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Post by Honza on Jul 2, 2010 6:14:46 GMT
Believe it or not, the main work has been done in Windows MS Paint. Now, I'm working in both MS Paint and GIMP.
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Post by Honza on Jul 27, 2010 7:11:39 GMT
Another map update. issues: - slightly redrawed all tracks
- corrected rivers Brol and Kloss
- corrected Quilla
- new graphics of forests (both deciduous and coniferous) - this was maybe the last graphics that looks rather computer-made
Thanks to Outspaced. enjoy 
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Post by kolinovic on Jul 27, 2010 8:26:54 GMT
Yet another work of art, Honza!
How long would you say the original of these took you, out of interest?
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Post by Honza on Jul 27, 2010 9:51:23 GMT
The first version has been done in March 2009. I can't say for sure about time factor... Maybe around 80 hours?
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Post by askhati on Aug 25, 2010 14:37:34 GMT
The Magnamund Companion mentions that the state of Bhanar should contain a city called Sejanoz, named in honour of the Autarch. Has the city's name been changed in the meanwhile, or is there another reason why it is not on this map?
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Post by Honza on Aug 26, 2010 5:24:08 GMT
Do you mean the city of Sejanoz built in the north of Bhanar in MS 1620? It could easily be now Bakhasa, or maybe (as in Bhanar map in Lone Wolf Originals) the city could be situated to the west from Quindau. This is very difficult. I have named only 100% confirmed cities. All named cities on the map are confirmed in LW maps and LW originals. Some cities' location is confirmed in the Magnamund Companion map, but the cities are unnamed, although we know some of them (Sejanoz, Gzor, Gadorvo).
I tried to contact Joe Dever himself, but I haven't been successful :-(
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Post by John Bryntze on Aug 28, 2010 14:40:41 GMT
Well done, the map is a treasure and a dream! You did it in Paint?  well done. The attached file was a game map I did of Northern Magnamund but I lost time and never finished (like so often). How did you do this map? did you scan in real images? a lot of copy paste or did you paint all? Do you got a GIMP version with layers that I could have? would like to put a hexagon ontop and adjust it to the citites etc and continue a Lone Wolf board game  Attachments:
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Post by zorkraan on Aug 29, 2010 17:16:53 GMT
Honza, you're a genius! I tried many times to realize a complete map of Magnamund when I was younger, but I never manage to do something so beautiful and so complete! Thanks for your work, and I have to say that I use it in all my campaigns now (the players like it too!).
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Post by Honza on Sept 1, 2010 10:02:47 GMT
How did you do this map? did you scan in real images? a lot of copy paste or did you paint all? I used map from book 10, and maps from The Magnamund Originals as a starting point for coastal outline, and then I redraw it according to the maps in LW books. So there were many copy/paste and MS Paint drawing...
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Post by Ranger on Sept 9, 2010 12:16:38 GMT
Very good work, Thank you very much for this excellent work you did.
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Post by Honza on Sept 22, 2010 11:54:12 GMT
Hi all, this time finally we have a progress  According to the report from Monde du Jeu - thanks Bittermind - we now know that the whole Durenor map in Heroes of Magnamund is completely official. Another news is that Joe Dever is already working with Alberto Del Lago to produce an "official" map of Magnamund. So we have to wait for official map, hopefully not for a long time... For now, here is the last update. Issues: + added hills to the northeast of Port Bax + redrawed bridges, volcanoes and petrified forest + redrawed eastern Durenor according to the Heroes of Magnamund map, as it is now official Thanks to Outspaced and Bittermind. enjoy 
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Post by bittermind on Sept 23, 2010 7:39:54 GMT
Happy to help out. Another interesting tidbit I discovered: Alberto Del Lago - who has also done the covers to all these Mongoose republications - is only 17 years old (or, more probably, he was only 17 when he bagged the job). Seems he just went along to the Luca convention with a portfolio of his work, showed it to Joe Dever, and got the gig.
Lucky - and talented - guy.
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Post by Thomas Wolmer on Nov 23, 2010 23:55:12 GMT
There has been some talk about the political borders earlier, but yesterday I got the idea to try to apply the MS 5050 borders (according to the MC) to Honza's map. The result can be seen here. (Note: The file is large and my home server's uplink speed isn't the highest.) I've drawn the borders as a separate layer (using GIMP, in case anyone wonders) so I here it is too, but I decided it was easiest for most people to view it if I shamelessly made one including Honza's map as well. The borders aren't, as you can see, really exactly drawn (that would take more time), just sketched with a bitmap pen. They also don't quite match the shapes in the MC because the maps there differ slightly from the more detailed maps and I've tried to follow the shapes of geographical objects on Honza's map. Some interesting observations: - Chanz is obviously a Palmyrian town and Eldenora doesn't even border on Talestria. On the map in Book 8 it looks like Talestria and Eldenora shares a border along River Phoen.
