Post by satori on Jun 10, 2006 3:10:38 GMT
But I think it will make many people happy 
One of the extra features I had wanted to add was an arena style place where in between books you could fight monsters non-stop. The items would not be exchangeable between the arena & normal book play, just a chance to 'whack-a-mole' and school some Giaks. Now that I finally started coding after putting it off for so long, I realized that it makes sense to have the arena, before I code the book interaction. Well, everything except level 10, that will take seperate coding and will still come after the book interaction like I thought the entire arena would.
The arena would let me test the combat engine extensively, as well as the item & item creation system, inventory system, and leveling system. The beta version will give XP for fights (Very non-LW I know, but it's for testing leveling as well you know). The combat engine was after what I'm coding now (Character creation and inventory system) and implementing an arena system is MUCH easier than book navigation, as it's just one combat after another, very simple setup
So here are my notes on the setup, named it tower of the sun
It's a C&P from a notes.txt so there may be some repetition of what you just read, forgive me.
**Tower of the Sun**
Level is monster strength
Circle is number of monsters in a row. 1 potion use allowed after each fight.
5th circle is 4 monsters and 1 boss, with a prize, after win, only cash if won again.
Must beat 3rd circle to open the next level.
Levels:
Path of Trial
-------------
1 - Giak type
2 - Harder, some with psi
3 - harder, many with psi, minor undead, helghast type boss
4 - Harder, all with minor psi, some with level 2 psi, minor/major undead, early book bosses
5 - Harder, all with lvl 2 psi, some with lvl 3 psi, major undead, minor planar, mid book bosses
6 - Brutal, all bosses, last is a dreadlord, must have magical weaponry for all fights
Path of Purity
--------------
7 - h2h only, lvl 3 diff
8 - h2h, lvl 4
9 - h2h, lvl 5
Path of Perfection
------------------
10 - PvP (comp plays other player) style, must win 5 battles over losses (lose 2, must win 7).
Comp loss doesn't count as player loss. Must fight at least 5 fights each month to qualify.
Each month all qualifiers may fight a custom boss for a prize.
Combat result table will be shifted to a 50/50 dist at 0 combat differential.
Equipment and cash for the arena is kept seperate from the book stuff. Can't use normal eq in arena and vv.
Each level/circle gives a cash reward for wins. There are prize items that can be won or purchased
in the arena for use only in the arena. Potions (both EN & CS) as well. Many items and potions will
be very overpowered compared to the books. This is because there is nothing but combat here, and some
of the combats are beyond hard compared to the books, imagine fighting 4 major bosses and a dreadlord
all in a row, with only one potion to use between each fight!
Each 'fight' takes one day, and a counter will be kept for the 100 and 20 day healing skill.
On harder levels some fights will take place in a hostile environment, so non-combat skills
will play a part (No Nexus, 2 EN dam per round and such). You are fully healed at the end of each fight.
Combat rewards will scale based on player level, so you can't farm easy fights over and over.
Some example prizes:
Sets of armor, 3 body slots, 1 helm, 1 shield. Various versions with different stats.
Various single type armor (Boots, arm bands, etc...) only one version for each 'type', as there are no slots
for these items in the LWOAC inventory system.
Various weapons, with various EN/CS/Multiplier values
Various potions, with both CS and EN potions. CS potion lasts for 1 fight, can use 1 potion (EN or CS)
between fights.
Special items, example would be steel gloves that allow you to use the burning +1 EN damage on the h2h levels.
The beta version will give XP, in order to test the leveling system of the LWOAC.

One of the extra features I had wanted to add was an arena style place where in between books you could fight monsters non-stop. The items would not be exchangeable between the arena & normal book play, just a chance to 'whack-a-mole' and school some Giaks. Now that I finally started coding after putting it off for so long, I realized that it makes sense to have the arena, before I code the book interaction. Well, everything except level 10, that will take seperate coding and will still come after the book interaction like I thought the entire arena would.
The arena would let me test the combat engine extensively, as well as the item & item creation system, inventory system, and leveling system. The beta version will give XP for fights (Very non-LW I know, but it's for testing leveling as well you know). The combat engine was after what I'm coding now (Character creation and inventory system) and implementing an arena system is MUCH easier than book navigation, as it's just one combat after another, very simple setup

So here are my notes on the setup, named it tower of the sun

It's a C&P from a notes.txt so there may be some repetition of what you just read, forgive me.
**Tower of the Sun**
Level is monster strength
Circle is number of monsters in a row. 1 potion use allowed after each fight.
5th circle is 4 monsters and 1 boss, with a prize, after win, only cash if won again.
Must beat 3rd circle to open the next level.
Levels:
Path of Trial
-------------
1 - Giak type
2 - Harder, some with psi
3 - harder, many with psi, minor undead, helghast type boss
4 - Harder, all with minor psi, some with level 2 psi, minor/major undead, early book bosses
5 - Harder, all with lvl 2 psi, some with lvl 3 psi, major undead, minor planar, mid book bosses
6 - Brutal, all bosses, last is a dreadlord, must have magical weaponry for all fights
Path of Purity
--------------
7 - h2h only, lvl 3 diff
8 - h2h, lvl 4
9 - h2h, lvl 5
Path of Perfection
------------------
10 - PvP (comp plays other player) style, must win 5 battles over losses (lose 2, must win 7).
Comp loss doesn't count as player loss. Must fight at least 5 fights each month to qualify.
Each month all qualifiers may fight a custom boss for a prize.
Combat result table will be shifted to a 50/50 dist at 0 combat differential.
Equipment and cash for the arena is kept seperate from the book stuff. Can't use normal eq in arena and vv.
Each level/circle gives a cash reward for wins. There are prize items that can be won or purchased
in the arena for use only in the arena. Potions (both EN & CS) as well. Many items and potions will
be very overpowered compared to the books. This is because there is nothing but combat here, and some
of the combats are beyond hard compared to the books, imagine fighting 4 major bosses and a dreadlord
all in a row, with only one potion to use between each fight!
Each 'fight' takes one day, and a counter will be kept for the 100 and 20 day healing skill.
On harder levels some fights will take place in a hostile environment, so non-combat skills
will play a part (No Nexus, 2 EN dam per round and such). You are fully healed at the end of each fight.
Combat rewards will scale based on player level, so you can't farm easy fights over and over.
Some example prizes:
Sets of armor, 3 body slots, 1 helm, 1 shield. Various versions with different stats.
Various single type armor (Boots, arm bands, etc...) only one version for each 'type', as there are no slots
for these items in the LWOAC inventory system.
Various weapons, with various EN/CS/Multiplier values
Various potions, with both CS and EN potions. CS potion lasts for 1 fight, can use 1 potion (EN or CS)
between fights.
Special items, example would be steel gloves that allow you to use the burning +1 EN damage on the h2h levels.
The beta version will give XP, in order to test the leveling system of the LWOAC.