Post by satori on Jun 9, 2006 19:14:17 GMT
This is mainly for spells and alc, but are there any advanced skills you get where you can use them outside of the book offering it as an option?
Strength I think you can, but for things like Mindfort (only when ref'd), and not taking elec. damage with a certain level of huntsmastery, these are all called by the book.
What spells are text independant? Str, (what are the effects/costs for this?) penetrate seems to indicate an arrow bonus, but is it always mentioned in the book when you can use it, or does it work in all cases (even if the book ref's it, if it ref's EVERY instance it's the same in practice)
I need a list of text independant skills and the cost/bonus they provide at various levels (if the skill improves as you level). The character table is currently a huge mess, there are so many things to track to cover all the bases. I'm trying to compact it all down to a tight structure, in the process using very little data to store uneeded things, but I need to store the effects of skills/abilities you can call on at any time.
The thread here :
projectaon.proboards30.com/index.cgi?board=lwoac&action=display&thread=1145662331
has my current listing of disc. and levels, every skill I can confirm is not usuable outside of the specific book text is a skill I can store as a single flag variable. Anything elsewise (like the advanced healing, psychic combat skills, and weaponmastery bonuses, str spell, etc...) takes up more space, but if I can identify all of them I can store all the 'complex' skills and effects outside of weaponmastery* into one data structure. MUCH easier to code and understand when looking at the code. So those who have read the upper level LW books, what magi/alch spells/effects can be triggered outside of a book ref, and what other kai skills can do so?
*Weaponmastery is a bit special, as you can have various bonuses for different weapons depending on where you are in the books. I'm going to store weaponmastery as it's own variable set, to keep the bonus calc'd correctly. This is the same as the LWAC does, and I couldn't figure out a better way to handle weapon bonuses
Strength I think you can, but for things like Mindfort (only when ref'd), and not taking elec. damage with a certain level of huntsmastery, these are all called by the book.
What spells are text independant? Str, (what are the effects/costs for this?) penetrate seems to indicate an arrow bonus, but is it always mentioned in the book when you can use it, or does it work in all cases (even if the book ref's it, if it ref's EVERY instance it's the same in practice)
I need a list of text independant skills and the cost/bonus they provide at various levels (if the skill improves as you level). The character table is currently a huge mess, there are so many things to track to cover all the bases. I'm trying to compact it all down to a tight structure, in the process using very little data to store uneeded things, but I need to store the effects of skills/abilities you can call on at any time.
The thread here :
projectaon.proboards30.com/index.cgi?board=lwoac&action=display&thread=1145662331
has my current listing of disc. and levels, every skill I can confirm is not usuable outside of the specific book text is a skill I can store as a single flag variable. Anything elsewise (like the advanced healing, psychic combat skills, and weaponmastery bonuses, str spell, etc...) takes up more space, but if I can identify all of them I can store all the 'complex' skills and effects outside of weaponmastery* into one data structure. MUCH easier to code and understand when looking at the code. So those who have read the upper level LW books, what magi/alch spells/effects can be triggered outside of a book ref, and what other kai skills can do so?
*Weaponmastery is a bit special, as you can have various bonuses for different weapons depending on where you are in the books. I'm going to store weaponmastery as it's own variable set, to keep the bonus calc'd correctly. This is the same as the LWAC does, and I couldn't figure out a better way to handle weapon bonuses
