|
Post by reaperwolf on Jun 3, 2013 6:29:57 GMT
Hey folks,
Now that LW M is under new management, and more than likely a new edition is in the works, what would we as loyal fans like to see changed in the new edition?
For me there's a bit of a list based upon running the game for my nieces & nephews.
More options in combat for using miniatures. Not essential but allow me as the gamemaster to pick and choose how crunchy I want my games to run.
Weapon rules, as it stands right now daggers and claymores cause the same damage. Give me a reason to choose dagger or shortsword and I'll use it.
Armor reduces damage per hit or per encounter as opposed to granting END. The idea that a seriously wounded combatant could heal himself by donning armor sets my teeth on edge.
Clearer rules for engagement and more combat options for characters who fight offensively or defensively. Also, a clearer example of how combat is supposed to work. Mongoose ignored the forum posts from fans (myself included!) begging them for clarifications.
Revise the table so the worst result 0 is where it should be.
Enhanced gameplay with less roll X or suffer Y arbitrarily. Don't tell me to roll a d10 and I suffer a calamity if I roll a 8 or less. This means everybody has the same chance of being boned regardless of traits & abilities.
Maybe spread out the attributes so characters are more than just Combat Skill and END and WILL for spellcasters. Speaking of WILL, differentiate several ratings for things like dodging traps, resisting poisons and diseases, and resisting spells and persuasions.
Maybe characters could have several very general traits such as Combat Ability, Athletics, Knowledge, Perception, Influence, Resolve, etc. Maybe not a core rule but maybe an optional one.
Healing rates based upon day, conditions, etc. The text is very vague and something as simple as 1 END per day, 2 per day of complete rest x2 if in the care of a healer would work just fine instead players are assumed to either scarf down huge quantities of Laumspur or just tough it out till the end of the adventure.
Simplicity may work for a solo gamebook but it feels dated in a multiplayer game.
Anything else ya'll would like to see?
>>ReaperWolf
|
|
|
Post by Rusty Radiator on Jun 3, 2013 18:10:45 GMT
Um, sounds a bit like the old D20 rules... Be careful, as some players have ADHD and find anything harder than the rules of Snakes and Ladders quite challenging. It gets in the way of gameplay apparently..... ;D
|
|
|
Post by greg on Jun 4, 2013 17:08:10 GMT
I agree with Reaperwolf.
I definitely want to see something that is more of a role-playing game than the multi-player book. I was very disappointed with the rules in that.
But it needs less complexity than the D20 version.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 4, 2013 17:22:07 GMT
But it needs less complexity than the D20 version. For me it isn't the complexity of D20 (I don't find it particularly complex), its the fact that it's just, well, a bit crap and uninspiring. I'd take the basis of the Lone Wolf system and expand it with a greater array of attributes (CS, EP, WP being part of that expansion, for instance) more associated with a full blown RPG. The basic resolution mechanic is okay, but uninspiring, so that may be something that could be looked at. We still need to keep the Disciplines as such but can it also be supplemented by some kind of Talents subsystem to offer a bit more mechanical diversity for our Kai Lords. There are loads of elements that C7 will be looking at, will certainly be some interesting discussions over on their website when they make further announcements. I'm looking forward to seeing what they have planned.
|
|
|
Post by Rusty Radiator on Jun 4, 2013 20:25:20 GMT
Talents-yes. All those Improved Disciplines are crying out to be made into a sort of skill tree that stems from the basic disciplines then develops into obscure little variations where some kai could become truly unique. The implied meta-skills where the books ask you, for instance have you completed Circle of X and reached level Y could be accounted for, with several talents requiring other talents to have reached certain levels before you can learn them. Specialist Spirit-Walkers might be an interesting variation of the psi-kai character type, for instance, with high levels of spiritual skill and endurance.....?
|
|
|
Post by greg on Jun 4, 2013 21:42:24 GMT
For me it isn't the complexity of D20 (I don't find it particularly complex), its the fact that it's just, well, a bit crap and uninspiring. I quite liked the d20 game, even though I'm not a fan of d20. I seriously doubt there would have been a LW RPG if it hadn't been for the d20/D&D 3rd Ed boom. Anyway, to wish list: More character types than Kai Lord. Skills More stats than just CS/END. Different weapons and armour rules. Well thought through multiple combat rules.
