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Post by StarLight on Oct 11, 2004 0:19:38 GMT
Ah, best of luck then. I don't play by those death rules anymore. It's really fun, until you die (duh.) You have to be a pretty fast reader too, unless you just skip all the passages. Are you playing with loyalty bonuses? With that in mind, you probably won't even need the Grey Crystal Ring because you can have the Healing Magnikai Discipline. But I guess if you really wanted to play it safe... Just watch out for the falling rocks in book 13, Zlan Beast and ballista and treacherous tower in book 14, the acolytes in book 16... That's not even accounting the treachorousness of book 17...
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Post by StarLight on Oct 11, 2004 1:02:20 GMT
Does anyone have any opinions on my list for the GrandMaster series? I think that list should offer at least a 50% survival rate.
Also, does anybody know how to spell trecherousness? Or if that's even a word? Is it a word now?
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Post by outspaced on Oct 11, 2004 8:52:13 GMT
I would have used 'Treachery' myself ("The treachery of Book 17"), or "Treacherous" ("The treacherous Book 17"). My dictionary lists Treacherous [adj], Treacherously [adv], and Treachery [noun]. It's derived fom the Old French word trechier, meaning 'to cheat', apparently.
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Holmes I didnt sign in
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Post by Holmes I didnt sign in on Oct 13, 2004 13:59:07 GMT
Here's my Kai Discipline progression: Book 1: I always take 1. Healing (too useful not to take) 2. Mindblast (good for an additional 2 CS in many fights) 3. Mindshield 4. and 5. Depends. Usually Tracking and Hunting, but I may defer to Camouflage and/or Sixth Sense depending on what path I want to take to Holmgard that go around.. I may or may not take Sixth Sense in Book 1. I believe having Sixth Sense introduces about a 50% chance you have to go through another 'pick 0 and die' pages in Book 2...where you're avoiding the combat with the Helghast in the Durenor forest. Book 2: 6. Animal Kinship. Book 3: 7. If I haven't taken either of these yet...Hunting (can't use it for hunting, but it increases the chances you don't die crossing the icy river in the caverns of Kalte) or Tracking (if I don't have Sixth Sense) Book 4: 8. Camouflage. Doesn't necessarily improve survivability, but does add some interesting story descriptions. Book 5: 9. Mind Over Matter. Useful in so many ways, including capture by Kimah's men. I never take Weaponskill anymore, but do roll for the random Weapon I have skill in prior to transferring over to Book 6 (might just get an additional +2 CS for the Sommerswerd ya know)
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simkn
Kai Lord
Posts: 111
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Post by simkn on Oct 16, 2004 1:28:26 GMT
Any thoughts on disciplines for the New Order Series?
In book 21 I originally took:
Grand Huntmastery (because I've found Huntmastery and it's cousins to be the most indispensable Disciplines of all) Elementalism (because it's new!) Herbmastery (also because it's new!) Kai-alchemy (because it's still relatively new, plus lightning hand and levitate and the like are so useful)
SPOILERS FOLLOW...
With these skills on my first time through I was killed in battle. I rolled only an average CS (30, or 35 with my Kai weapon), and I was just plain getting my butt kicked, both by the Otokh (a battle I could avoid next time) and the gladiator (a battle I couldn't avoid). The Otokh brought me down early on and I was limping on few EP through the rest of the book (note that now there is only a 10 EP limit to how many EP's you can restore with Curing! So much for loyalty bonuses!)
On my second time through I've tried Deliverance, which allowed me to restore 20 EP one time, but even then I'm just barely surviving.
I think I might have to take (gasp!) Grand Weaponmastery to survive. That extra 5 CS boost would be invaluable.
I've also noticed that, for whatever you can do with Kai-alchemy, it seems you can do with Elementalism. Only one of the two would really be necessary. Furthermore, Herbmastery wasn't used at all! A shame, considering my favorite magick in Grey Star was Herbalism. Too bad they didn't introduce the Herb Pouch in New Order... I loved that! I'm sure Herbmastery will come in useful eventually, but in book 21 it's easily expendable.
END SPOILERS
If in your response you mention books 22-28, please denote all spoilers, because I haven't read them yet (in fact, haven't even obtained 22 and 27 yet, they are hard to come by in the US if you're not rich!).
Thanks.
