down, the number of passes per book should go down to 6-7 instead of the 20-30 it's going to take for the first one.
Access is happy to spit out xls forms, so once I can learn how to import a spreadsheet correctly into a MySQL db, anyone who wants can work on coding a book. Just ordered Game Programming in PHP from Amazon, so that should help me a good bit.
Not burnt out yet,
Jacob
I'm at the point in getting a full table for player stats, but before I start making mockups of the interface, I need to get an idea as to the Lowest Com Denom in terms of screen size.
I use 1600x1200, so for me the online book takes up a tiny amount of screen space, those at a lower res will not have the same real-estate. I figure 5-10% of top screen taken up (browser controls) and about 5% lower (Status bar and single level taskbar) with the entire horizontal area available.
Another option is a smaller graphic set (square tile icons vs. larger rectangular ones) for 800x600 and below. Once a decent amount of ppl throw in a vote, I'll put up some mockups for opinions. My goal is to have a single screen that can handle displaying every aspect of your character, as well as all combat, inventory, and other player options without having to change pages.
Eventually a js system of scripts to handle floating popups and submenus would be nice, but seeing as the LWAC was written in java, I'm hoping to beg off some coding

ON another misc. update, it looks like writing a parser for the XML will not be very effective, rather a page by page sweep of each book with multiple passes needs to be done. It's proving.....lengthy

Access is happy to spit out xls forms, so once I can learn how to import a spreadsheet correctly into a MySQL db, anyone who wants can work on coding a book. Just ordered Game Programming in PHP from Amazon, so that should help me a good bit.
Not burnt out yet,
Jacob