Here are all the references to Hammerlanders in Book 25.
The Story So Far
‘So where is Lone Wolf now?’ you asked, anxiously.
‘He is imprisoned in Gazad Helkona,’ replied Rimoah, ‘and he is in great peril. Only his Supreme Master Disciplines and the power of the Sommerswerd, his magical blade, have spared him from death by the hand of Naar’s foul creation. Your leader is brave and resourceful, but I fear that Zorkaan’s frequent attacks will weaken and eventually destroy Lone Wolf unless he is rescued quickly.’
Selflessly you volunteered to attempt such a rescue. Rimoah and Banedon were impressed by your courage and your confidence, and readily they agreed to help you achieve this difficult task. Rimoah informed you that Gazad Helkona is occupied by Xaol and his cohorts, which comprise Hammerland bandits and remnants of the army of Darklord Chlanzor, the former ruler of this city-fortress.
4
You focus on the trio of bandits in the hall beyond as you muster your formidable psychic powers. A ball of glowing energy slowly takes shape in your mind. When you feel that you can contain it no longer, you launch it at the bandits in three rapid bursts. The men cry out in pain as your psychic attack cuts deeply into the fabric of their minds, leaving them shocked and stunned. Before they can fully recover, you kick open the iron door and burst into the hall with your Kai Weapon raised to strike.
25
With the element of surprise firmly on your side, you decide to launch a swift and sudden attack on the bandits in the hall beyond. You shoulder the heavy door wide open and burst into the hall with your Kai Weapon held ready to strike. With gasps of disbelief, the bandits scramble for their swords as they rise to meet your advance. The youngest of the trio is a sweaty-faced youth with lank ginger hair. He lunges at you with his rusty rapier but you sidestep his clumsy stroke with graceful ease. Then you retaliate with a thrust that pierces his thigh, and the youth grunts in agony as his leg buckles beneath him. With a flurry of vile curses, his two older comrades find their feet and come rushing to his aid, their swords slashing wildly at your head and chest.
33
You shout out the words of the Brotherhood Spell Lightning Hand and take aim with your right hand at the smoking orb. A crackling bolt of energy leaps from your palm and strikes the deadly device. The impact splits the orb asunder and ignites the explosive fluid contained within. The Kraan and its rider are caught by the ensuing blast, and they are consumed in a roaring ball of flame. With grim satisfaction you watch as they spiral down into an avenue that is crowded with Hammerland bandits, enticed from their barracks by the spectacle of your dramatic air escape.
55
You enter the tunnel and follow it to an open portal where an iron platform juts from the wall of the blockhouse complex. Fifty feet below the platform is a broad thoroughfare that is busy with the traffic of bandit columns and Hammerland wagons newly-arrived from Cragmantle. A narrow bridge spans the gap between the platform and another which juts from the side of the central citadel. There you can see a dark, semicircular portal in the citadel wall that is open and unguarded.
62
Seated on a block of wood to the left of the aperture is an ape-faced creature with leathery, gnarled skin. It is scooping out a grey, paste-like gruel from a stone bowl, which it swallows after sucking it noisily through its jagged fangs. You recognize that this creature is a Krorn, a cruel and ungainly breed of Agarashi that hails from the Hammerlands. While the Krorn is hungrily devouring its breakfast, you contemplate how you may gain entry to the chamber without the creature raising an alarm.
80
Above the noise of the wind that rushes through the shattered glass dome, you hear angry cries and the stomp of booted feet. The Drakkarim have regrouped and are storming the stairs once more, their numbers swelled by a score of Giaks and Hammerland bandits. Driven by instinct, you sheathe your Kai Weapon and pick up the Urgaroh’s crystal rod which lies near your feet; then you turn and rush to the head of the stairs. You can feel the evil power that is held within the rod’s slender shaft, but you are unsure how you may unleash it upon the enemy who are now racing up the stairs.
100
Above the noise of the wind that rushes through the shattered glass dome, you hear angry cries and the stomp of booted feet. The Drakkarim have regrouped and are storming the stairs once more, their numbers swelled by a score of Giaks and Hammerland bandits. Driven by instinct, you pick up the Urgaroh’s crystal rod which lies near your feet, and you rush to the head of the stairs. You can feel the evil power that is held within the rod’s slender shaft, but you are unsure how you may unleash it upon the enemy who are racing up the stairs.