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Post by Silent Viper on Oct 18, 2004 20:34:38 GMT
1: Healing (so bloody sick. I never leave the monastry without it) 2: Sixth sense (what I'm about to do something stupid? BZZZZZ) 3: Animal kinship (good for the first 2 books) 4: tracking pwnz bk 1 5 and 6: camflague/mind over matter (the order mattersnot) 7: mind blast to make sure i have the best combat raito agisant the gawd dam kalkoth 8: hunting reflexs+ food = good 9: mindshield, whats the point of wepon skill?) 10 wepon skill (loyalty bonus)
Magakani 1: Wepon mastery (great all theway through, great for no sommersword wlathorugh, great for bow contest) 2: Psi sure (I want the bow!) 3: hutnmastery. circle of fire guide my way and give me free cs 4: nexus (need en when my ss gets jacked) 5: Psi screen 6: Divination Circle of light brun birght and grant me the stats that give me a hope in hell of surving) 7 invisabilty (the enmies are getting tough, hiding is good, and i want the solaris boost) 8: pathsmanship (fairly naff displine, but hey it gives me a cicrlce!) 9: curing (becuase everythning is better than animal control)
New order: Magic (the arcnaey one, forget which one) Weponmastery (that barbian dude is 'ard!) Deliverance (its suppsoe to be en, so play it that way) Great huntmastery (I'm uber agile! YAY! Just try and surpise me, b**** . Helps with crucial random numbers) I can't remember the other 1. If your cs is bad, go with the pyschic one. Don't bother with astromany or the other magic. As for you Kai weapon, Kaistar kicks ass. All the hardest fights (like the barbian dude and the night stalker) take place at night, and +7cs is nothing to snease at
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Post by Silent Viper on Oct 18, 2004 20:36:33 GMT
its coming back. Elementism sucks,and i was referring to Kai-alechmy as the good one. herbmastery is sucky
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Post by StarLight on Oct 23, 2004 23:53:07 GMT
Just to recap what I said earlier. I was a bit mistaken about the Grand Master series disciplines. The highest survival rate would be for: 1. Assimilance 2. Grand Huntmastery 3. Kai-surge 4. Kai Alchemy 5. Grand Nexus 6. Grand Pathmanship 7. Kai-Screen 8. Grand Weaponmastery 9. Magi-Magic 10. (Telegnosis, Animal control, Diliverance) 11. (Telegnosis, Animal control, Diliverance)
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Post by Starlight on Oct 24, 2004 18:03:45 GMT
*sigh* another minor mistake. The best choice of disciplines to yield the highest survival rate is actually...
1. Kai-Alchemy 2. Kai-Surge 3. Assimilance 4. Grand Huntmastery 5. Grand Nexus (or Magi-Magic) 6. Magi-Magic (or Grand Nexus) 7. Kai-screen 8. Grand Weaponmastery 9. (Deliverance-Telegnoisis-Animal Control-Pathmanship)10. (Deliverance-Telegnoisis-Animal Control-Pathmanship) 11. (Deliverance-Telegnoisis-Animal Control-Pathmanship)
Some further testing is needed for the Magi-magic/Nexus thing. The problem is that nexus decreases constant damage, while having magi-magic gives an extra chance against a death roll. Both are needed in Legacy of Vashna, but it's hard to tell which offers a higher survival rate. After the Deathlord of Ixia, the discipline choices are harder to rate. Would appreciate any feedback/oppinions on this list.
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Post by StarLight on Oct 25, 2004 22:13:08 GMT
Well, I did some more number crunching, and have yet another grand discipline list for the highest rate of survival. It is as follows... 1. Assimilance 2. Grand Hunt Mastery 3. Kai-Surge 4. Kai-Alchemy or Nexus 5. Kai-Alchemy or Nexus 6. Grand Pathmanship 7. Kai-Screen 8. Grand Weaponmastery 9. 10. 11. The reason I compose this list, is because I am planning on reading all the grand master series again. I've found that dying decreases my enjoyment level, so I'm trying to avoid dying in any possibly way shape or form. Anyone have any opinions on this?
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Post by Rackham on Oct 26, 2004 13:35:23 GMT
I've worked on the optimal discipline choice, and here it is - i think - (assuming you read all the books in order, so you can use Healing in the Magnakaï series) :
Kaï
1. Animal Kinship (to avoid the Vordak, and very useful in book 2) 2. Sixth Sense (to meet Banedon and avoid some Kraans) 3. Weaponskill 4. Mindblast 5. Healing (to improve CS) 6. Tracking/Camouflage (your choice cause both are useful only in book 3) 7. Camouflage/Tracking 8. Mind Over Matter (useless in book 4, but very useful in book 5) 9.Mindshield (the only Kaï book where it's useful)
Magnakaï
1. Nexus (when you fight the undead...) 2. Weaponmastery (bonus for bow, quite important) 3. Huntmastery (cause you need it in book 8, and therefore cannot get circle of Spirit before circle of Fire, so i take it at the beginning) 4. Divination (quite useful against the illusions) 5. Psi Screen (useful in Sword Temple) 6. Psi Surge (for the circle of Spirit) 7. Pathmanship 8. Invisibility (Solaris, Spirit and Fire are useful for the hard fight against Master of Chaos) 9. Curing (to get Silver Braces)
Grand Master : still working on it...
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Post by Sol on Dec 23, 2004 14:18:41 GMT
This topic has some insight into the "right" discipline choices!
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