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Post by entropy3ko on Jul 25, 2011 23:37:37 GMT
First of all I commend and thank all who worked on Project Aon and put the books online. You have all my undying gratitude and admiration.
Now it can happen to make a mistake and I want to report a subtle mistake in BOOK 14 (The Captives of Kaag).
Section 11 says at the end:
"If you possess Kai-alchemy, and have reached the rank of Kai Grand Guardian, turn to 227."
At section 227 we read:
"You invoke the words of the Brotherhood spell 'Flameshaft' and instantly the first few inches of your Arrow are sheathed with magical blue fire."
Now therse are both wrong. (I do not know if the original book had the same error or not... I cannot check that, but it would not be strangethat Dever himself wrote it wrong, sometimes it happens)
Flameshaft is a Magi-Magic spell you get at rank of guardian, not a Kai-Alchemy/Brotherhood spell; this can be also checked at the beginning of book 14, in the Improved Disciplines section
So both sections 227 and 11 need to be corrected, since if a player has picked Magi-Magic (but not Kai-Alchemy) he is entitled to use the spell and people who possess only Kai-Alchemy, do not.
Sect. 11 shoud ask if you possess "Magi-Magic, and have reached the rank of Kai Grand Guardian"
Sect. 227 should read: "You invoke the words of the Old-Kingdom Magic spell 'Flameshaft' and instantly the first few inches of your Arrow are sheathed with magical blue fire"
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Post by Black Cat on Jul 26, 2011 0:50:17 GMT
Time period? Likely "November"/"December" time. Section 1: >1 day to travel to Vadera on Skyrider. Section 140: 2 weeks to travel to Azgad Is. Section 314: a couple of days(-ish) to travel to Ixia. Section 350: 2 days from Tozaz ice-field to Azgad Is. (Approximately 3 weeks from the Kai Monastery to Vadera->Ixia->Vadera again.) Not exactly: you forget to count the other 2 weeks from Azgad back to Vadera, so that's a total of 5 weeks. I don't agree that it is still MS 5077 when book 18 starts. From my point of view, books 16 and 17 are in the previous year, in MS 5076. Because of the two additionnal weeks for the trip from Azgad to Vadera, maybe it is when the year change to MS 5077 and that's when book 18 picks up? I'll quote two parts from the SSF of book 15: That's a direct reference to the adventure of book 14 and it mentions that winter is about to start or is already there since the first winter snow is there (could be late fall, early winter). Second quote: New year happens between book 14 and 15, and this quote specificaly mentions that it is still winter. The New Year happens somewhere during winter. So books 16 and 17 happens the same year with the second one happening in late fall/early winter. With the five weeks taking place between the beginning of book 17 and the beginning of book 18, which is also set in winter, the new year comes by probably during the trip back from Azgad to Vadera. So for me, books 16 and 17 are set in MS 5076 and book 18, in MS 5077. Too bad I don't have my French version with me so that I could check which version of the original book it is translated from.
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Post by outspaced on Jul 26, 2011 14:27:39 GMT
So both sections 227 and 11 need to be corrected, since if a player has picked Magi-Magic (but not Kai-Alchemy) he is entitled to use the spell and people who possess only Kai-Alchemy, do not. Sect. 11 shoud ask if you possess " Magi-Magic, and have reached the rank of Kai Grand Guardian" Sect. 227 should read: "You invoke the words of the Old-Kingdom Magic spell 'Flameshaft' and instantly the first few inches of your Arrow are sheathed with magical blue fire" Hi there I think this has been fixed in the pre-release version of the book. If you look here, I believe both of these changes have been made already. We are currently working through all the existing Errata Reports with a view to cutting the lists down to be more manageable. (And yes, this does include reports for books we haven't released yet, so nobody fear that we're ignoring those!  ) I don't know when we will re-release the earlier books, but I hope it will be sooner rather than later, as some of the books have had literally hundreds of fixes--both minor and major--since they were last officially released.
