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Post by Holmes on Aug 30, 2004 12:51:24 GMT
It certainly is not immediately obvious that you can leave backpack items in Safe Keeping, just from reading the rules in the books! But it became obvious to me, when I started reading references in books to backback items that didn't occur in that book - for example "if you have any Oede herb".... Yeah, it wasn't until recently I found that old newsletter. It's one of the newsletters on the ProjectAon board, btw...jic anyone's looking for it. I noticed several references in the later books to earlier Backpack Items but usually wasn't in a position to act on them even if I did start moving Backpack Items from book to book via 'Safekeeping.' For example, the Oede normally got used in Book 5 to acquire the Jewelled Mace from the vaxeler in the desert... Now that I found that newsletter, I reckon I'm gonna hold onto that Potion of Alether (+4 CS) from Book 3 for that derned Chaosmaster. Oh yes, me and Chaosboy are gonna go roundy round... ;D And from now on out, maybe my win/loss ratio will go up to 'reasonable' levels..
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Post by Relenoir on Aug 31, 2004 16:13:18 GMT
Is there any reason someone couldn't conceivably take multiple alether potions? I mean, if you take two laumspur +4 potions to heal 8 EP, why couldn't you wolf ( ) down two alether +2 potions and get a +4 CS bonus for the fight? Providing, of course, that you HAVE two potions. . .
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Post by Black Cat on Aug 31, 2004 18:59:14 GMT
I consider the alether as a drug, with the same effects of steroids. If Lone Wolf takes too much alether, he might die from an overdose... But you point out something interesting Relenoir: I don't remember any books where it was said that you couldn't use more than one alether for one fight. Everyone can make a different interpretation of that...
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Post by Holmes on Aug 31, 2004 20:22:58 GMT
Is there any reason someone couldn't conceivably take multiple alether potions? I mean, if you take two laumspur +4 potions to heal 8 EP, why couldn't you wolf ( ) down two alether +2 potions and get a +4 CS bonus for the fight? Providing, of course, that you HAVE two potions. . . I think the only 'in game' limitation is being able to find and hold multiple Alether potions... ;D
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Post by The Tagazin Poodle on Aug 31, 2004 21:21:38 GMT
Book 6, Section 123, states that you can only swallow one handful of alether berries (+2CS) per combat, though I have seen anything on alether potions specifically.
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Post by Black Cat on Aug 31, 2004 21:34:54 GMT
Oh well, if you can't take two handfuls of berries or two potions for one combat, then take one of each for the same result. ;D
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Post by WinterWolf on Sept 1, 2004 9:45:02 GMT
I consider the alether as a drug, with the same effects of steroids. If Lone Wolf takes too much alether, he might die from an overdose... I always saw Alether as PCP turning you into an unstoppable raging fury. It is interesting to note it adds as much to your CS as Weaponskill or Mindblast. So I think it's effect is pretty impressive. I started using a weapon in each hand and adding the weaponskill bonus twice to get past this combat. The best combat resolution I got was using the Sommerswerd and the bronin warhammer. I suspect It may be stretching the rules though. Not a big deal in the Kai series were you are only gaining the same benefits as a shield but from the Magnakai onwards It could get unbalancing.
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Post by Holmes on Sept 1, 2004 12:58:53 GMT
Not a big deal in the Kai series were you are only gaining the same benefits as a shield but from the Magnakai onwards It could get unbalancing. I'm finding that in the basic Kai series, I don't even bother picking up Weaponskill anymore until AFTER completing Book 5 (to take the 'loyalty bonus', if any into the Magnakai books). With an initial CS of 15 or higher, and the Sommerswerd, I find Lone Wolf pretty much dominates all the fights. The only one that seems a bit iffy - Haakon - well, you can just not retrieve the Sommerswerd when it gets blasted from your hand and whack 'im with his own Doomstone... ;D
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Post by North Star on Sept 1, 2004 13:00:54 GMT
Heh. After Loi-Kymar saved me from a grisly death in Kalte after I was carrying a Doomstone, I've since never used one. Then again, I always did like the Sommerswerd instant-kill of Darklords NS.
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Post by gloccusv on Sept 9, 2004 9:44:24 GMT
Talking of Alether berries (SPOILER for book 15, The Darke Crusade): at a certain point in book 15 you have to lose all your Meals, together with any potions of Laumspur or Alether, but it doesn't mention berries. Does this mean that if you still have some left, you can keep them? The implication seems to be that Lone Wolf has consumed all the food and drink he had on him (including any berries), but that isn't what it actually says. It doesn't tell you to discard other potions either (I can't remember whether you might have some of Rendalim's Elixir at this point).
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Post by Ghost Bear on Sept 9, 2004 15:02:35 GMT
I would disgard all healing potions and alether based substances at this point.
It just gets clunky.
The only thing I wouldn't consider getting rid of is Adgana, for obvious reasons.
-GB
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Post by Black Cat on Sept 9, 2004 15:06:26 GMT
gloccusvIt would be stupid of Lone Wolf to not eat his berries while he is imprisoned under the temple in book 15. If you were burried alive, would you say: "I will not eat my berries because they might be useful later... only IF I can get out of here alive!" If you were in the same situation, the only thing that you would think about is to get out alive. You wouldn't care about the far future, only the present would count. But you're right, the text doesn't mention anything about it. I guess that the staff will add an errata in that section to correct it.
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Post by Relenoir on Sept 10, 2004 12:06:02 GMT
I agree with Black Cat, there's no way someone would end up buried underground for that length of time and save ANY of his/her food for later; they would perhaps ration it a bit, but it would be gone within the first few days. Even though the text doesn't say to get rid of it, I'm sure he'd have used it to keep his strength up at some point!
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Post by Oiseau on Sept 13, 2004 6:50:48 GMT
To get back to the Chaos Master subject of the thread, I find it interesting to see that every "solution" for beating him involves some kind of cheating / creative interpretation of the rules. Multiple Alether potions ... Double Weaponskill bonus ... Those aren't in the books, people ! And that +4CS potion from Book 3 ? Come on, there must be at least 10 years between Books 3 and 11. Does any medieval potion have a shelf-life that long ? What I'm truly wondering is : Can the Chaos Master ever be beaten if you stick to the rules ? I'm personally convinced that fight is just a plain, bad mistake. The author didn't play through his own book. I mean, even Zakhan Kimah is "avoidable" with the Dagger if you somehow make Lone Wolf "guess" that from now on, he must no longer rely on the power of the Sommerswerd and should leave it in safekeeping. But the big Chaos dude will still wipe the floor with you. Is there a fair way through (fair = as the rules are written) that doesn't assume you picked CS=19, got every Special Item in the whole series, added every possible bonus you can have at that point, and were suddenly blessed with the luck of the gods? The Oiseau
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Post by Ghost Bear on Sept 13, 2004 7:29:47 GMT
And that +4CS potion from Book 3 ? Come on, there must be at least 10 years between Books 3 and 11. Does any medieval potion have a shelf-life that long ? Well, I'd imagine that the potion had been there for bloody ages already. The description of the room where it's found is pretty ancient and unused. As I pointed out in another thread, it's possible to get a CR of 0 in that fight without cheating. -GB
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