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Post by Oiseau on Apr 6, 2007 16:02:24 GMT
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Post by Al on Apr 6, 2007 19:57:00 GMT
I thought I replied to this, but I guess not... I have been to ffproject, and I think our very own Outspaced wrote a few of those ones! As for the others, I will check them out! Thanks Al
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Post by invoker on Apr 7, 2007 5:33:08 GMT
"How many fights are you anticipating in the book? That will decide the system." -Zipp
I'll most likely have 3 or 4 Mystic Duels in my gamebook. With so few it might be worth it to just go ahead and script them out instead of coming up with a separate combat system. Sort of like "Way of the Tiger".
Zipp, you are the master of this type of gamebook writing. Do you have any suggestions for someone completely new to it?
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Post by Zipp on Apr 10, 2007 19:50:27 GMT
" How many fights are you anticipating in the book? That will decide the system." -Zipp I'll most likely have 3 or 4 Mystic Duels in my gamebook. With so few it might be worth it to just go ahead and script them out instead of coming up with a separate combat system. Sort of like "Way of the Tiger". Zipp, you are the master of this type of gamebook writing. Do you have any suggestions for someone completely new to it? Indeed I do. For that small number of fights it is in your best interest to make them memorable and as much a part of the gamebook as the basic story. Simply put, the less fights you have in a gamebook, the more complicated they should be. Another question before I go further. Is your gamebook going to be linear? By this I don't ask if it will have choices, that is a given for gamebooks. I am asking whether or not it will have multiple endings, and not just ones that kill you. For instance, Lone Wolf has one ending per book. Sure, you can die a lot, but there is only one true ending per book (with the possible exception of Book 3). Choose Your Own Adventures have as many as 40 or more endings per book, with some of them ending in disaster, but often times many that conclude the story. What style will your book follow?
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Post by invoker on Apr 16, 2007 23:16:18 GMT
My gamebook is moderately linear and has only two endings. The player can slay the final boss and escape with its treasure or take one look at who he is dealing with and run away. Getting the treasure is a bonus but as long as the hero confronts the boss and lives to tell the tale he wins.
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Post by Zipp on Apr 25, 2007 2:34:55 GMT
My gamebook is moderately linear and has only two endings. The player can slay the final boss and escape with its treasure or take one look at who he is dealing with and run away. Getting the treasure is a bonus but as long as the hero confronts the boss and lives to tell the tale he wins. In this case it is in you defenite best interest to make the fights as interesting and as replayable as possible. I suggest a system that utilizes lots of choices but also has a degree of randomness to it. If you're only doing three or four fights in a linear book, then you've got a lot of room to go all out on your system.
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Post by invoker on May 8, 2007 19:03:37 GMT
By the great god Kai! I have just come up with a near perfect magic system! It is simple, it uses a modified Random Number Table (in honor of Joe), it allows for a large number of score modifiers, and it is flexible enough to allow lots of different results depending on the final score that the player comes up with. ;D I need to work the kinks out of it and then study for my finals. Wish me luck. P.S. Thanks for the help Zipp. I was really getting stuck for a while.
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Post by writingwolf on Jul 4, 2008 17:52:37 GMT
I did a search of me on the internet, and there were a surprisngly high volume of hits - including this one.
Well, a rundown of my 3 LW books:
Destination: Sommerlund. Decent book, way too many fights.
The Fires of Helgedad. Soem good sections, but needs a lot of work on it to get it upto scratch.
The Vengeance of Vonotar. Needs a few of the fights to be tweaked, but a good story, and by far the best of the three.
I intend to revamp all 3 books soon (well, relatively!) and produce sort of a "Director's Cut", fixing the problems with them. I also intend to write 2 more books, which I have tentatively called "The Doomstone of Naaros Duology" and the two stories: "Journey into the Maakenmire" and "The Lake of Blood", though they will probably change.
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Post by Black Cat on Jul 5, 2008 3:32:21 GMT
Oh, so you're making Collector's Edition of your stories hey? Just like JD with the Mongoose edition? ;D
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Post by Eternalknight on Jul 19, 2008 5:35:52 GMT
While not really an amateur gamebook, I just thought I'd bring attention to a new gamebook that has been released. It is called Vengeance, and is the first of the Epic Adventure Game Book series. rpg.drivethrustuff.com/index.php?manufacturers_id=2377I had a hand in playtesting this one and, while the rules are a little more complex than your every day gamebook, the story is quite solid.
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Post by Doomy on Jul 19, 2008 13:51:10 GMT
Looks interesting. The description says the book is based on an RPG called Spartans Unleashed. Is Vengeance a self-contained gamebook or would I also need a copy of the Spartans rules?
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Post by lycanthus on Jul 19, 2008 18:02:43 GMT
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Post by Eternalknight on Jul 19, 2008 22:45:32 GMT
Looks interesting. The description says the book is based on an RPG called Spartans Unleashed. Is Vengeance a self-contained gamebook or would I also need a copy of the Spartans rules? It's self contained. It simply borrows (and simplifies) the rules from that game and uses the setting, a world called Thargos. You can find out more about that game at www.cursedempire.comI should also point out that it will be available in print at some point; they don't have an exact date but I believe the file has been sent to the printer.
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Post by lycanthus on Jul 20, 2008 7:32:39 GMT
Let us know when it's for sale in print. I'm quite interested in it.
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Post by Eternalknight on Jul 21, 2008 11:19:57 GMT
Will do lycanthus. Hoping it is soon; I want to get my hands on a print copy as well!
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