Post by Gazguz on Jul 13, 2012 2:16:21 GMT
I don't understand what you guys mean by hard core?
Do you mean changing the rules just to make things harder, or are you trying to make it more realistic?
In terms of realism you start with 5 disciplines of your choosing and then play 5 adventures adding another discipline for each adventure.
The idea behind hard core (I am guessing) is that if you picked something like Mind Blast as an initial discipline then you have mastered it and had it available for 5 adventures so by the time you are a master it should be more powerful than it would have been if it was the last discipline you just added for completing the last (5th) adventure.
Isn't that problem dealt with in some books where for instance a lock is too complicated for basic mind over matter, and that to pick the lock if you have the kai master equivalent of mind over matter you add 2 to the random number to pick the lock, and if you are of a higher rank and have the grand master skill you add 4 or more to the number?
Therefore it seems to me that the books deal with improvements in performance of disciplines by allowing for increases in Kai rank.
Once you have mastered all 10 basic disciplines in that case all skills are mastered and your rank is the same as any other Kai Master who should also have the same skills and be your equal no matter which disciplines they chose first.
Equally it clearly states the choice of the Grand Master Skills are a choice and should not be dictated by the choices made during your original training.
Certainly Lone Wolf develops the new Magnakai Disciplines through study of the book of the magnakai and this is further added to with the wisdom of the Lorestones as he finds them and absorbs their knowledge, so it is very likely he would have control over what parts of the book he studies and learns from to determine the disciplines he achieves.
I always thought of it as a case of each major adventure he field tests the new discipline so in that sense he would really only have fully mastered it by the end of the adventure anyway.
I often find I go through adventures where I don't use some disciplines at all.
As for giving up disciplines... I don't really understand why that would be necessary, once you have a skill learning something similar is more likely to reinforce that skill rather than replace it...
Do you mean changing the rules just to make things harder, or are you trying to make it more realistic?
In terms of realism you start with 5 disciplines of your choosing and then play 5 adventures adding another discipline for each adventure.
The idea behind hard core (I am guessing) is that if you picked something like Mind Blast as an initial discipline then you have mastered it and had it available for 5 adventures so by the time you are a master it should be more powerful than it would have been if it was the last discipline you just added for completing the last (5th) adventure.
Isn't that problem dealt with in some books where for instance a lock is too complicated for basic mind over matter, and that to pick the lock if you have the kai master equivalent of mind over matter you add 2 to the random number to pick the lock, and if you are of a higher rank and have the grand master skill you add 4 or more to the number?
Therefore it seems to me that the books deal with improvements in performance of disciplines by allowing for increases in Kai rank.
Once you have mastered all 10 basic disciplines in that case all skills are mastered and your rank is the same as any other Kai Master who should also have the same skills and be your equal no matter which disciplines they chose first.
Equally it clearly states the choice of the Grand Master Skills are a choice and should not be dictated by the choices made during your original training.
Certainly Lone Wolf develops the new Magnakai Disciplines through study of the book of the magnakai and this is further added to with the wisdom of the Lorestones as he finds them and absorbs their knowledge, so it is very likely he would have control over what parts of the book he studies and learns from to determine the disciplines he achieves.
I always thought of it as a case of each major adventure he field tests the new discipline so in that sense he would really only have fully mastered it by the end of the adventure anyway.
I often find I go through adventures where I don't use some disciplines at all.
As for giving up disciplines... I don't really understand why that would be necessary, once you have a skill learning something similar is more likely to reinforce that skill rather than replace it...