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Post by Dave on Feb 17, 2014 6:15:16 GMT
Bug fix 1.14.2 is up for download. Would someone repeat the experiment below? This time it *should* work!
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Would someone be willing to try an experiment for me? Play through books 1-5 on By-the-book, but when you get to book 2, quit the program. Then start it back up, play in for a bit, and then do a restart from section 1. Then play through to the end of book 5. ------------------------------- You should get a Hall of Fame notification...
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Post by UrQuan on Feb 17, 2014 10:58:06 GMT
I had missed two Special Item maps in my post in the 1.13 Bug Report thread, ( 233, 146) but I checked and they are working correctly. And of course technically they should count towards the Special Items limit like some other maps but I agree with your decision to have all maps not count towards the limit like the starting equipment ones, since Joe Dever was really winging it anyway with all this. Except, the second of those specifically states that it doesn't take up any room in your special items list, which leave the book 11 map as the *only* Special Item map that takes up space, which is both inconsistent and pointless. So, I'm going to stick with the current implementation and say that any Special Item maps take up no space, and any maps that do take up space are Backpack Items. That seems reasonable to me. Hmm, the Map of Tekaro in Kingdoms of Terror also, but I agree that this is a good implementation.
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Post by Honza on Feb 17, 2014 12:55:00 GMT
book 12 (but maybe all books):
I know that if you don't have a weapon equipped, but have a weapon in the inventory, you won't get CS penalty for fighting unarmed. (For me it is a little bit nonsensical, but I don't complain.)
- I possess only the Sommerswerd at the beginning of the book, and after obtaining the Korlinium Scabbard, it unequipped automatically.
When I was fighting, I didn't get -1 CS penalty, except for section section 247. There I tried to use Sommerswerd, and then have to unequip it manually, to be able to fight giaks. Then I did get -1 CS penalty.
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Post by UrQuan on Feb 17, 2014 15:49:05 GMT
I also think not getting an unarmed penalty without having a weapon wielded is counter-intuitive. I'm not sure that you are supposed to be able to drop Gold Crowns. Of course in some situations it's relevant to exchange Gold Crows for other currency, so definitely it would make sense at least then to be able to. But this mechanic is mostly apparent in New Order, where you are forced to pay for stuff in the beginning of the books when you would have had no way to spend or lose Gold Crowns yet, but later in the same book there are options for being out of Gold. There might be sections in 1-20 where this is relevant also. There are situations when gamey tactics are possible by dropping Gold Crowns. One trick that can be used is in book 5 when you are at the Ticket Booth in Ragadorn, and only have 20 or slightly more Gold Crowns, you can drop Gold Crows to enable the gambling route, and not face the dead end of the coach ride. Doesn't seem very "thematic", although I personally have no problem with this being allowed. However, then I realized the Equipment section doesn't explicitly say that you can drop Weapons or Special Items either. Funny enough there is even a Newsletter addressing this (!), 1987 New Year's Special, stating that you can, in fact, drop Weapons. Well, either way this is a very minor thing of course, and probably it's best to leave it as is, or use whatever implementation you feel like. I know from interviews that Joe Dever didn't really think too much about subtleties in the rules like this. The problem is that for a program you need very concrete rules. Maybe from Lone Wolf's point of view it doesn't make sense to drop Gold Crowns though (maybe if your Gold Pouch weighs you down!). On another note, I noticed that my Hardcore character has all Weaponmasteries enabled after advancement to Grandmaster. Not sure if this is intended or not, and I'm not sure if it happened only after a recent patch or not. I also didn't pick Grand Weaponmastery yet.
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Post by t0pel on Feb 17, 2014 16:07:38 GMT
I also think not getting an unarmed penalty without having a weapon wielded is counter-intuitive. I'm not sure that you are supposed to be able to drop Gold Crowns. Of course in some situations it's relevant to exchange Gold Crows for other currency, so definitely it would make sense at least then to be able to. But this mechanic is mostly apparent in New Order, where you are forced to pay for stuff in the beginning of the books when you would have had no way to spend or lose Gold Crowns yet, but later in the same book there are options for being out of Gold. There might be sections in 1-20 where this is relevant also. There are situations when gamey tactics are possible by dropping Gold Crowns. One trick that can be used is in book 5 when you are at the Ticket Booth in Ragadorn, and only have 20 or slightly more Gold Crowns, you can drop Gold Crows to enable the gambling route, and not face the dead end of the coach ride. Doesn't seem very "thematic", although I personally have no problem with this being allowed. I think there is a situation like this at the beginning of the book 6 (in the tavern where you first meet Roark), where the game tells you to deduct gold crowns and not actually giving you any other option. I left most of my gold coins in storage and I got left with 0 i think, but theoretically you could have zero before this section, not sure how the program will behave after that, I will test it :-) EDIT: Just tested it, and if you get to the tavern with 1-4 gold crowns and select the option to order some food, then you have to pay 2 gc for food and 3 gc for your room, which you dont have :-D Seventh sense just lets you click the buttons even if you dont have any more gold crowns, which is the best approach I guess. But it is wierd, even if you dont throw you money away, you can still only start the book with for example 11 gc, then pay the higher toll (10 gc) and then you are in the same situation..
