Post by jmisno1 on Feb 2, 2020 18:15:51 GMT
I'm working on Ideas for 3 mini-campaigns of my own creations and want advise. Can you help?
The 1st bit of advise I would like is for suggestions on how to handle the campaigns. 1 takes the plots of Lone Wolf Books 1 to 20 but uses The Fighting Fantasy Setting and Rules, A 2nd does The Same with Lone Wolf Books 21 and later and the 3rd takes the plots of A Campaign of Fighting Fantasy Campaign but uses The Lone Wolf Setting and Rules?
The 2nd bit of advise I would like is that in The Version of Legend of Zagor/Fighting Fantasy Gamebook 54, that uses The Lone Wolf Setting and Rules do you think that rather then The Golden Talismens reducing The Zagor Deamons Skill l should change them to reducing the Combat Ratio from its initial -6 against your character and for The Silver Daggers reduce his Stamina that starts out 14 higher then yours?
The 3rd bit of advise I want is that VS Wolves Bane is Book 19 and The Grandmasters Duplicate in Book 30 should I change it from A Combat Ratio of -4 against you to the foe having the same Skill as you, doing +1 Damage and giving him the effect of having A Luck of 6 that never goes down?
The 4th bit of advise is that in The versions of Lone Wolf Books 1 to 20 that uses The Fighting Fantasy Setting and Rules would it be a good idea if after Book 2 I do a Lone Wolf Version of Assassins of Allansia were Lone Wolf is impersonating King Ulnar to make the assassins go after me/Lone Wolf not him and do that just to get The Bag of Unlimited Contests that'll hold all I/Lone Wolf will ever need and more and do the same after Book 21 but this time the benefits are for The Grandmasters and not Lone Wolves, but this time it'll be after The Member of The Eldar Council whose funeral you have the option to attend right at the start of Book 22 and The Assassins want to kill him and send his Soul to Naar his Soul to Naar or if he dies first just send his Soul to Naar?