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Post by askhati on Apr 29, 2010 16:28:47 GMT
1. Noted
2. Here I was using the text from PA, and copied the explanation word for word. My only addition was the "maximum", to cater for situations where some items may increase your EN above its original level.
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Post by askhati on May 2, 2010 20:31:48 GMT
Progress update: - section count is up to 443 (and I might end up hitting 600...)
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Post by Oiseau on May 2, 2010 20:55:27 GMT
Don't worry about section count. I once hit 1575 and had to cut my adventure in half. Most important is the story. But watch out nonetheless : as far as I understand it, your current "section count" refers to paragraphs you've thought out, not paragraphs you've written. You might think that writing the text is merely a formality, but it isn't — it's most of the work. And if the whole plot is already cast in stone before you begin, you might find yourself bored with writing your own adventure. I'd suggest going with the flow. Plan out the adventure in its general form, but keep the individual details for the actual writing sessions (to keep things interesting for you).
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Post by askhati on May 3, 2010 6:19:56 GMT
Actually, I prefer to have the plot "cast in stone" before I start writing it out (for this specific adventure) - it allows me to focus more on the descriptions/scenery/dialogue/fluff and the flow of the story once I start, instead of having to worry whether a specific action is going to fit in/connect with the correct sequence.
After some thought, I am going to stick to the 550 section cap, which means cutting out the one main path I had planned. I will instead use the left-over sections to fatten out the rest of the adventure at appropriate places, rather than squeezing in a stunted, 80-section main path to compare with the other 300-odd section main path. Work permitting, I plan to finish the section map by Friday and start writing the actual sections on Saturday.
*gets a strange feeling of deja vu after writing that...*
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Post by askhati on May 4, 2010 6:39:57 GMT
Progress update: - section count is up to 459/550 - have written out the "The story thus far...", "The Game Rules", "Drakkar Focuses", "Equipment", "Rules for Combat" and "Levels of Drakkar Training" primer sections, so I can just slap on the writing after all of that. Still need to redo the CRT to say "ZK = Zager Krahl" instead of the current "LW = Lone Wolf" legend. - have decided to use the abandoned leg of the adventure as the second mission - "The Haunting of Lajakona"... It revolves around following up on rumours of a Cener cult doing excavations in the Lajakona area to uncover some of the ruins of their lost empire from the Great Plague days. Shinzar is less than pleased by the reports coming out of the area, and sends a detachment of scouts - ZK included, given how he had passed through the area some six months before - to investigate the matter. And since the Ceners do so love their undead, anyone can guess what this adventure will contain...
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Post by askhati on May 4, 2010 14:41:15 GMT
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Post by Zero on May 4, 2010 18:13:40 GMT
Looks pretty good so far. The only nitpicks I have are: * It's Gold Crown, not Grown. * Is there going to be the opportunity to gain Weapon Skill in the crossbow or similar ranged weapons, like in the Magnakai series? Or perhaps a separate focus for ranged weapon skill?
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Post by pi4t on May 4, 2010 18:38:35 GMT
The ranks section is a little confused...try doing what JD did and giving a name for every number of disciplines/focuses
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Post by askhati on May 4, 2010 20:03:34 GMT
SECTION COUNT = 550/550! I CAN START WRITING TOMORROW!
Thanks for the nit-pick, is appreciated. Ditto for your comment Pi4t, had something like that in mind before but never got round to using it.
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Post by askhati on May 5, 2010 6:54:01 GMT
New ranks:
1: Orgar-kuz (conscript) 2: Hug-shad (trainee) 3: Shad (soldier) 4: Rekenar (scout) 5: Nartag-konkor (flank hunter) 6: Adez-hak (linesman) 7: Tadat-guk (footman) 8: Shezag-jetnaka (blade veteran) 9: Zourg-shad (assault trooper) 10: Zourg-oknar (assault leader)
On crossbows: you can use them without needing a special skill, but having the Combat Mechanics skill will greatly improve your efficiency with handling and firing them. However, some specialist crossbows - like the Akona - will be unusable unless you have Combat Mechanics.
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Post by Zero on May 5, 2010 13:19:23 GMT
On crossbows: you can use them without needing a special skill, but having the Combat Mechanics skill will greatly improve your efficiency with handling and firing them. However, some specialist crossbows - like the Akona - will be unusable unless you have Combat Mechanics. WTF Zero, lrn2read. It was in there the whole time. Sorry about that.
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Post by pi4t on May 5, 2010 16:26:18 GMT
Hooray! Will you right them in order of 1,2,3 etc, or as the paths go? If it's the latter, can you post them in your 'book' as you right them, or would you rather not (or can't)?
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Post by askhati on May 5, 2010 16:42:57 GMT
I'm writing as the paths go, which means that by the time I reach section 103 (the first major choke point after the beginning), I'll be able to update the PDF so you guys can play-test it so long.
As for the PDF: G-docs seems to disable the links I placed inside, so rather download the document and then open it separately if you want the links (starting at the index) to work.
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Post by askhati on May 6, 2010 10:46:06 GMT
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Post by pi4t on May 6, 2010 15:54:59 GMT
The sentence 'Zager Krahl is also fighting with a Buckler (+1 COMBAT SKILL) and a Sword that he has the Drakkar Focus of Weapon Training with (+2 COMBAT SKILL).' seems to be in a different font size to the surrounding text. The paragraph 'Occasionally, when fighting a really tough opponent, it may happen that your armour starts to break down from the rigours of the combat. Chainmail starts falling apart, shields splinter and break, and helmets become dented and useless. All of this may happen after a long fight, and can severe hamper your efficiency in later fights.' 'Extremely' might be better than 'really', as you seem to be going for a slightly formal style (which works better for gamebooks, IMO). Also, I think you mean 'severe ly' Put the meanings of the levels in brackets. Otherwise it's just meaningless words
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