|
Post by askhati on Mar 8, 2024 9:11:00 GMT
I'm pretty sure I'm not the first to ask this, but my search efforts on the forum here just led me to play-through discussions where people talk about where to find Alether...
So. When you drink Alether before a fight, how long does it last?
Scenario A: You are fighting a "Mob of Giaks CS 18 EN 53"
Scenario B: you are fighting a mob of Giaks, but you get told to fight them one at a time (narrow corridor, for example) - Giak 1 CS 14 EN 21 - Giak 2 CS 13 EN 22 - ... - Giak 5 CS 14 EN 22
In Scenario A, the Alether obviously helps you for the entire fight. What about B? Does the Alether help you for the entire fight IN THAT SECTION, or just for one fight - i.e. the first fight, against Giak 1?
My gut feeling = Alether helps for all the fights in a single adventure section, so every Giak from Giak 1 to Giak 5. Once you turn to a new section, the Alether evaporates from your system... which is also a bit weird in situations like LW12's shipboard fighting where you can fight successive enemies in successive adventure sections, memory serving.
Like I said, I'm sure this has been asked and answered before, my Search magic is just weak today.
|
|
|
Post by Black Cat on Mar 8, 2024 13:45:27 GMT
I'll go with you on this: the Alether helps during the whole section. I consider the fights in Scenario B as just one big fight in which you take on each enemy individually.
|
|
|
Post by fdrwanderer on Mar 9, 2024 22:24:44 GMT
Agreed. If one wanted a notional explanation for this, Alethar might be said to last a non-exact period that sustains as long as the immediate stress demand on the body of a combat happening right then, and will sustain as long as that immediate demand remains. However, as soon as there is a pause/repose period, however short, in the stress level (such as a defeated foe, with a pause before the next foe is encountered), the effect wears off. That notion might then address situations like on-going battle scenes, where there might be sequential sections of combat with different adversaries, but still address scenarios with multiple adversaries within a single section, such as in askhati's example.
|
|