|
Post by jdubs1211 on Jan 20, 2012 21:33:33 GMT
I would finish your run now before the update. I am stockpiling Alethers for my attempt at a no death/restart run on Hardcore.
I doubt Dave would make you redo things or take away Hall of Fame status retroactively
Dave.. Thanks for listening to my suggestion about the dagger from the alternate route in Book 9. It is cool to be able to contribute to Seventh Sense
|
|
|
Post by ulmont on Jan 21, 2012 0:41:16 GMT
In Book 7 (Castle Death), page 56 - I had Curing, but was unable to identify the herbs and turn to page 129.
|
|
|
Post by Dave on Jan 21, 2012 3:37:09 GMT
ulmont, You just have to pick up the Herbs first. You should also pick up any other items you are interested in before clicking that option. I *think* it mentions that in the tooltip for "129". If not, I'll add it in.
|
|
|
Post by Dave on Jan 21, 2012 5:56:44 GMT
- fixed alternate Mongoose Stats battles to always be hardest values on Hardcore! (They were supposed to be like this anyway, but now they really are!) Oh dear... they were hard enough with the nerfed stats. I still haven't finished my run, am I going to have to start over from book 9? What are these? I'm curious. There were only a couple of battles early on the magnakai series that were affected. No worries - if someone made with "nerfed" stats, that doesn't invalidate the run. But all future runs won't have the option! You're fine to do the update and then finish - it'd still be valid. (I'll get that update up this weekend. I didn't need to do anything to fix the image loading - it was a bug in SDL_image which Sam fixed quickly. so, all is good, and I'm packaging things up right now!) (The book 11 fresh start help help involves more psychic damage protections. The book 12 help involves a fix to allow Adgana recognition as well as increased CS/EP bonuses for certain items...)
|
|
|
Post by Dave on Jan 21, 2012 20:46:38 GMT
Oh, the irony... I got everything packaged up and tested and working great, and went to upload it, and apparently I have to wait for a new password, since the host had some security breach, and all current passwords are now invalid... so, once I hear back, it'll go up!
Edit: Well, that didn't take too long! Thanks, Jonathan! Uploading now...
|
|
|
Post by Dave on Jan 22, 2012 2:24:15 GMT
Okay, bugfix 1.12.4 is officially up! Please ensure that you've got this version installed before posting bbug reports. Since I had to update the code libraries, there may be some odd bugs manifest that are out of the blue, so let me know if something seems suspect... I did some testing on a fresh Vista virtual machine, and things were working okay there, so I don't anticipate any issues, but let me know if you see anything! Thanks, and enjoy!
|
|
|
Post by jdubs1211 on Jan 22, 2012 5:50:45 GMT
I see what you did in the discard special item screen(when discarding an item to pick up a new one during book sections) .. giving the number of arrows in a quiver.. number of fireseeds etc.
The items that modify combat skill and endurance include code
"CS003FAAF0" for example .. it seems this could be changed to something a little easier to decipher and less like code
I am enjoying the tweaks you made to the system and thanks again for all the hard work and giving me the ability to finally finish Book 12
|
|
|
Post by Dave on Jan 22, 2012 6:33:22 GMT
jdubs, That doesn't sound like anything I did intentionally... Would you mind posting a screenshot? I'd never show something like CS003FAAF0... at least, not on purpose! Also, are you on windows or linux (or other)? Downloaded the windows update package, or compiled your own? Just looking for details...
Edit: Never mind - I see it... How did that happen?! seems like +CS displays fine, but the +EP is wonky.
Edit2: Okay, super easy fix - added three important letters to the code! Man, that's annoying. Good thing I don't do this for a living! I'm going to post the updated files, but not increase the version number. Anyone who notices the above issue re-download the update and it should be fixed.