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Post by Dave on Feb 17, 2014 17:15:19 GMT
Hmm, the Map of Tekaro in Kingdoms of Terror also, but I agree that this is a good implementation. Map of Tekaro is a identified specifically as a Backpack Item, so it takes up space, but not in the Special Items list. ---- If everyone thinks that even if LW has weapons on his person, but wants to fight unarmed by not equipping any of them, and that that should incur the -4/-2/-1/0/+3 penalty/bonus (depending on where you are in the series!), that would be easy to implement. Seems like that is the option people think makes the most sense, so, I'll probably make the change. (This "feature" has been in effect intentionally since the beginning, as I figured I'd get people writing in saying "I have a Dagger, but got an unarmed penalty - What's the deal?!". If I get lots of those, I can always make it a switchable option....) ---- As to Weaponmasteries, I did a goof-up: forgot to check that the player isn't restricted by the "Limited Disciplines" rule... So, if you played on Hardcore, with Weaponmastery as one of your 1st three picks, you'll get all 10 weapons mastered. I'll fix this, but you'll have to re-select your three weapons for the Magnakai series... ---- Honza: unequipping of Sommerswerd - I think that I mistakenly thought that you shouldn't be able to use the Sommerswerd at the beginning of book 12 when I had it automatically uneuip the Sommerswerd. Obviously, you can use it until you get within a certain range of Helgedad, so I will remove this "feature" as well! ---- Gold crown dropping - I think we've got to keep it as a feature, since there will be times when Lone Wolf may want to pick up Lune or Kika, but if his pouch is full, he won't be able to. By dropping Crowns, you can pick up the other currency. Yes, it does allow for some odd moments at the beginnings of Books where the writing assumes you have a minimum number of crowns, but I think I actually thought of that as I was putting those books in, by simply letting the player go on and not get stuck. (Kind of like the GM books where you are asked to choose a Magnakai Discipline that you might not have in Hardcore mode... At least you won't get stuck!) ---- And apparently I didn't fix the Hall of Fame issue, so I'm going to do a little more work on it, and if it doesn't work soon, I'm going to tear my hair out!
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Post by UrQuan on Feb 17, 2014 17:24:53 GMT
Hmm, the Map of Tekaro in Kingdoms of Terror also, but I agree that this is a good implementation. Map of Tekaro is a identified specifically as a Backpack Item, so it takes up space, but not in the Special Items list. Oops, I meant the Map of Varetta: 8, 16.
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Post by Dave on Feb 17, 2014 18:25:40 GMT
Oh, Map of Varetta - yes that does look like a Special Item map... I'm still going to make it a "no space taken up", just so there is some kind of consistency... (actually, it was a Backpack Item, oddly, but I've now changed it to a Special Item...)
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Post by Honza on Feb 17, 2014 19:45:30 GMT
Book 14, section 319, there is wrong picture of the lock. The correct one is this: ---- If everyone thinks that even if LW has weapons on his person, but wants to fight unarmed by not equipping any of them, and that that should incur the -4/-2/-1/0/+3 penalty/bonus (depending on where you are in the series!), that would be easy to implement. Seems like that is the option people think makes the most sense, so, I'll probably make the change. (This "feature" has been in effect intentionally since the beginning, as I figured I'd get people writing in saying "I have a Dagger, but got an unarmed penalty - What's the deal?!". If I get lots of those, I can always make it a switchable option....) ---- For me the penalties are definitely the most sensible option (to make it switchable is the best idea).
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Post by Honza on Feb 17, 2014 20:10:01 GMT
Book 14, section 245, bow shot: pick 5, and both options are grayed out. (There is +5 weapon mastery bonus and +3 Silver Bow of Duadon bonus).
Is it possible that you check only 0-4 or 5-9 and not 13 (as in this case)?
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Post by Dave on Feb 17, 2014 20:15:13 GMT
I'll check that today. I typically leave the last option on bow shots as "greater than X" (whatever the lower number is specified as.) Oh, wait, that is one that I didn't put as a bow shot before... So I'm sure it is only checking for 5-9, not 5+... I should check that other bow shot jbryntze mentioned.
Edit: I mean, the one *you* mentioned, since 245 is the one *he* mentioned... Ha!
Fixed.
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Post by Dave on Feb 18, 2014 6:46:52 GMT
OK, I really think I got the section 1 restore stuff FIXED! For really real this time. I've fixed the various issues reported so far, so I'm going to package up another bugfix release for book 14, and hopefully that will be all the major issues with this book (and the GM series growing pains), and I can move on to book 15... keep your fingers crossed!
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Big concert is over as of Saturday (went very well, mind you), and now I've got a couple of more free hours per week... might be able to get some good work done on the next book soon.
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Post by jdubs1211 on Feb 18, 2014 12:21:52 GMT
On my save files prior to the latest bug fix, it allows me to keep the Bronin Vest(since I had already did the item check before the new bug fix)
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Post by Dave on Feb 18, 2014 17:52:59 GMT
OK, I added a check to remove the Bronin vest automatically from inventory IF: 1) you are on book 13+, are not still in the opening sections, and have the "strict" import items option selected.
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Post by Dave on Feb 18, 2014 21:03:14 GMT
Alright, Bugfix 1.14.3 is out - This should be pretty good. The section 1 restore stuff works now without upsetting the HOF validation (finally). Please make sure your are using the latest version before reporting bugs, etc. Thanks all!
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