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Post by UrQuan on Aug 25, 2014 20:10:16 GMT
Btw. if you wanted full heals as red buttons: 46 and I guess 335 (even though it says "may") are green currently.
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Post by jdubs1211 on Aug 26, 2014 17:01:05 GMT
Not sure if you will take care of this when you fix the deathstaff issue.. but if you unequip the deathstaff after you have picked it for combat and have used it for at least one round.. you can no longer equip something and advance in the combat(thus you are stuck)
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Post by Dave on Aug 26, 2014 18:56:56 GMT
I'll make sure to fix that bug, too, jdubs - thanks for reporting that one!
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Post by Honza on Aug 27, 2014 8:24:09 GMT
Just couple of less serious bugs:
Book 14, section 128, prodigy: I killed Zavaghar and, during that last turn, my Endurance fell below 12 points. I could turn only to 105, but I *think* turning to 248 is better, because I killed Zavaghar, and in section 105 it is still alive.
Book 16, section 334, prodigy: Shamath Automatons are immune to all except Kai-blast. However, I could use Kai-surge in this combat. (Mindblast is OK, they are immune to it.)
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Post by Dave on Aug 27, 2014 17:59:18 GMT
Not sure if you will take care of this when you fix the deathstaff issue.. but if you unequip the deathstaff after you have picked it for combat and have used it for at least one round.. you can no longer equip something and advance in the combat(thus you are stuck) What section are you seeing this behavior in?
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Post by jdubs1211 on Aug 27, 2014 18:39:25 GMT
Not sure if you will take care of this when you fix the deathstaff issue.. but if you unequip the deathstaff after you have picked it for combat and have used it for at least one round.. you can no longer equip something and advance in the combat(thus you are stuck) What section are you seeing this behavior in? It was 305(Prodigy)..after clicking the red "wield" button if you attempt to switch weapons during the same round of combat.. I was unable to advance I have attached a screenshot Attachments:
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Post by swedishelk on Aug 27, 2014 20:11:59 GMT
Maybe posted before, tried to look in the other bug reports but found nothing. When you start a new campain in Hardcore, and select 0 for distribution points on Endurance, you get 0 points, and the the button is still active and you have to click it again and type 0 to get 20 as starter.
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Post by UrQuan on Aug 29, 2014 1:53:20 GMT
Book 9, sections 313 and 349: The last choice is greyed out if you have a Fireseed. Works correctly in the parallel section 171. Also, in Seventh Sense there is a footnote here regarding the optional use of a Torch. However, as per the wording used it should not be optional if you have one (or Kalte Firesphere/Lantern). I'm guessing it was removed since it's not in the online versions. Anyhow, in all of sections 171, 313 and 349 the Fireseed option in that case is not greyed out. - DAVE: fixedBook 11, section 270: Generous Armor Removal should probably not work here (not losing any EP before the fight unless close to max). - Dave: I think that's more of a player choice... Have you tried that section without the Generous Armor Removal selected? Does it not work correctly?
Book 13, section 245: The +1 for high enough Endurance is not added. - DAVE: fixedBook 13, section 86: Uh, this is a weird one... It seems all two-handed weapons break this fight, as in: The Grandmaster Weaponmastery bonus is not applied. The weapons enchantment is not applied. - DAVE: It's a one-handed combat. Since you can't (yet) wield a two-handed weapon in one hand, this does indeed mean if you equip a two-hand weapon, it won't be used at all.
The parallel sections work fine. Book 14, section 245: Weaponmastery with Bow still gives a bonus to the Bow shot here. This was fixed at some point already, so maybe it's the Magnakai loyalty bonus that is still applied? - DAVE : It's a bow-shot. Some are going to argue that Weaponmastery with Bow should therefore apply, even though it's not a "roll to hit" situation. Can't think of a way to cleanly give both options...
Book 16, section 46: Another full heal.
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Post by UrQuan on Aug 29, 2014 16:03:52 GMT
Oh, and this is a pretty big one: The Curing healing surge works even after the Deliverance one has been used. I'm sure I explicitly tested this at some point and I remember it not working, so maybe something specific triggers this? Or maybe I was hallucinating.
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Post by Dave on Aug 29, 2014 18:03:48 GMT
Well, it would be available as a Loyalty bonus on Hardcore or BTB (if you kept old stats). But, I think you are right, it's available currently always. Gotta fix that! Thanks for the other bug reports - I'll see if I can't knock them out today.
EDIT: Actually, the Curing button *should* only work as a loyalty bonus IF you didn't re-roll stats - that's how it is currently programmed... Let me know if you have evidence to the contrary. (Screenshot would be helpful...)
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Post by Dave on Sept 1, 2014 1:51:21 GMT
I responded to a few reports, UrQuan, in the post that you made them in. I think I've fixed most of the reports so far, and I will probably release the Bug Fix 1.16.1 later today...
(And I think I've come up with decent solution(s) for the Deathstaff combat sections. Let me know if they work ok for you...)
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Post by Dave on Sept 1, 2014 2:59:16 GMT
OK. Newest version is released : 1.16.1! I fixed all reported bugs so far, I think. (Even including the infinite Fireseeds bug that has been around a good long time...)
So, please ensure that you are running the latest version before reporting a bug, to make sure it's not one I fixed in the latest release! Thanks, all!
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Post by UrQuan on Sept 1, 2014 3:05:51 GMT
It works correctly. Just that the text is pretty clear here: "Any bonuses to ENDURANCE due to armour should likewise not be applied during this combat.". Oh, right... It wasn't immediately clear to me that was what was happening I would say that in BTB, since there is no distinction made between one- and two-handed weapons in terms of game mechanics, nor any mention of a specific restriction in that section, they should work. Less relevant since you will be using the Sommerswerd, but yeah. All Bow shots have a reminder for the Weaponmastery bonus though, except for this one and one in book 18, where it's apparent that it was meant as random event. If you have Weaponmastery here it would be an automatic success. When this was brought up last time the consensus was more or less that the Weaponmastery bonus should not be applied, but that the Silver Bow bonus maybe should.
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Post by John Bryntze on Sept 3, 2014 12:12:21 GMT
Not sure it is a bug or alike but in book 10 section 265 you lose objects in backpack on place 4,5 and 6. I could there eat meals or Laumspure etc... to modify what would be on these places and finally not really lose any object.. at first I had alether +2CS on those 3 spaces for book 11 but I eat food so those moved to place 2,3,4. Should maybe backpack be locked at this section or alike?
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Post by UrQuan on Sept 3, 2014 13:49:53 GMT
Book 16, section 236: Now everything is greyed out with a Quarterstaff. Btw. whichever way you go with the Bow Weaponmastery bonus in book 14 it should be consistent with 17 and 76 (currently no bonus applied in those). Also there is no Silver Bow bonus in 76 either. So likewise it should be removed in the other sections or added there.
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