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Post by HuntingWolf on Mar 7, 2006 16:44:53 GMT
I sat here at the desk the other day and thought of making a gamebook, based on Joe Dever's Combat Rules and whatnot. I borrowed them (Thanks Joe), and rewrote them, to use a pair of dice. I decided to add age, sex, hair, eye, weight, height, and features to my game. I haven't written any of the plot out, but if you want you can help me out. Give me ideas for characters (there's going to be a male, female, and maybe a mutant or something). I need ideas on the landscape (preferably in a fantasy setting like Magnamund, but I'm not gonna use Magnamund, even though it's still great. I want the player to be able to create their own characters. I am trying to think of different Skills, and Spells to use. If you give me ideas, I will be sure and write your name in my 'thank you's section. Hope you can help.
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Post by HuntingWolf on Mar 8, 2006 16:04:42 GMT
No one's gonna respond? Oh well, no big deal. I guess I'll put some updates to my project here then.
I'm not gonna includes dates until I know whether the book(s) are going to do okay, or sell...
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Post by Al on Mar 8, 2006 16:46:52 GMT
Well, it is hard to respond to your request for help, as it is still quite vague, but one think I would consider is also species... what about Dwarfs, Elfs, etc, will they have a role in this? Will magic be the same for all or will thier be differences between races and types of magic. You want a setting, but what kind of setting, fantasy, yes, but do you see it is a dark setting, or what?
I am happy to help, but need a wee bit more guidance.
Al
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Post by HuntingWolf on Mar 8, 2006 17:44:46 GMT
I'm liking the different species idea... I think they will have a role in my gamebook. I'm not quite sure if the magic will be the same for all races. I think maybe the world will be both light and dark... The elves live in a nice, lush and green forest... the dwarves live in or near the mountains... humans live just about anywhere... the enemies - i haven't thought of them yet - will live like, underground... *shrug*
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Post by Zipp on Mar 9, 2006 18:57:02 GMT
What's the point of letting players choose what their character looks like? this is a book, not a video game. I can imagine whatever I want. There's no need for me to actually pick from a list of eye colors and what not. And if it affects gameplay, well, I have to tell you you're getting in over your head. the less meaningless options the better, as far as a gamebook is concerned. Because when those paths start branching out, the number of sections grows exponentially. I know, I've tried writing three extremely different gamebooks. I'm still working on the third, and it's going well, except that I haven't had time to look at it for two or three weeks.
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Post by HuntingWolf on Mar 9, 2006 20:37:06 GMT
Ok ok, sheesh. Rip my liver out, you Giak!
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Post by Zipp on Mar 9, 2006 21:59:20 GMT
Ha ha! No, no, it wasn't meant to rip your liver out. Maybe your asophagus, or lesser intestine. But not your liver.
Honestly though, I think it is something you should think about. Character creation is important in a gamebook, but what we want to create are things like health, combat skill, abilities, equipment... hair color isn't top of the list, unless it's one of those erotic gamebooks Outspaced was discussing.
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Post by HuntingWolf on Mar 10, 2006 1:50:31 GMT
HAHAHA.... Well, I was kinda thinking of making the book for 4 or more players, maybe... 2 or more... 1 or more... So.. that's why you'd need your mop to be colored and your eyeses...
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Post by Zipp on Mar 10, 2006 5:12:50 GMT
Hmmm... so how would it work?
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Post by outspaced on Mar 10, 2006 10:24:26 GMT
Oi! Don't start forming connections between me and erotic gamebooks! I was just as flabbergasted by their existence when Demian pointed them out to me.
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Post by gothmog on Mar 10, 2006 13:30:17 GMT
Does anyone remember that rubbish Lone Wolf erotic fanfiction that was floating around a few years ago, about a dark elf or something?
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Post by HuntingWolf on Mar 10, 2006 14:43:45 GMT
LoL Oh geez.
"Suddenly, Lone Wolf is captured by Darklord Gnaag, and forced to have demonsex with him! Turn to page 56."
Oh, and uh, Cloe, I dunno quite yet. Any ideas?
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Post by Zipp on Mar 10, 2006 18:22:55 GMT
LoL Oh geez. "Suddenly, Lone Wolf is captured by Darklord Gnaag, and forced to have demonsex with him! Turn to page 56." Oh, and uh, Cloe, I dunno quite yet. Any ideas? My advice is not to do it for this one. Especially if this is your first gamebook. Just try to write a good story with good choices and a basic system. Those are often times better than the ones with complicated rule sets. However, if you do want to make it so many people can play at once, one way would be to write several seperate adventures, each one taking control of a different character. Set it up so that there are spots they can meet, and if they do, they get a mini adventure that isn't aqccesible any other way. As you can see, even with that level of simplicity, though, there is a huge amount of sections that will need to be added. And that's leaving out options asking "What is their hair color?" Which is stil pointless because I could just tell my friend what my hair color is. I don't need the book to do it. I think a better way to do a group adventure would be to simply to set up a gamebook that was ostensibly a solo gamebook, but allowed for more characters to be made at the beginning, so that friends could play with you. Then, at junctions, everyone gets to confer on which way to go. Also, there are some options you only get if you have more than one person in your party, and some that you only get if you have a group, like three or four. Of course, this could throw off difficulty, since your group will gang up on creatures. You have a nuber of options to deal with this, and can use more than one, or all of them: A) Make rules that make it so more creatures are added in fights against groups B) Make rules that increase creature strength per member of the party C) Make some fights solo fights, where only one member can fight, and other fights group fights, that aren't accesible unless you have more than one player D) Make fights really hard in the solo mission, but allow many chances to evade combat. If you do this, you'll probably have to include some incentive to fight, like EXP or money or item collection, otherwise no one will ever fight. EDIT: Speaking of item collection, that was one thing I was happy with in my Silencer rules, which on the whole I deemed too complicated. If you're interested in those, let me know.
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Post by HuntingWolf on Mar 10, 2006 19:39:23 GMT
Those are great ideas Cloe. I'm gonna copy this to my computer so I can look at it when I need some tips.
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