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Post by haskellpaul on Nov 16, 2008 21:52:15 GMT
www.ksatria.com/Video_01.htmlThese videos are pretty awesome, especially the interview with Dever himself. I downloaded them and then uploaded them to youtube as well so that more people might be able to see them, although the quality isn't quite as good. I did however, replace some of the horrible music... *cough "crazy town" cough*. If anyone cares to check out those versions: www.youtube.com/user/paulthewhiteAlso, if anyone from Ksatria wants me to take them down from youtube I will gladly do so, I'm just trying to help promote the game sorry if this has already been posted somewhere...
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Post by jdb1984 on Nov 16, 2008 23:56:31 GMT
I don't know about turning it into an FPS. I always imagined a Lone Wolf game to be more of a Turn Based RPG, similar to Final Fantasy or Pokemon
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Post by haskellpaul on Nov 17, 2008 1:01:02 GMT
It's funny when I was kid reading the books- I had imagined the "perfect lone wolf video game". Strangely enough what I had imagined was a first person game but with strong rpg elements.
So thats my main concern with the game, is how much of the rpg element that they will include in it. Hopefully it will still feel like a lone wolf game, ya know?
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Post by huanchoo on Nov 17, 2008 2:09:19 GMT
first person perspective doesn't quite suit the game IMHO... if they want to do it as a first person perspective they had better release it on console... i always imagined the game to be like Diablo... or like one of those MMORPGs... where it is from a third person perspective...
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Post by alderaine on Nov 17, 2008 11:14:34 GMT
I would have thought the Oblivion engine style would be great for this. If you want the books to feel like books, there are a number of game players (DS, PC) available in the software thread. I think a modern Lone Wolf game should put you properly in the character though. One of the trickest things from my point of view would be preserving the storyline from the books without annoying the players - modern computer games avoid time-based quests, as it is well known that players prefer to take their time levelling up. This detracts from realism, but adds to enjoyment. Imagine if you could wonder around as much as you like before finding Banedon (sp?) and the crystal star pendant, or if you could grow up the Kai ranks before you got to the next "book". A modern game should probably take the story ideas from the books & blend them into a world campaign (I would probably do one game release per book set
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Post by Doomy on Nov 17, 2008 12:39:42 GMT
What's up with the setting? It doesn't look very foresty...
It has been said elsewhere that this game will be based on the first half of FFTD, which I'm having problems relating to these vids.
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Post by huanchoo on Nov 17, 2008 12:54:37 GMT
FFTD is honestly very short in my opinion so if it is based on the first half i wonder how long this game can be...
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Post by alderaine on Nov 17, 2008 13:55:53 GMT
FFTD as a book with quest content is very short, yes, but if you extrapolate everything that is going on in the world, the area covered is absolutely enormous - the passing encounters you have hint at masses of sidequests available to a game world. That being said, if I were writing a complete game engine, I would want it to cover as much of the initial map as possible - the map itself is not that huge - so I would certainly cover all of FFTD and potentially include material from other books to build the sidequests.
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Post by longhairyuppiescum on Nov 17, 2008 14:04:19 GMT
What's up with the setting? It doesn't look very foresty... It has been said elsewhere that this game will be based on the first half of FFTD, which I'm having problems relating to these vids. FFTD is honestly very short in my opinion so if it is based on the first half i wonder how long this game can be... Remember that the game is 'based on' the new Mongoose edition of FftD.. (or rather the other way around )
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Post by Doomy on Nov 17, 2008 17:46:01 GMT
The "first act" of Mongoose FFTD is entirely set in the Kai Monastery. That's even more restrictive. I liked Alderaine's idea of a trilogy of games, covering the events of the Kai, Magnakai and GM series. Those wouldn't necessarily lend themselves to an Elder Scrolls-esque "go wherever you want" experience though, as LW travels considerable distances between books. Perhaps if each setting was its own level instead...
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Post by darktelepath on Nov 17, 2008 19:09:18 GMT
First-person seems a little strange for the game. I'm sure the end product will be nice, but I dunno.
I could see it a lot more from a 3rd person over-the-shoulder viewpoint (i.e. Resident Evil 4, Mass Effect, The Witcher, Gears of War).
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Post by alderaine on Nov 18, 2008 10:10:14 GMT
I generally play games of the style such as Oblivion in 3rd person viewpoint anyway - there's usually a toggle for the view available in the game. I wonder whether they would go for the fixed character model, or if you will be able to play your own variations of Lone Wolf
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Post by ita1crx on Nov 18, 2008 13:21:21 GMT
I had always picture the game to be more like Quest for Glory when I was growing up.
I like the hybrid between RPG and FPS. It can be done well. I liked Gothic and Fable. The game play of Fable was simply incredible for me.
I hope they do the leveling up similar to the books. IE, after you complete a quest you level up rather than by killing tons of monsters.
Stupid work blocks the videos so I have to remember to watch at home.
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Post by Dave on Nov 30, 2008 0:33:27 GMT
What we really need is for the gaming industry to create 2nd-person perspective gaming... Then it would match the books! I have no idea if that's even possible, though...
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Post by Doomy on Nov 30, 2008 4:13:51 GMT
It's been done. Don't you remember text adventures?
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