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Post by Lazy KaiLord on Oct 19, 2004 8:57:32 GMT
There's an extended combat rules table somewhere on the net. I'm sure someone can point you to it. Maybe even a google search for "lone wolf" "extended combat rules" will turn something up.
And those are good points about "if you have reached this level" or "if you possess".
Hmmmm.
KL
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Post by Nathan P. Mahney on Oct 19, 2004 11:47:14 GMT
The extended Random Number Table is included as an option in Statskeeper, so it shouldn't be too difficult to find.
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Post by outspaced on Oct 19, 2004 12:05:02 GMT
The 'Extended Combat Results Table' originally appeared in Lone Wolf Club Newsletter #29, which you can access via the Project Aon site.
Hope it helps.
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simkn
Kai Lord
Posts: 111
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Post by simkn on Oct 19, 2004 18:09:46 GMT
Folks their are these things called "table top roleplaying games" like dungeons and dragons. Why not try one? Simikin, don't you ever visualize these thing? like lonewolf sliding out of harms way when the enemy deals 0 damage, or decpating some random giak when you get "k"? I've been a tabletop roleplaying GM for more than half of my life. I certainly have no lack of imagination for visualizing what happens in a LW combat. Heck, I've taken RPG combat results that are nothing more than numbers and turned them into some of the most memorable descriptive battles my players have ever experienced... things that were so vivid for us that we can speak of them as if they were real experiences that we'd all had together (yeah we're nerds), all derived from a few lousy numbers. And you better believe I've visualized the decapitation of some pitiful enemies that dared stand up to the Grandmaster and got a "K" for their stupidity. So, nope, no lack of experience or creativity on this end. However, tabletop RPG's require one very key factor that LW doesn't... more than one person! I've always loved LW for it's "one-player RPG" aspect. On those days I want to roleplay and no one is around to play with me, or when I've moved to a new city (like right now, for the third time in the past 3 years) and haven't found any fellow roleplayers yet, I can still get my fix by diving into the world of Magnamund all on my own. I might also add that LW isn't just a game for me... sometimes I read the books straight through, skipping all battles and answering every "Do you have..." with a yes, just for the shear enjoyment of the writing (Joe Dever's descriptive prose is just awesome) and the storyline. Anyway, back to the point... and I've said this before... I think the rules as they are are compact for a reason and despite their simplicity they really work great. Still, that doesn't mean it's not fun to add a little more depth to an already great game. Were you not excited, for example, when he added the use of the bow, or the concept of advanced disciplines? These were complications to the original rules, but they're fun! This is definitely a nice idea. Especially if you're going hardcore and starting over with book 1 if you die... one poor die roll and boom, the end. That hardly seems fair after hours and hours of invested playing. Speaking of which, someone mentioned that they enjoyed books 1-5 more *because* of the possiblity of instant death around every corner. I can also see this angle too, so this coin has two sides. Perhaps if you are that kind of player, then you simply set your karma score lower at the beginning. Another good point. Actually, I always liked the RPG system where you get a starting pool of points to divide amongst your stats. This way, you have control over the shaping of your character and his strengths and weaknesses. Dever adopted this type of character development in the Freeway Warrior series and I really liked it there.
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Post by Grayzie on Oct 20, 2004 9:57:28 GMT
Yes, I'm aware an extended CRT exists (I did mention it in my previous post!) and I even have a copy on hand. Since I got it from a LW fan site years ago I've always questioned whether it was an "authorized" table and was reluctant to use it. Because it appeared in the LW Club newsletter I can only assume it is (thanks outspaced).
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Post by Sol on Nov 22, 2004 16:37:10 GMT
The extended results table IS cool. If you wanted to be really complete, however, you would run it all the way down the negatives as well until Lone Wolf had the chance of instant death 9-times-out-of-10. Then again, that wouldn't be fun. Never mind!
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columbob
Kai Lord
Up the Irons!
Posts: 161
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Post by columbob on Nov 22, 2004 18:55:43 GMT
The extended results table IS cool. If you wanted to be really complete, however, you would run it all the way down the negatives as well until Lone Wolf had the chance of instant death 9-times-out-of-10. Then again, that wouldn't be fun. Never mind! Well, few combats would necessitate that anyways. I'm replaying the books right now, and I've done the first 13 so far. My worse combat ratio was something like -4 or -6!
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Post by Sol on Dec 21, 2004 21:23:46 GMT
So okay, I thought this would be an AWESOME discipline... the premise: What if Lone Wolf had a dog?
KAI DOGMASTERY (version 1.0) You are not allowed to have Weaponskill and Kai Dogmastery at the same time. Kai who have dogs spend all their time training them rather than mastering any particular weapon.
