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Post by jellyfish on May 22, 2009 16:18:29 GMT
Re: using Hunting on coaches I think there was also a meal eaten on the ride to ragadorn which was rather iffy to substitute using Hunting, since you're on a coach going nonstop (see sect 37, the journey takes only 6 hours) across the barren wildlands (where the use of Hunting is explicitly prohibited, see www.projectaon.org/en/xhtml/lw/02fotw/sect346.htm): www.projectaon.org/en/xhtml/lw/02fotw/sect37.htmwww.projectaon.org/en/xhtml/lw/02fotw/sect148.htmIt makes sense when you consider that at that point, the only way LW could have any meals is if he had Hunting and identified the Lanurma fruit. So it makes up for the fact that you can't hunt from inside a coach. Would you be willing, jellyfish, to track down just which sections would be affected by the change? Once I have that, I can disable the "use/eat" button for meals and potions when those sections are opened up. No prob, a simple "find-in-files" for the word "backpack" should turn up all the sections pretty quickly.
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Post by robecoyote on May 22, 2009 22:17:43 GMT
With regards to the eating of a meal during coach rides, I do know that the new Mongoose editions specifically state that hunting cannot be used while you are travelling in a coach through the rest of Tarnalin tunnel (P284 '...During your ride through the tunnel of Tarnalin, you must eat a meal or lose 3 ENDURANCE points. If you possess the Kai discipline of Hunting, you are unable to use it in this instance...'). The same book does not say the same for the coach trip to Ragadorn (If you didn't flag down the fishermen after the shipwreck).
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Post by Taryn on May 22, 2009 22:44:55 GMT
Well, they are somewhat different situations. In Tarnalin, there was great urgency and they were trying to get you to Hammerdal ASAP, plus there probably isn't much edible wildlife in tunnels. Going to Ragadorn, the coach may have stopped to give the horse(s) a rest or whatever, but you're also going through a wasteland without much edible wildlife...hmmm...maybe they're not all that different. For how long would a coach stop? Long enough for LW to find an animal, kill it, cook it, and otherwise prepare it into conveniently-sized meals to put in his backpack? Seems like a stretch.
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donp
Kai Lord
Posts: 3
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Post by donp on May 23, 2009 1:05:12 GMT
Something I actually know. Historically, coaches only stopped at established settlements or waystations. The horses would be changed quickly and the coach would be off again if there was enough daylight to reach the next stop. Otherwise, they didn't stop except for emergencies.
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Post by eastpaw on May 23, 2009 2:43:52 GMT
plus there probably isn't much edible wildlife in tunnels. You forget: roaches are everywhere.
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Post by Taryn on May 23, 2009 2:58:28 GMT
You eat roaches? Eww.
Would Lone Wolf at least cook them, or just eat them live like amphibians do?
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Post by eastpaw on May 23, 2009 6:56:16 GMT
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Post by robecoyote on May 23, 2009 13:03:08 GMT
I always had the idea in my mind that with Hunting onwards, LW tends to spend the whole day picking up edible stuff as he travels, and either scoffing it then and there, or saving it up for a foraged meal later on when he needs one. I really wouldn't think that someone skilled in huntcraft would wait until he actually felt hungry before working on finding food. He spots the chance to bag a rabbit or pheasant, and just brings it with him, preparing it when it's mealtime. This is really just common sense, and unless a 'hunting prevention activity' goes on for much of the day, I'd really think LW can use his discipline, no matter the awkward circumstances of when the text actually says 'You must now eat a Meal'. Also, it's always been in my imagination that with Huntmastery onwards, LW is obviously subsisting on some pretty gross survival stuff, like bugs, grubs, roots and fungus when he's in 'wilderness' areas, so yes, I do think LW would probably eat roaches when he had to. That's why, from a roleplaying standpoint, my LW tends to carry meals with him whenever he can, even if he has Grand Huntmastery. Just because you can survive off 'food' gathered anywhere doesn't mean you *have* to, if you can prepare beforehand
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Post by jellyfish on May 25, 2009 17:48:48 GMT
I might be able to fix that exploit - it would involved a new flag for each section of text, but would be easy to set for only those few sections that actually have the player lose the backpack. Would you be willing, jellyfish, to track down just which sections would be affected by the change? Once I have that, I can disable the "use/eat" button for meals and potions when those sections are opened up. Book 1 sections: 144,162,174,188,205,258,277,294,338 more to follow.
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Post by jellyfish on May 26, 2009 14:47:45 GMT
So, is it cheating? Maybe, maybe not. If you don't like it, don't do it. But it must remain as a possibility, because of the more serious issue above. And it only applies to Hardcore. I think people can use all the help they can get! So, I've got no problem with it if they want to use a two-handed weapon for extra help in the first round, and then switch back to a different weapon. Any other opinions on this? I've got an idea... instead of the free hit in the first round, which I always thought was kindof a weird alternative mechanic (it allows you to evade combat in the first round with no EP loss), how about just add +2 damage for all 2-handed weapons. This corresponds to a roughly +4 CS advantage on the offensive column only. Since the shield gives +2 CS on both columns (LW loses about 1 less EP, enemy loses about 1 more EP) this roughly balances vs 1-handed weapons. EDIT: (then you don't have to disable weapon swapping, so LW can pull out his shield for a more defensive stance if the fight doesn't look like it's going so well)
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Post by majestic on May 27, 2009 7:24:56 GMT
Dave,
There's a typo on the "Treat shields as _weilded_ on arm" gameplay rule.
Back to Book 2, 314, instead of making the eat icon active, couldn't you make the 290 and 178 options prompt the user to either eat a meal or lose 3EP directly?
Alternatively, you could add another option to the eat icon that chooses 36.
Thanks
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Post by majestic on May 27, 2009 22:50:26 GMT
Book 3, 12: if I only have room for 2 meals, I can still deduct a meal later and click on the Meals icon to grab the last one.
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Post by jellyfish on May 29, 2009 2:11:32 GMT
Book 4 Section 333: Due to the amazing first-strike capabilities of 2-handed weapons in Hardcore mode, you can never lose more HP than your enemy in this section even though he is using a lance, which is longer than any of your hand-to-hand weapons.
There's also a previous section where you can evade combat in the first round with 0 EP loss due to automagic x0 multiplier for 2-handed weapons. The game text then conveniently kills your opponent for you. 2-handed weapons WIN!
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Post by majestic on May 29, 2009 7:11:59 GMT
Book 4's Journal in the Action Cart: apostrophes come up as control characters (e.g., 182).
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Post by jellyfish on May 29, 2009 12:40:57 GMT
Can still use 2-handed weapons when infected with limbdeath in Book 5.
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