|
Post by meltingwing on Jul 22, 2004 17:09:15 GMT
Hello there! I'm new here, so I don't know if this has been answered, but...
My question revolves around the Sommerswerd. When you first obtain the Sommerswerd in Fire on the Water in the regular Kai aventures, you're given a +10 CS if you have a Weaponskill in swords. When I progressed into the Magnakai adventures, I sort of assumed that if I chose the Weaponmastery discipline, that I wouldn't get an additional +3 CS to the +10 CS modifier from the Sommerswerd, which would make my modifier a whopping +13 CS solely from the Sommerswerd due to my disciplines. That seemed somewhat overly powerful, so to make the game more fair, I did not choose Weaponmastery due to that fact, as it would be pretty useless to me at that point. However, after I just finished off Zakhan Kimah (who has a CS of 44), I feel as if maybe that extra bonus from Weaponmastery might actually be useful AND practical.
So, my question is, how do you play Lone Wolf with this bonus? What's your interpretation of the rules here?
P.S. Sorry for that horrible cluster of words above. I don't think I could of worded it any worse.
|
|
|
Post by ramthelinefeed on Jul 22, 2004 17:15:53 GMT
Nah, as explained aeons ago by Joe Dever in a Lone Wolf Club Newsletter, Weaponmastery merely "upgrades" your +2CS Weaponskill bonus to a +3CS one....
|
|
|
Post by meltingwing on Jul 22, 2004 17:55:31 GMT
Awesome! Thank you!
|
|
|
Post by Black Cat on Jul 23, 2004 2:58:06 GMT
Still, the +11CS bonus given to you by the Sommerswerd and the Weaponsmastery is not very helpful against a certain Chaos Master...
|
|
doomwolf is unable to log in
Guest
|
Post by doomwolf is unable to log in on Jul 23, 2004 8:57:05 GMT
So you take Weaponmastery in Broadsword. The Project Aon footnotes regarding the Sommerswerd say that you can get a skill bonus when using the Sommerswerd you are skilled in ANY sword type (sword, shortsword, broadsword). The Ironheart Broadsword, surprisingly enough, is a broadsword and therefore would grant a bonus equal to that given by the Sommerswerd, (Weaponmastery +8)
|
|
|
Post by Ghost Bear on Jul 23, 2004 13:04:33 GMT
You can't get the Ironheart Broadsword if you have the Sommerswerd.
-Ss
|
|
|
Post by Doomwolf on Jul 23, 2004 14:40:50 GMT
That was my point - by choosing Broadsword as one of the weapons in which you are skilled, you get a bonus in the Chaos Master fight regardless of whether you have the Sommerswerd.
|
|
|
Post by Relenoir on Jul 24, 2004 1:54:42 GMT
Yes, but not having the Sommerswerd really comes back to haunt you later in the book. Catch 22.
|
|
|
Post by Sarra on Jul 24, 2004 3:09:50 GMT
Yes, but not having the Sommerswerd really comes back to haunt you later in the book. Catch 22. Point being that yes in some scenerios throughout the series it is to your advantage to not have the Sommerswerd. However, overall having the weapon (and more importantly completing all previous books) helps out alot more.
|
|
|
Post by doomwolf on Jul 24, 2004 8:54:13 GMT
However, overall having the weapon (and more importantly completing all previous books) helps out alot more. Not convinced by that. Fighting the Chaos Master (or a certain other oft-discussed ruffian who appears in a previous book) with the Sommerwerd always seems to end in tears within a few rounds for me, but the first time I tried the alternative approach I went through that battle and the remaining obstacles without serious difficulty. Admittedly the final combat of Book 11 was a bit of a close shave, but it's more fun that way, right? So I remain one of those people who thinks using the Sommerswerd can be a major handicap, as most of the late Magnaki books go along these lines: With Sommerswerd: Most battles are walkovers, bar a couple which are virtually impossible. Without Sommerswerd: Combat is slightly harder overall, but surmountable with good CS and Discipline selection, while the "virtually impossible" ones become merely "difficult" and are sometimes altogether avoidable. The exception to the above would be that fight with two Vordaks at the end of Book 8 which has a time limit imposed on players who do not have the Sommerswerd. Beating this time limit is probably one of the most difficult feats in the entire Lone Wolf series, and makes people like me wonder if these things were ever actually playtested. With the Sommerswerd however, the time limit is gone and the battle becomes a pushover. How's that for a "loyalty bonus?"
|
|
|
Post by ramthelinefeed on Jul 24, 2004 9:24:36 GMT
It's a well known dilemma - basically, once you complete Castle Death, for a player with average stats, you'd be well advised to leave the Sommerswerd in the safekeeping of Lord Rimoah until your final return to the Darklands to assassinate Gnaag in Book 12.... ...otherwise the Chaos Monster and Zakhan Kimah will most likely wipe you out.
Bear in mind though, that the original Kai Masters didn't waltz around carrying the Sommerswerd either - they left it locked away in Hammerdal. Go figure...
|
|
deiseach
Kai Lord
Champion of the Sommerswerd
Posts: 170
|
Post by deiseach on Jul 24, 2004 23:14:20 GMT
It's a well known dilemma - basically, once you complete Castle Death, for a player with average stats, you'd be well advised to leave the Sommerswerd in the safekeeping of Lord Rimoah until your final return to the Darklands to assassinate Gnaag in Book 12.... ...otherwise the Chaos Monster and Zakhan Kimah will most likely wipe you out. Bear in mind though, that the original Kai Masters didn't waltz around carrying the Sommerswerd either - they left it locked away in Hammerdal. Go figure... I can't understand the logic of leaving the Sommerswerd behind. It's like having a gun out of your pack because there is a vague possibility that you might encounter werewolf-style creatures and you've no silver bullets. However, giving the Sommerswerd to the Durenese makes perfect sense, from a political point of view. How can we show our commitment to this peace treaty? Give you our most precious, priceless, perfect artifact. Very enlightened.
|
|
|
Post by darktalon on Jul 24, 2004 23:44:37 GMT
I've only recently played through book 8 again, and found it useful especially for minor spoiler [[the Vordaks and Helghast in the monastery]], though not having played it without the Sommerswerd there might for all I know have been an easy way past them if I hadn't taken it.
|
|
|
Post by Ghost Bear on Jul 25, 2004 11:29:28 GMT
I'm very much a fan of 'sprit of the game'. I'm sure I'd be the most annoying RPG GM ever for that reason.
So even though sometimes, leaving the Sommerswerd in safe keeping makes my life a lot easier, I'll still never do it, because I really can't see Lone Wolf leaving the Sommerswerd behind.
-GB
|
|
|
Post by taylor on Jul 25, 2004 17:36:27 GMT
Personally, I have a hard time imagining Ulnar letting LW have the SS in the first place. Talk about all your eggs in one basket! It should be locked up in the securest vault in Holmgard, and brought out only in national emergencies (books, 12, 17, 20 IMO). Aside from this, some missions LW goes on would probably be better off without the SS. If he's trying to get into the fortress in book 7 for example, I would think he would be better off with a kit like the character in the computer game Thief (short bow and dagger), and not carrying around a massive golden sword that would alert any decent sorcerer to his presence immediately.
|
|