Post by jmisno1 on Aug 7, 2020 22:05:13 GMT
How about each of us list the best, in the opinion of the writer, New Order Grandmaster that he or she we ever had without cheating even once and also without bending the rules even once? and as The New Order Books don't say that you can store stuff at The Kai Monastery I ruled that I can't. Here's mine
Stats
Combat Skill
Initial
25+9 or 34
Current
With no modifiers
44
With all modifiers
72 or 75 VS certain foes and +1 E damage per hit, even if I’d normally do 0 damage on that/with that hit, but all that costs me 3 E at the start of a fight and 1 E in every round
Endurance
Initial
30+8 or 38
Current
With no modifiers
58
With all modifiers
68
Grand-Master Powers
The 5 I started with
Kai alchemy, Kai Surge, Grand Weaponmastery -started out only applying to Swords and it now applies to all weapons in the series, Herbmastery and Grand Huntmastery
The 10 I gained for beating, at the rate of 1 per book, for beating Books 21 to 30
Grand Deliverance, Grand Pathmanship, Grand Nexus, Kai Screen, Astrology, Magi Magic, Telegnosis, Elementalism, Assimilance and Animal Mastery
Belongings
Weapons
1 Chian Spear. It comes from Chia and it gives the user/me +1 Combat Skill
1 Chian Imperial Bow. It comes from Chia and when using it I add +1 to the number that I randomly generate to see if my character hits the target and what damage. Otherwise uses the standard rules
Backpack Items
That do count
1 Potion Of Laumspur. They all hold 1 dose and that dose restores 4 E when are drank
1 Flute. It can be used to make music and/or alongside some of my Grand Master Skills. Rules, effects and uses given when/if needed
1 Length Of Rope. No rules other then those given in the text
1 Lantern. Standard rules
1 large phial of blue liquid. It holds 1 dose of Finglas that restores 7 E when or if drank
1 dose of purified Ashexa. It was but no longer is a nearly always deadly poisonous mushroom, eating it restores 6 E and as it is purified I don't need to use a equal dose or 1 potion of Lamuspur, which would have restored 4 E+6 E or a total 10 E
1 dose of Ashexa concentrate. It was but no longer is a nearly always deadly poisonous mushroom, eating it restores 6 E and as it is concentrate I don't need to use a equal dose or 1 potion of Lamuspur, which would have restored 4 E+6 E or a total 10 E
1 dose of liquefied Sabito Root Pills. It allows the drinker to breathe underwater for a fairly long period of time
1 1-dose bottle of a healing drink made from Klorva Herbs. It restores the users E by 6
1 dose of Alether Herbs. This 1 dose gives The Drinker +2 CS for 1 fight, but only for 1 fight/battle and only if drank at the start of the fight/battle
1 Andui Flask. It instantly purifies tainted and/or dirty and/or contaminated and/or poisoned water and other liquids that is poured into it
1 pouch of Adgana Leaves. It holds 1 dose that gives the user +6 CS for 1 fight but after use the user has A 2-in-10 chance of becoming addicted and if that happens he/she/it permanently loses 4 E
1 Vial of Dreem. It holds 2 doses and this highly addictive painkilling tar-like extract of Ousol-Poppies restores 5 E for 1 day if swallowed or inhaled via A Dreem Pipe, but sadly theirs only 2 doses of their of limited effect and unless you take another dose you lose 6 E the next day, but that’s even worse cos the user would lose 12 E the day after that
Doesn’t count against your limit of Backpack Items
1 decent sized handful of Alether Berries that were found in the wild, whose leaves are A Darker Green then normal, their petal were A Paler Orange then normal and which had been badly damaged by rain storms. Due to them being damaged by a storm and only amounting to a handful worth I'm assuming that their a lot stronger then normal but due to being damaged and their only being a few of them they only give +2 CS foe 1 fight
Special Items
Stuff that does use up 1 of your allowance of Special Items but
The Kai weapon Valiance. It is unique. As well as which as it has suffered permanent yet minor damage its bonus has dropped from +5 or +8 VS certain foes to +4 or +7 VS certain foes and those certain foes are Wizards or Spellcasters, foes that attack with magic weapon, were created or summoned by magic or are magical by nature
1 pouch of Seota dust. It is a very powerful healing powder that is strong a healer as Ode. It can be used once and only once and, when/if used, it restores 10 E
