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Post by TheGreatBanedon on Apr 2, 2005 12:42:16 GMT
Hi there! Im italian so dont take care of my strange English. I would know the use of the Laser Ramas in the Lonewolf's GrandMaster serie. I understand this Laser makes from 2 to 18 points of EP damage versus an enemy, but how can u know the real amount of damage?
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Post by Thomas Wolmer on Apr 2, 2005 12:59:06 GMT
I am assuming that Laser is the Italian name for Kai Blast. The description of Kai Blast was missing a sentence in the original books, but what should have been there was explained in Lone Wolf Club Newsletter 24. This is the complete description:
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Post by TheGreatBanedon on Apr 3, 2005 0:44:25 GMT
Thank u very much for the help! Ok now these LAST few questions to make me sleep well ;D
1) with Curing power i can add +1EP for every section of the book WITHOUT FIGHT....now what this means? can i add the point when im running away from the enemy, im seeing him coming to me, im preparing to kill him with an arrow or he hurts me and catches some EP points (example: he hurts your leg...u lose 3EP) ?? I want to say....i cant add 1EP only when in a paragraph i see the combat skills of the fighters (me vs enemy/ies), true?
2)can i change weapons during the game if i have already 2 of them? well i ask this cause i've read i can change or drop my items if i have the max. number of them (not during a fight of course) but i've never read i can change or drop my weapons during an adventure if i have 2...i suppose its implicit, isnt it? PS: in book n° 2 there is a note sounds like this: "if u want to change one or both your weapons, this is the moment".....so u can change them only at the beginning of the book, where u are in front of the famous "table" with items and weapons?
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Post by Relenoir on Apr 3, 2005 1:41:50 GMT
Basically, this means any section of the book that you read through without having to use the 'Combat Results Table' to determine how much damage you and an opponent took from fighting each other. You can drop a weapon at any time during the adventure, and pick up a new one whenever one is capitalized in the text, or exchange a weapon you are carrying for one that you find. Even if you wanted to drop the Sommerswerd, you could do so. This often spells doom for your opponent.
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Post by Peregrine on Apr 3, 2005 6:10:23 GMT
The start of book 2 is special in that you can exchange any weapon you're carrying for one on the table, and this doesn't count as one of the two items you're otherwise allowed to take.
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Post by Ghost Bear on Apr 4, 2005 23:04:15 GMT
Basically, this means any section of the book that you read through without having to use the 'Combat Results Table' to determine how much damage you and an opponent took from fighting each other. Some people (OK, probably just me) use a rule where Lone Wolf has to be in relative peace to be able to use Curing in a page section. So if he's running flat out away from an enemy for instance, he couldn't use it. This probably has as much to do with my reading style as with roleplay reasons. When Lone Wolf is in urgent, tense situations, I tend to read the sections really fast, and flick through the pages quickly. I read with a sense of urgency. -GB
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Post by Zipp on Apr 4, 2005 23:53:37 GMT
I agree with Ghost Bear that his method makes the books a tad more exciting (and difficult). However, for clarity's sake, you can use healing whenever not in combat, as detailed more specifically above.
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Post by North Star on Apr 4, 2005 23:58:04 GMT
Whenever you there is no combat in the paragraph. You could stretch that so that you also don't heal if you took damage (from a trap, say) in that paragraph.
NS.
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Post by outspaced on Apr 5, 2005 9:03:47 GMT
Some people (OK, probably just me) use a rule where Lone Wolf has to be in relative peace to be able to use Curing in a page section. So if he's running flat out away from an enemy for instance, he couldn't use it. Of course, the flipside to that is that some numbered sections cover many hours or even days of Lone Wolf not stretching himself too much. Yet you can heal only 1 EP for the entire section. Personally, I add 1EP per non-combat section regardless of content because it evens things out overall. Just a thought.
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Post by North Star on Apr 5, 2005 12:56:10 GMT
In at least one instance, such an occurrence is noted as healing you entirely if you have Healing or Curing (I think it was Book 2). Then again, logic dictates that if you are going to use "common sense" with weapons etc., you should also use it with healing during long periods.
NS.
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Post by Relenoir on Apr 5, 2005 14:51:23 GMT
Of course, the flipside to that is that some numbered sections cover many hours or even days of Lone Wolf not stretching himself too much. Yet you can heal only 1 EP for the entire section. Personally, I add 1EP per non-combat section regardless of content because it evens things out overall. Just a thought. I do the same thing, adding for any section without combat. Sometimes I even try to take what I think might be a longer route through an area just to get the few extra EP restored. Like Outspaced said, sometimes hours or days pass during a section, so why should you only get 1 EP back over several days, but not any for running around. If that were the case, there would be no healing allowed during major sections of whole books!
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Post by outspaced on Apr 5, 2005 15:39:52 GMT
Sometimes I even try to take what I think might be a longer route through an area just to get the few extra EP restored. Ah! It's not just me who does that!
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Post by Dusk Fox on May 31, 2005 2:47:37 GMT
Ah! It's not just me who does that! Definitely not. There are times when I've intentionally used Sixth Sense/Divination to get one extra EP before making a decision that'll lead me into combat.
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Post by North Star on Jun 1, 2005 11:53:56 GMT
Well, to be honest, if you have Hunting, Weaponskill and the Sommerswerd, a lot of time in Books 3-5, you can finish with very little EP loss.
NS.
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