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Post by pi4t on Aug 3, 2009 16:00:51 GMT
Before I had even seen 7th sense I had thought of a stats generation method which I like as it uses both strategy and luck. If you want to include it feel free to tweak it as you like (and don't worry if you don't want to include it ) You start off with 10 CS and E(ndurance). You then get 2 numbers from the RNT, and add them together. You now add part of this total to your CS, and part to E. Each piont you 'spend' on CS adds 1 point, and each you add to E adds 2 points. For example, if your random no.s were 8 and 4, you would have a total of 12. You could spend it all on CS (making 22 CS, higher than gettable normally, and 10 E, lower than gettable normally), or all on E (10CS, 34E), or half and half (16CS, 22E) etc. I hope I explained that clearly.
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Post by Dave on Aug 4, 2009 5:43:25 GMT
Very nice method. It would be extremely difficult to implement into Seventh Sense. I might put it on the backburner, though.
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Post by pi4t on Aug 4, 2009 15:49:31 GMT
It would be extremely difficult to implement into Seventh Sense. Fair enough. EDIT Could you make it so that you can enter your own choice of stats, then it would be possible for people to use their own stats picking method by hand. (and you could add another feature of getting a random number for that purpose)
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Post by Dave on Aug 4, 2009 23:01:36 GMT
It would be easy to implement a system where people could pick to add anywhere from 0-9 points to their CS and also to their EP. It would just be an extension of the Hardcore system where you get 10 points to distribute, with a max of 7 on any one attribute. I'd just give the player 18 points, with a max of 9 of each attribute. Sounds reasonable to me...
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Post by pi4t on Aug 5, 2009 9:12:08 GMT
Except that with my method you can get up 46 endurance (50 if 0=10 as I sometimes play) so the limit would need to be much higher and you probably would want no points distribution, just the value. A 'get a random number' button would also be useful.
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