The Talismen of Defiance. It gives the my character +2 CS in all of my conventional fights, but it only gives its bonus whilst worn round my neck
The Eye Of Lhaz. Whilst wearing it my character is able to control poisonous snakes with the same chance of success as Animal Mastery, even if I don't have that power
1 Dessian Type Platinum Amulet. It has several effects that only work if worn. 2 of them are is that no matter how hot or cold the area I’m in this this will protect from it and the other is that no matter how dangerous and/or deadly and/or toxic and/or poisonous the air and/or environment and/or atmosphere in the area I’m in I’m never effected
1 Chian Imperial Type Quiver. Holds double the number of Arrows A Regular/Sommerlund Quiver can/will/does, which means maximum of 12 arrows and it currently holds 12 arrows
1 Defence Stone. When fighting any and all Undead Enemies they all fight me at -3 Combat Skill, unless anywhere in Books 30 to 32 say otherwise. But very sadly in Book 30 it was of use far less times then it was in Book 30
1 pair of Leather Gauntlets made from Corvayl Hide. That gives the wearer/user/my character +1 Combat Skill, but only whilst/when worn. As well as which they’re rare and worth 18 Gold Coins
1 Zagganozod Helmet. Its is normally worn by Kroon who hold The Rank of Sergeant, or Zagganozod as they call it, who serve and fight for The Followers of Naar. It also gives the wearer/user/my character +1 Combat Skill, but only whilst/when worn
1 Drakkarim Class Moggador-kor-Kaggaz type Flaming Warhammer. It is A Super-Natural Flaming Warhammer that does not boost my CS, but I can boost it with my Psyhic Powers, which has the effect of it doing x3 normal damage at the cost of 5 of my E or 3 E if I’m wearing The Cynax type suit of Nyxator Chain, which I’m not, but sadly their only remains enough power in it for it to be used 5 more times
1 Heldajdok Rank Death Knight Generals Lance Light Magical Spear. It gives me/The User +3 Combat Skill when/if I use it in a fight and if I choose to release ghastly powers I can double the damage I’d normally do, but at a cost of 3 my E or 2 E if I’m wearing The Zaaryxa type suit of Nyxator Chain, which I’m not
Doesn’t use up Special Item Allowances
A Drodarin Bag Of Holding. It increases the maximum number of backpack items that I/my character can hold at any 1 time from a maximum of 10 backpack items to a maximum of 15 Backpack Items, or 15-1 or 14 Backpack Items when you include the item itself and that is because despite that fact that it is listed as A Special Item it is carried in my Backpack
1 suit of Imperial Guard Armour. Any and all foes, unless somewhere in Books 29 and later says otherwise that my characters fights, no matter how much it may favor me or my foe/foes, suffer a penalty of -2 combat skill and, likely due to the fact that it weights roughly 1-third what similiar, northern/Sommerlund armour weighs, it doesn't use up A Special Item Allowance
A pair of Xi-Die Dice. They are a unusual yet popular device originate from The Far South-Eastern Country Of Chai, they are A Chai Device that can be and usually are used, nearly always in Chai, to tell the future and, likely due to their lack of weight and the fact that they are carried in my pocket, they do not count against my Special Item Limit and I kept them just in case their needed in 1 or both of the last 2 Books
The Suit of Nyxator Armour made by Lone that is the 1 called Xenghora. It is not made from The Hide of A True Dragon rather it is from The Hide of Nyxator, whose hide Lone Wolf recovered from Kaag 2 years ago and like all 8 of The Suits of Kai Armour it is named after A Ancient Dragonic City or Race and as mine is The Suit Kai Armour called Xenghora it gives my character +4 CS and +10 E and also protects my character me against The Powers of Disease and Decay
1 Celestial Ring set with A Celestial Stone. It allows The Sages, Mages and Wizards of Varetta to communicate with me when/if needed, but although it was of great use in Book 30 it isn’t guaranteed to be of use in Books 31 and/or 32, but just in case I kept it
Gold Coins
Officially 26 Gold Coins but as I hope that I live long enough to see both of the last 2 Books released I decided to randomly generate between 21 and 29 more Gold Coins I'd get in Book 31, I randomly generated 27 more Gold Coins and as you can only carry up to 50 Gold Coins I now have 50 Gold Coins