Edit: Okay, give it about 30 minutes from the time of this post to upload. You can check the "About" page, which runs the credits, to check if you've got the fixed version. a "Released on" date of Jan 21 is the new one. (Jan 20 is the old one. Purely cosmetic bug, but looks count!)
|
|
|
Post by Dave on Jan 22, 2012 7:39:02 GMT
All right - latest 1.12.4 is up. Fixes the little cosmetic issue mentioned above. All download links should be working.
|
|
|
Post by Dave on Jan 23, 2012 7:27:09 GMT
Okay, so I nerfed the Weaponskill/Weaponmastery thing where you have a weapon in Weaponskill then take Weaponmastery, but not the weapon that you are weaponskilled in... This pretty much messes up most combat skill calculations, so I'm including a fix for that along with the following: -Fixed a bug where "earmarked" item (stolen by pickpocket in book 9) did not save correctly, making it impossible to recover under certain circumstances (e.g. saving after losing the item, loading game before recovering it.) -Added: Ability to directly withdraw items from the list on the Action Chart storage page, when appropriate, as well as reclaim items directly from the lost items page (of course, only when appropriate). When testing this feature, I uncovered the "earmark" bug mentioned above...
So, 1.12.5 will be coming to you soon!
|
|
|
Post by Dave on Jan 23, 2012 8:18:26 GMT
1.12.5 bugfix release is posted. Get it while its hot!
|
|
|
Post by chronos on Jan 23, 2012 11:36:02 GMT
Castle Death (book 7) - by the book rules - Section 257
The text says "Unless you have the Magnakai Discipline of Huntmastery, reduce your COMBAT SKILL by 2 points for the duration of the fight" but you lose only 1 CS point for "not huntmastery"
Jungle of Horrors (book 8) by the book rules:
It seems the 12 special items limit doesn't work. But I'm not sure.
|
|
|
Post by Dave on Jan 24, 2012 2:26:42 GMT
Good catch on B7- sec 257, chronos. This has been fixed for next release.
As to book 8, if you will look at the list of special items, you will see an asterisk (*) beside each item that does *not* count toward the limit of twelve. E.g. the Crystal Star Pendant doesn't count toward that limit. The asterisk only shows up if it matters (for instance, playing in Prodigy mode, you'll never see an asterisk because you are never limited as to number of Special items. In Hardcore, you'll see the asterisk on any applicable item & on any book because you are always limited. In By-the-book, it only matters as you begin Book 8, because that's when the books begin to mention the 12 item limit. I've actually got a checker in there for people playing in By-the-Book mode that tells them if they have more than 12 Special items as they try to begin the adventure. It will stop them until they have 12 or fewer items (that count toward the total).
So, at any time after(and in) book 8, in By-the-book mode, you could have *more* than the prescribed 12 Special Items, provided the excess fall into the category of "doesn't count toward the limit." Does that make sense? Now, I'm always willing to fix a bug if it really appears, so count stuff up, and let me know if you really see a problem or not.
Thanks!
(Edit: just tested the by-the-book book 8 Special Item restriction check and it works perfectly. You won't be able to actually begin the book if you have more than 12 special items. You can pick up more than twelve in the equipment section, but after that, you'll have to drop some to actually start the book.)
|
|
|
Post by chronos on Jan 24, 2012 9:47:35 GMT
Edit: just tested the by-the-book book 8 Special Item restriction check and it works perfectly. You won't be able to actually begin the book if you have more than 12 special items. You can pick up more than twelve in the equipment section, but after that, you'll have to drop some to actually start the book. This explains why I could keep ten non asterisked special items plus two quivers and take a third quiver in the equipment section. Since I didn't try to begin the game without safekeep some special items, I didn't really test the restriction's working. On second thought, considering the change of rules from books of the same series, it makes sense to not make an item check before the start.
|
|
|
Post by Dave on Jan 24, 2012 19:56:40 GMT
Edit: just tested the by-the-book book 8 Special Item restriction check and it works perfectly. You won't be able to actually begin the book if you have more than 12 special items. You can pick up more than twelve in the equipment section, but after that, you'll have to drop some to actually start the book. This explains why I could keep ten non asterisked special items plus two quivers and take a third quiver in the equipment section. Since I didn't try to begin the game without safekeep some special items, I didn't really test the restriction's working. On second thought, considering the change of rules from books of the same series, it makes sense to not make an item check before the start. I did it this way to better accommodate the situation of a player coming in to book 8 with already more than 12 allowed items...
|
|