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Post by Oiseau on Dec 26, 2006 8:25:09 GMT
Just a quick topic to collect any info you may have regarding the current amateur gamebook projects. Namely, has anyone heard of Ronan and his third Saga supplement, An Eastward Calling ? How about Peter Witney and his second Rebirth volume, The Fires of Helgedad ? Or the Shaluti Warrior Wolf Grey ? Can we expect a Lone Giak gamebook ? Any new amateur projects ?
Just curious. ^_^
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Post by Black Cat on Dec 26, 2006 17:29:19 GMT
If you want to talk to Ronan, he is EternalValor at Tower of the Sun.
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Post by Zipp on Dec 27, 2006 1:45:40 GMT
He's also in the middle of a rough personal time right now, so he's not really available for comment. But I'll pass the message on.
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Post by Oiseau on Dec 27, 2006 2:35:27 GMT
Sorry to hear about that -- don't bother him with the gamebook if he's having a tough time.
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Post by insomniac on Jan 13, 2007 0:20:18 GMT
I was planning out a steampunk Kai adventure, but I've scrapped it. I still like the idea but I realized it would be very difficult to write an adventure in such a setting, not least because it is obviously outside the original intent of Joe Dever. I still think that if done very well it would be fun, but the hurdle is set pretty high. For example, I'd have to project plausible and original futures for all the millions of places in the Lone Wolf universe.
I've been working on a new idea, a wholly-original series set in prehistoric times. The first book will combine first-person adventuring with village management - you'll need to keep your village alive as well as yourself. I've already set up the stats, a combat system, most of the skills, the basic story, a solid idea for a 3 part series, and lots of the background. I don't want to give a date that it's set in, but it's realistic. There won't be dinosaurs living alongside humans. And while I won't include anything that I know contradicts the fossil record, I won't be limited by what we now know about those ancient times; there will be plenty of surprises and wondrous things. I'm trying to set it up so it has a linear plot, but also gives you a lot of freedom to set up your society as you want it to be, whether for good or evil.
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Post by Zipp on Jan 13, 2007 1:45:39 GMT
I was planning out a steampunk Kai adventure, but I've scrapped it. I still like the idea but I realized it would be very difficult to write an adventure in such a setting, not least because it is obviously outside the original intent of Joe Dever. I still think that if done very well it would be fun, but the hurdle is set pretty high. For example, I'd have to project plausible and original futures for all the millions of places in the Lone Wolf universe. I've been working on a new idea, a wholly-original series set in prehistoric times. The first book will combine first-person adventuring with village management - you'll need to keep your village alive as well as yourself. I've already set up the stats, a combat system, most of the skills, the basic story, a solid idea for a 3 part series, and lots of the background. I don't want to give a date that it's set in, but it's realistic. There won't be dinosaurs living alongside humans. And while I won't include anything that I know contradicts the fossil record, I won't be limited by what we now know about those ancient times; there will be plenty of surprises and wondrous things. I'm trying to set it up so it has a linear plot, but also gives you a lot of freedom to set up your society as you want it to be, whether for good or evil. All i can think of is the flintstones ^_^
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Post by kaikaj on Jan 23, 2007 11:30:26 GMT
Love the prehistoric idea, would be fascinated to see how you cope with a system playing more than 1 character. It would be so cool to to have your relations with the village changing according to decisions you make. Did you ever play the lemmings adventure gamebooks? They were so brilliant: you start out with 50 lemmings, and get to choose their skills and shizzle, and they die as you make bad decisions and some regenerated as you completed each "level". Oh nostalgia, wish I still had them.
My helghast idea has become a bit of a pipedream, too busy!
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Post by Doomy on Jan 23, 2007 11:40:24 GMT
Did you ever play the lemmings adventure gamebooks? They were so brilliant: you start out with 50 lemmings, and get to choose their skills and shizzle, and they die as you make bad decisions and some regenerated as you completed each "level". Oh nostalgia, wish I still had them. Are you in the UK? Amazon Marketplace has copies of two Lemmings gamebooks available, prices start at £0.01 (plus £2.75 postage per book). I've just ordered one copy of each, thanks to your recommendation. Update (because no post of mine would be complete without at least one pointless revision): According to www.gamebooks.org, Outspaced doesn't own these!
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Post by outspaced on Jan 23, 2007 18:32:36 GMT
Of course I don't--I hated[/i] Lemmings! 'Twas a stupid computer game--and all the myriad expansions and bonus missions . . . gah!
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Post by insomniac on Jan 23, 2007 22:45:38 GMT
Thanks!
You'll be a chief, and you'll have a randomly-generated village. You won't govern every minor aspect of tribal life, but you'll do things like organize hunts, direct artisans to make certain goods or weapons, tell people to go gather raw materials, form alliances or organize raiding parties, stuff like that. You'll also have to manage some personal disputes and other problems inherent in managing a group of people.
If you run out of food someone will challenge your right to lead. If your tribe is destroyed by war or disaster, you'll lose. You can also lose in more traditional ways, such as dying when you're on an adventure.
I hope to include that feature.
No I never played those, but they sound really cool.
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Post by kaikaj on Jan 24, 2007 18:03:16 GMT
Wow, thanks Doomy. What a bargain. I hope you enjoy them as much as I did. It helps if you're a big fan of the original game (and I'd agree that the sequels were inferior and often irritating).
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Post by kaikaj on Jan 24, 2007 18:05:58 GMT
And go Insomniac! Would love to see it when its done.
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Post by invoker on Apr 6, 2007 1:24:58 GMT
I'm currently working on my first gamebook. It is based on the 16th Major Arcana card in the Tarot. I'm about 1/3 of the way though my first draft. I have the story plotted out pretty well and I'm reworking some of the problems in the combat system. The main character is a sorcerer so I'm also trying to come up with a system for playing out Mystic Duels. Any suggestions or advice would be appreciated.
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Post by Zipp on Apr 6, 2007 4:07:16 GMT
How many fights are you anticipating in the book? That will decide the system.
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Post by Al on Apr 6, 2007 11:45:32 GMT
I would personally keep the system as simple as possible - my own opinion is that Game Books should be story driven, not stats driven (although some people cough munchkins cough may disagree) Speaking of amature game books, is there a directory of them out there somewhere?
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