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Post by outspaced on Jul 26, 2011 16:49:39 GMT
New year happens between book 14 and 15, and this quote specificaly mentions that it is still winter. The New Year happens somewhere during winter. Of course. But when is the New Year in relation to the season? On Earth (using Britain as an example, since I live here and so does Joe), Winter begins in December (or, the last week of November, so I am led to believe). The Winter Solstice (December 21st; shortest day) occurs 3 (or 4) weeks into Winter. There are subsequently 10 (or 9) weeks before the end of Winter. But only 1.5 weeks from the Solstice to the New Year. What we don't know is whether Magnamund (specifically Sommerlund) follows these same conventions. It seems odd that Joe has never elaborated on the seasons and months of the Magnamundian calendar, though it does add a certain mystique of otherworldliness to it, not being able to name the months of the year and the days of the week. Even if it takes 5 weeks (which is a fair comment; maths was never my strong point  ) from the first snows of winter (in Sommerlund), while it may take you close to the New Year, that still does not necessarily take to into the New Year. If the New Year is at the heart of winter (i.e. midwinter), that would be 7 weeks after the first snows; if it mirrors the Gregorian calendar of Earth, 5 weeks after the last week of November still takes you to the 28th December--not quite in the New Year. All the above (including what I have written) is conjecture; the point I'm making is that we can't definitely say that Joe is wrong here since we don't have all the details. Since he wrote Books 16 and 17 before he wrote Book 18, they are the precedent; and since they both agree on the year, they must be correct--they take place in MS 5077, not MS 5076. Book 18 is a thornier issue, but the start of The Story So Far is almost certainly in a different year to the end of Section 1, since it occurs at least a couple of weeks later. So, although the adventure takes place in MS 5078, the text at the start of The Story So Far stating that right now it is MS 5077 is correct. If the Mongoose Publishing edition says Books 16 and 17 take place in MS 5076, we'll probably change our editions to follow suit...but The Legacy of Vashna is obviously delayed so we can't use those as a source either. It would be interesting, though their revisions were not necessarily sanctioned by Joe. :-\
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Post by Black Cat on Jul 26, 2011 19:41:49 GMT
Book 18 is a thornier issue, but the start of The Story So Far is almost certainly in a different year to the end of Section 1, since it occurs at least a couple of weeks later. So, although the adventure takes place in MS 5078, the text at the start of The Story So Far stating that right now it is MS 5077 is correct. To add to the confusion, all the SSF of the NO series has this part in them: A clear explanation that book 18 takes place in MS 5077. However, you can argue that this refers to the beginning of the invasion (for you, that means book 18 starts in MS 5077 and end in MS 5078) while for, it's just a simplier way to say that the main part of the invasion was set in MS 5077 during the time LW travels back to the Monastery (the events described in book 18).
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Post by zut on Sept 20, 2011 18:53:48 GMT
Here are some minor issues: (book number/section number; links lead to the test versions of the books, since those are the most up-to-date versions, I assume): 7/11: Swap the order of disciplines, i.e. ask for Pathsmanship first, Divination second, since Pathsmanship provides more information. 9/TSSF: ...the chances of your completing your quest successfully... -> ...the chances of you completing you quest successfully... ? 9/134: Swap the order of disciplines, i.e. ask for Nexus first, Psi-surge second, since use of Nexus doesn't cost any END points (and the use of disciplines is 'mandatory' - i.e. there's no "if you wish to use the discipline" part in the text) 9/316: ‘Ha! that was easy!’ -> ‘Ha! That was easy!’ (capital T) + correct the footnote: -2CS only when a Tutelary AND possessing Weaponmastery discipline 9/305: he were -> he was ? 9/231: add similar footnote like in section 38 (if the bonuses are indeed not cumulative) 10/203: Should it be footnoted what the 0 is considered as (0 or 10)? It just seems to me that every other instance of picking 0 in such circumstances (END points' loss) is explained, either in the text itself, or in a footnote (and usually it's 10). 11/Equipment: There's a superfluous footnote (Nr. 2 and 4 are identical) 12/TSSF: Darklord attack -> Darklords' attack ? 12/284: cheating, at dawn -> cheating at dawn (superfluous comma) (alternatively, maybe there's a missing comma before "...who was caught cheating...") 12/320: turn to 138 -> turn to 138 . (missing period)
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Post by outspaced on Sept 21, 2011 18:16:11 GMT