- Look at the border between Bhanar and Chai! Does anything in the NO books that take place in the region indicate that the border might ever have been there? The description of Chai in the MC doesn't fit with this as it talks about swamps being among Chai's natural defenses.
- It is weird that Shugkona is given the colour of Nyvoz (in the map in Book 15) when it obviously belongs to Nyras.
- It is rather hard to make the borders of Ogia (and Skaror/The Hammerlands/Danarg) make 100% geographical sense.
- The borders of Casiorn don't make geographical sense at all so I gave up there.
Obviously I disagree with Honza in some places: - The border between Kasland and Cincoria.
- The borders between Boden/Starn/Ilion south of the Boden Range.
- The borders between Halia and Iliion/Lunarlia.
- The town of Sena (it seems to belong to Forlu).
- The town of Kron (it must belong to Magador).
I even disagree with Joe Dever in one instance:  - Foamfork just has to belong to Eru.
Finally, some nickpicking about the map... - Phoena should be moved slightly east, adjacent to the River Phoen.
- I think that the destroyed Drakkarim settlement mentioned in Book 17 should actually be Zegkot - it does say near to the mouth of the River Lenag, which Zegkot is.
- The mountains and rivers near the border between Cincoria and Kasland don't look right.
- The uppermost part River Lause should be split into two.
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Post by Honza on Nov 24, 2010 12:19:51 GMT
- Chanz is obviously a Palmyrian town and Eldenora doesn't even border on Talestria. On the map in Book 8 it looks like Talestria and Eldenora shares a border along River Phoen.
- Look at the border between Bhanar and Chai! Does anything in the NO books that take place in the region indicate that the border might ever have been there? The description of Chai in the MC doesn't fit with this as it talks about swamps being among Chai's natural defenses.
- It is weird that Shugkona is given the colour of Nyvoz (in the map in Book 15) when it obviously belongs to Nyras.
- It is rather hard to make the borders of Ogia (and Skaror/The Hammerlands/Danarg) make 100% geographical sense.
- The borders of Casiorn don't make geographical sense at all so I gave up there.
It is hard to choose right source, the political colouring of the cities isn't exact throughout all maps. Example book 18 map... Generally, when there were some contradiction between map and text, I gave way to the text (example in book 16 - Karkaste is Lyrisian). Obviously I disagree with Honza in some places: - The border between Kasland and Cincoria.
- The borders between Boden/Starn/Ilion south of the Boden Range.
- The borders between Halia and Iliion/Lunarlia.
- The town of Sena (it seems to belong to Forlu).
- The town of Kron (it must belong to Magador).
Great catches, I also tried to adjust borders, but not so precisely, I'll correct towns Sena and Kron, as well as borders between Halia/Lunarlia/Ilion/Boden/Starn. Finally, some nickpicking about the map... - Phoena should be moved slightly east, adjacent to the River Phoen.
- I think that the destroyed Drakkarim settlement mentioned in Book 17 should actually be Zegkot - it does say near to the mouth of the River Lenag, which Zegkot is.
- The mountains and rivers near the border between Cincoria and Kasland don't look right.
- The uppermost part River Lause should be split into two.
Phoena will be shifted, river Lause will be splitted, and you're probably right also with Zegkot. I used Southern Magnamund Map from LW Originals PDF when drawing Cincoria and Kasland, so I'm not sure what exactly doesn't look right with mountain and rivers.
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Post by Thomas Wolmer on Nov 24, 2010 22:58:10 GMT
It is hard to choose right source, the political colouring of the cities isn't exact throughout all maps. Example book 18 map... Generally, when there were some contradiction between map and text, I gave way to the text (example in book 16 - Karkaste is Lyrisian). Yes the colours grow less and less untrustworthy as the series grew, since the mapmaker seems to have copied colours from earlier maps rather than made sure that each country got its own colour. The first example is in Book 13 where Adon and Tabore have kept the colour they had in Book 9 rather than getting the one of the other Lourdenese cities... - The mountains and rivers near the border between Cincoria and Kasland don't look right.
I used Southern Magnamund Map from LW Originals PDF when drawing Cincoria and Kasland, so I'm not sure what exactly doesn't look right with mountain and rivers. Hm, you are right, Joe's map is the same there. I looked at the map in the MC where the river just north of Quilla runs up in a mountain pass that would make the border running along the river make a little more sense. If the mountain range is massive it would be a more natural border.
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