The Kai Dog’s CS and EP change as you attain certain levels of Kai Mastery: Initiate: CS: 1, EP: roll a random number, add ten, then cut that number in half, round up. Aspirant: CS: 2, EP: gains 1 EP. Guardian: CS: 3, EP: gains 1 EP Warmarn/Journeymarn: CS: 4, EP: gains 1 EP Savant: CS: 5, EP: gains 1 EP
HOW THE DOG FIGHTS: You must choose at the beginning of the combat whether to have your dog attack or not. The dog ALWAYS joins the combat if your EP drop to 10 or less, however. Once the dog has joined the combat, he will fight to the death. Add the dog’s CS to your own for the duration of the fight.
ENEMY FOCUS: Sometimes the enemy will split its attacks between you and the dog. When the dog joins the combat, see what the enemy will do (roll randomly): 0-6: Enemy attacks only Lone Wolf 7-9: Whenever you roll an even number in combat, the resulting damage goes to the dog.
ENEMY MINDFORCE: When the enemy uses a Mindforce on Lone Wolf in combat (text reads: lose 1 EP for every round you are in combat, or lose 1 CS per round while in combat, etc) the dog must suffer the same penalty every round if the enemy has decided to attack him (see ENEMY FOCUS above).
FEEDING YOUR DOG: The Kai Dog must eat whenever you do, so you might have to carry extra meals for your dog. Dog loses 3 EP if it gets no meal when you are instructed to eat.
HEALING and POTIONS: Your dog cannot be given potions or equipment of any kind. However, you can use your Healing discipline on your dog if you wish. If you do so in a given section, you cannot use it also on yourself.
DOG SKILLS: The dog will gain the following skills when you attain certain Kai Disciplines:
HuntingDog: The dog can hunt for itself anytime that Lone Wolf can.
TrackingDog: If Lone Wolf’s Tracking has given him some information but you are still not sure what path to take, you are allowed to read ALL the sections listed before making a choice. If there is instant death in one of these sections, the dog dies (you live). If there is a combat in one of these sections, the dog fights the combat alone using its current CS and EP.
CamouDog: Dog may ambush an enemy from hiding. When Combat begins, choose a random number. (0 is 10). This random number shows the round that the Dog will enter combat. Enemy losses are doubled on the round Dog enters combat.
Sixth Sense AND Healing: Dog and Lone Wolf have a psychic link. Lone Wolf can transfer EP to the dog during combat. For every 3 EP Lone Wolf spends, the Dog recovers 1 EP. During any round in which this occurs, the enemy takes half damage.
Sixth Sense AND Mindshield: The Dog is protected in the same way Lone Wolf is from Psychic Attacks.
SPECIAL CANINE TRAITS: When Lone Wolf first gets his dog, randomly choose 1 special Canine Trait. A Dog can only have one of these: 1: Psychodog: Your Dog may make 1 psycho-attack per book during any round that he is already attacking. Multiply enemy’s losses by 3 for that round only. 2: Tough: Add 2 EP to your Dog’s starting EP. 3: Vicious: Add 1 CS to your Dog’s starting score. 4: Loyal: If Lone Wolf is ever killed in Combat, kill Dog instead to save Lone Wolf. 5: Speed: Subtract 2 when rolling for CamouDog. 6: Stealth: When rolling ENEMY FOCUS, subtract 1. 7: Alert: Lone Wolf never loses CS for surprise. 8: GoldHound: Whenever Lone Wolf finds gold, increase that value by 10%. 9: Lockjaws: Enemy CS is reduced by 2 whenever Dog is in combat. ENEMY FOCUS roll is always rolled at +2. 0: roll twice more.
SAYING GOODBYE Your Dog has been a good friend to you, but whether it is due to limbdeath, a drakkar’s blade, or using a Doomstone for a chewtoy, sooner or later you will have to bid your precious pup a fond farewell. Remember the goodtimes – like the first time you met – who was that innocent puppy rummaging playfully through the rubble of the Kai Monostary? That’s right – it was your Dog.
In the World of Lone Wolf, dogs do not die of old age – at least not Kai Dogs. However, they can die in combat. If this happens, your dog cannot be replaced… just as there is only one Lone Wolf, there is only one Kai Dog. The Weaponskill restriction is lifted, however (you lose Kai DogMastery), and Lone Wolf has the option to choose Weaponskill as a discipline at the beginning of the next adventure if desired.
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Post by Relenoir on Feb 19, 2005 7:55:52 GMT
Cute. Real cute. (tries not to smile) (mouth corners start to turn up) (forces mouth into frown again) ;D (starts laughing, can't help it!) Oh, boy, it is late, isn't it. . . As far as what I'd modify, I'd make the concentrated Alether in book 3 good for two doses: one for Kimah and one for Chaos Master. And besides that, I would get rid of the 'you lose your backpack and everything in it' section in book seven.
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