Hi zut Thanks for these--extremely good timing as well.  Most of the comments are from Jon Blake [jb], the project coordinator, with a few thrown in from me [so]. 7/11: Swap the order of disciplines, i.e. ask for Pathsmanship first, Divination second, since Pathsmanship provides more information. [jb: Agreed.] [jb: Well actually... "your completing your -> you completing your".] [jb: Agreed.] [jb: Agreed, though we could also make it "Ha, that was easy!" but that's less forceful.] [jb: OK as-is (subjunctive mood).] [jb: Looking back at that footnote, we come off as more authoritative than we should, I think. We should tone it back. Agreed that 231 could also use a similar footnote.] [so: Deleted Footnote and added "(If you possess both of these Magnakai Disciplines, you may only add 3 to the number picked.)" from Mongoose edition to 38. Added this text also to 231.] [jb: Can we verify this impression? Otherwise, I'm not sure we have much to say. It could use some guidance about if the Curing deduction from the random number would bring it below zero.] [so: Footnote: "On occasions such as this, it is usually the case that 0 = 10 (cf. Section 147 of The Darke Crusade). It also seems reasonable to assume that you will take a minumum of 1 point of damage even if the -3 bonus for possessing Curing takes your score to 0 or below (i.e. if you pick 1, 2, or 3 from the Random Number Table."] [jb: There are identical footnotes because the text itself is redundant. It mentions twice that you can only carry 12 special items. I suppose we could remove footnote 4, however. We can't currently point two footnote markers to the same footnote because our current XSL isn't smart enough to know how to number the footnotes correctly if we do that.] [so: Let's keep the copied footnote unless/until we make the xsl more intelligent (i.e. so that multiple footrefs can point to the same footnote...] [jb: OK as-is.] [jb: Agreed.] [jb: Agreed, of course.  ] After spending the last few months resolving all[/i][/size] of the reported issues against the already-published books, we are currently working on revising the books we have already published and we're getting very close to re-releasing them--the next five or six weeks will be very interesting, I think.  If you spot any other issues, please report them. Until next Tuesday, we are doing QA on Books 1-7, so anyone who is interested should check out the pre-release editions available on the site, or look through the docdiff files than Jon has created to help highlight what has been changed since the last release.
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Post by John Bryntze on Sept 26, 2011 14:53:26 GMT
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Post by outspaced on Sept 26, 2011 21:08:28 GMT
That's a mistake--it should point to Section 36, not 38. This has been fixed in xml and will be fixed the next time we re-release The masters of Darkness.
Cheers!
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Post by Snowshadow on Oct 20, 2011 12:20:51 GMT
Not sure where to post this so if it is in the wrong place apologies. I have read Lone Wolf since mid-eighties although not posted much here. Was looking at your 'Errata' for the Bag of Holding and other Grand Master Special Items carried as Backpack Items. Here's my take:
(Recap) Special Items carried as Weapons (e.g. Dagger of Vashna, Jewelled Mace & Sommerswerd) all count as Weapons (with regard to Weaponmastery bonuses, confiscated just like Weapons, etc.) but they occupy Special Item Slots not Weapon Slots - no-one argues this and the books make this quite clear.
However, Special Items carried in your Backpack cause all sorts of problems - are they Special Items, Backpack Items, Both (i.e. occupy 1 Space of each)? I suggest that Special Items carried in your Backpack only count as Special Items - they do not take up Backpack Slots but it is important to note they are in your backpack in case that is ever lost (e.g. Escaping kazan Oud Book 7, escaping Mogaruith Book13): If your backpack is lost the Special Items carried inside are also lost (and also recovered if your backpack is recovered).
Would be interested to hear your thoughts - do not agree that the Drodarin Bag of Holding allows 14 Backpack Items as you suggest: Drodarin Bag of Holding allows 15 Backpack Items but counts as 1 Special Item, it is carried inside your Backpack so if your Backpack is ever lost the Bag of Holding is too.
Love what you guys are doing!
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Post by outspaced on Oct 21, 2011 10:09:45 GMT
Hello snowshadow You're talking about the Outstanding Errata List for Book 26 (Section 330), right? Those issues at the top have not yet been resolved or even looked at in any depth, so discussion is still open. Actually, discussion is still open on things we've fixed as well, but we've often already considered arguments put forth to the contrary.  I've added a link to your post from the Errata page for consideration when we do get round to working on it. Cheers! 