121
Calling upon your knowledge of Old Kingdom magic, you clench your right hand and shout out the words of the spell Invisible Fist. Then you jab your fist towards the speeding orb and a knot of concussive energy leaps from your knuckles to strike the deadly device. The force of its impact splits the orb asunder and ignites the explosive fluid that it contains. The Kraan and its rider are caught by the ensuing blast and consumed in a roaring ball of flame. With grim satisfaction you watch as they spiral down into an avenue that is crowded with Hammerland bandits, enticed from their barracks by the spectacle of your dramatic air escape.
160
Cautiously you approach the open archway and peer around its stone jamb. Beyond the tower entrance you can see a flagstoned plaza that is adjacent to the main gate. Here you see Hammerland bandits drawing pails of dirty grey water from a well by the south perimeter wall, and a dozen hungry Giaks squabbling over the gangrenous remains of a wolfhound carcass.
182
Above the noise of the wind that rushes through the shattered glass dome, you hear angry cries and the stomp of booted feet. The Drakkarim have regrouped and are storming the stairs once more, their numbers swelled by a score of Giaks and Hammerland bandits. Driven by instinct, you sheathe your Kai Weapon and pick up the Urgaroh’s crystal rod which lies near your feet; then you turn and rush to the head of the stairs.
209
You pass through the archway and climb the stairs to a landing where a long, tubular tunnel leads to an adjacent blockhouse complex. Twice in the tunnel you are forced to use your Magnakai Invisibility skills in order to avoid a confrontation with Drakkarim and Hammerland bandits. When finally you emerge from the tunnel, you find yourself in a torchlit chamber that is lined with bookshelves.
210
You draw upon your elemental powers to cause a sudden updraft of wind that deflects the orb away from the cage. With grim satisfaction you watch as the orb and its trailing chain explode above a crowded avenue, showering flaming oil upon the heads of the Hammerland bandits who have gathered there to watch your dramatic escape.
236
Lone Wolf sees the threat and swiftly he turns his outstretched hands towards the speeding orb. He mouths the words of an Old Kingdom Spell and a sudden gust of wind deflects the deadly device away from the cage. With grim satisfaction, you watch as the orb and its trailing chain explode above a crowded avenue, showering flaming oil upon the heads of the Hammerland bandits who have gathered there to watch your dramatic escape.
253
As your blade cuts down the third and last of your adversaries, you step back and sheathe your weapon. Then you cover your sightless eyes with the palms of your hands. Using your Magnakai Curing skills, you channel your innate healing powers through your palms and into your eyes, quickly mending the damaged tissues. When your vision returns, the first thing you see is the bodies of three Hammerland bandits lying sprawled on the ground at your feet. Anxious to hide them in case they should betray your presence here, you drag each of your slain foes across the broken altar and into the alcove. Here you begin burying their corpses beneath the dust and rubble.
274
You are struggling to unshoulder your Bow in the confines of the cage, when Lone Wolf turns his outstretched hands towards the speeding orb. He mouths the words of an Old Kingdom Spell and a sudden gust of wind deflects the deadly device away from the cage. With grim satisfaction, you watch as the orb and its trailing chain explode above a crowded avenue, showering flaming oil upon the heads of the Hammerland bandits who have gathered there to watch your dramatic escape.
280
Above the noise of the wind that rushes through the shattered glass dome, you suddenly hear angry cries and the stomp of booted feet. The Drakkarim have regrouped and are storming the stairs once more, their numbers swelled by a score of Giaks and Hammerland bandits. Driven by instinct, you sheathe your Kai Weapon and pick up the Urgaroh’s crystal rod which lies near your feet; then you turn and rush to the head of the stairs.
297
You sprint across the narrow bridge and leap over the gap, but your jump is poorly timed and you lack sufficient power to reach the far side. You land short and hit the lowered drawbridge, striking your forehead hard against its iron surface before tumbling backwards to the avenue below. You shatter your left leg on impact and suffer a second blow to your head that renders you unconscious. Mercifully, you are spared further pain when you are run over and crushed beneath the wheels of a Hammerland supply wagon.
299
You recognize that this creature is a Krorn, a cruel and ungainly breed of Agarashi that hails from the Hammerlands. While the Krorn is hungrily devouring its breakfast, you contemplate how you can gain entry to the chamber without the creature raising an alarm.
315
Beyond the door you can see the flagstoned approaches that lie within the main gate. Hammerland bandits draw pails of dirty grey water from a well by the south wall, and a patrol of sour-faced Drakkarim marches past them with their spears couched untidily on their shoulders.