|
|
|
Post by shadowraven on Jun 5, 2013 3:46:40 GMT
But it needs less complexity than the D20 version. For me it isn't the complexity of D20 (I don't find it particularly complex), its the fact that it's just, well, a bit crap and uninspiring. . Gee, thanks, Random!
|
|
|
Post by elizzar on Jun 5, 2013 10:32:54 GMT
I may be repeating info already on the forums (I'm a dabbler not a reader ) but isn't one reason the first Mongoose LW RPG fitted D20 well was that Joe Dever started LW as a campaign setting for his own D&D campaign? Hence why Kai / Magnakai disciplines fit in well with the D&D levels? I haven't read the second, more-gamebook derived RPG but understand it is basically using the gamebook rules with some simple D10 (or Random Number Table if you prefer ...) task resolution? One game I have played is 'Advanced Fighting Fantasy', which was a similar system in that it took (and expanded) the basic game book rules. It was fairly simple and had some issues, but I found it a good intro game I ran for those with limited RPG experience. Not all had played the FF books either so this wasn't a huge hindrance - more the few stats and larger number of available skills (disciplines, talents?) defining characters. The suggestions by randomcode and greg seem a similar evolutionary approach from LW gamebook to a multi-player RPG, rather than a whole-scale adaptation to a different system. I always loved the 'advanced' discipline descriptions in the game books. Appreciating the limited space and choices in the books, having options for each discipline for each Kai / Magnakai rank would be pretty cool, yes. Maybe like Jedi in various games, LW himself is a Kai 'Warrior', whereas with different choices he would have been a 'Healer' or 'Sage' etc (it is alluded to in the books that Kai go off and do different things, not all kick-bottom Giak slayers ...). I also consider different player types difficult, there are only a few 'elite' types out there, as described in the books. A generic mercenary would generally suck against all but the youngest of Kai for instance. The original RPG did ok with this, though I never considered the Bor gunner or the Buccaneer the same level really, and the Knight also a bit iffy. Most powerful mortals can access magic or psi-powers, whether through training, innately or via artefacts. For PC heroes, it will have to be generally the first two ways really in order to have any balance in a group - if balance is what you want, of course!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 5, 2013 16:48:47 GMT
Gee, thanks, Random! Not sure why I'm being thanked! I'm simply not a fan of generic systems and didn't like D20 at all. Also, 3rd edition D&D (which is effectively D20) is my least favourite of all editions. Can't stand the thing. Awful, awful system. For what it's worth the Lone Wolf edition based on D20 was okay but the foundations that house was built on were crap.
|
|
|
Post by greg on Jun 5, 2013 17:42:20 GMT
You are being thanked (sarcastically) cos Shadowraven wrote a whole lot of the LW D20 stuff.
|
|
|
Post by shadowraven on Jun 6, 2013 6:03:46 GMT
<giggles> That's it exactly. And it's all meant in fun since I know Random and he's a good guy. I freely admit d20's not exactly my favorite system ever. -A
|
|
|
Post by Aarontu on Jun 8, 2013 21:51:11 GMT
I really like the LWMPGB. My personal wishlist for additions would be:
-A good example/explanation of how combat with multiple fighters actually works
-Some ways to make your character more unique. Maybe talents/traits or something that you have a couple of that note a couple things you are extra good at. And maybe a "homeland" for each character he can get a small bonus to talking/knowledge checks.
-Better defined healing rates and willpower restoration rates
-Maybe willpower as a stat for every class, with some uses besides just magic. Could be used to boost any skill-based roll or something maybe.
-I don't like most of the extra classes in Heroes of Magnamund. The spellcasters are great, but most of the others are too combat-centric, with no disciplines that would be useful outside combat. I'd like more well-rounded classes, and more EPIC classes, to be more on par with a Kai or Magician.
|
|
|
Post by Rusty Radiator on Jun 8, 2013 22:56:30 GMT
If there were loads of 'epic' character classes on a par with the Kai in Magnamund, then why was it such a big deal to refound the Kai? Lone Wolf should have just joined the Vakeros and shut up about the Lorestones, the big Mary-Anne...!
|
|
|
Post by Aarontu on Jun 10, 2013 19:32:00 GMT
If there were loads of 'epic' character classes on a par with the Kai in Magnamund, then why was it such a big deal to refound the Kai? Lone Wolf should have just joined the Vakeros and shut up about the Lorestones, the big Mary-Anne...! I don't need loads, but being a Sommlending knight or Kloon Sage next to a Kai Lord or Mage of the Crystal Star is lame.
|
|