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Post by Snowshadow on Oct 21, 2011 14:54:18 GMT
Just finished the last two online books; 16 Vashna, and 17 Ixia. Noticed a couple of references, when using the Sommerswerd, where "If you possess it, restore your Endurance by 5". This errata corrects the original, and vague "Add 5 to your Endurance." In each entry, there's a lengthy footnote. (Will add more as I review. ^^) 16tlov | 36 16tlov | 103 16tlov | 118 16tlov | 142 16tlov | 229 Suggestion: Maybe this is a misprint/oversight, and it is supposed to mean that you add +5 CS (and has nothing to do with EP) due to the nature of your enemies vs. the Sommerswerd? In each case, I noted that the enemies were undead, or supernatural; all the entries in TLoV were vs. Vortexi. I would say the Vortexi aren't Undead, rather the restoring Endurance Points is the Sommerswerd's Absorb Magic ability, transferring some of the magical electrical energy to Lone Wolf as Healing. Seem to remember a similar incident at the end of Bk 13 "199" - a Cener Priest casts an electrical spell at you and not only do you absorb it but Heal +3EP and send it rebounding back to him. So yes, I'd say the Sommerswerd allows you to Heal +5EP through Absorb Magic vs Vortexi
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Post by Snowshadow on Oct 21, 2011 15:31:46 GMT
Hello snowshadow You're talking about the Outstanding Errata List for Book 26 (Section 330), right? Those issues at the top have not yet been resolved or even looked at in any depth, so discussion is still open. Actually, discussion is still open on things we've fixed as well, but we've often already considered arguments put forth to the contrary.  I've added a link to your post from the Errata page for consideration when we do get round to working on it. Cheers!  Thankyou. 3 Special Items in Mydnights Hero "288" the Golden Hunting Horn, Jewelled Tankard and Sadanzo's Seal are confusingly both Special and Backpack Items. Your just carry as Backpack Items works fine here, personally I adopt the same 'occupy Special Item Slots but carried in Backpack (0 Spaces) but lost if Backpack lost'. My own take on Special Items (originally I think described as Quest Items by Joe indicating items that a player HAD to carry)... I think Special Items refer to all things that either provide protection or affect a character's aura. Valuable Special Items draw attention but some may dissuade it (Black Sash, Korlnium Scabbard). Armour & Shields and other protections (e.g. Jadin Amulet) are self explanatory, have to be worn to work. Magic Weapons are automatically Special Items because of their aura, hence the need for a Korlinium Scabbard - magic sensitive types will 'notice' else. Extremely valuable items are also thought of as Special, not necessarily because of the value but as a warning to the player not to get overburdoned with treasure; affecting the characters aura not in a magical sense but a Machievelian one. Kutyen Emeralds, Siyen Crowns, Diamonds, Duadon Chalices, etc. all take up valuable Special Item spaces that could instead be used for Armour, Shields, Talismans of Defiance +2CS, etc. Players will be reluctant to carry too much of these less useful (in the adventurers sense) items. The Shoni Pilgrims in Bk 18 took a vow of poverty so all Good characters should likewise be wary of carrying too many valuable items. .......... With regard to the awful instant death Random Number sections, you know if you pick 0 or a certain other number through no fault of your own you die regardless of EP, etc. (the Green Sceptre's Mast, Helghast in the forests of Durenor (both BK 2), Ruel Bridge-jump (Bk13), escaping Kaag on a Zlanbeast (Bk 14), the evil font (BK16) to name a few. I suggested, on the Mongoose Publishing website, that the Crystal Star Pendant - a symbol of Good Fortune and Protection for the road ahead - should provide one re-roll/pick per adventure. August Hahn agreed.
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Post by outspaced on Oct 23, 2011 15:06:52 GMT
Of course, there is the statement in The Game Rules that states: "Special Items are not carried in the Backpack." That's why we're removing both inconsistency and confusion by not having Special Items be kept in the Backpack. From a game-flow point of view, this doesn't 'break' anything, but rather it keeps things more streamlined and requires less paperwork and additional notes on the Action Chart. Of course, some people like complicated sets of rules that requires copious amounts of book-keeping.  As for the Crystal Star Pendant, it's a nice idea, and could maybe be incorporated into Seventh Sense; but there's no indication that it was ever Joe Dever's intention for this, so it'll have to be a "house rule" rather than incorporated into the Project Aon editions. :-\
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Post by pi4t on Jan 17, 2012 18:02:00 GMT
Looking through FOTW again, I noticed this footnote on section 302: But the only ways to get here from section 80 involve telling the guard you don't have the Seal, thus leading to Setion 189 and this text: Looks like the footnote was unnecessary.
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