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Post by Sir Loin of Beef on Oct 27, 2004 19:28:29 GMT
Hi all,
I was wondering if any sort of "walkthrough" exists for these books. Now, I realize that a "walkthrough" for a branching-type gamebook is doesn't seem all that obvious, so here's what I'm looking for:
1. The path from 1 to 350 (or 400) that takes you through the LEAST number of sections. 2. Exception: If the book has a Special Item that is useful later in the book or series, the SHORTEST detour from the path listed under #1. 3. Exception: If the path listed under #1 has an AVOIDABLE combat/random event that can cause death, the SHORTEST detour from the path that avoids that combat/random event.
Thoughts?
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Post by outspaced on Oct 27, 2004 20:21:10 GMT
Generally speaking, there are no written walkthroughs because we at Project Aon prefer visual ones. Go to www.adobe.com/support/downloads/main.htmland download the free SVG Viewer for your computer (only Mac or Windows versions available). Once installed, go to www.projectaon.org/editorand select the book you want to view from the dropdown menu. Then click the GRAPH button (bottom left) and an SVG flowchart of the numbered sections should download and display (approx 30-50kb each; Internet Explorer might initially block the SVG file, but it is quite safe to allow it). The flowcharts for the books show where the combats are and where the illustrations are (so you could try to devise a route taking in as many illustrations as possible!), but they do not contain information about items. Fortunately, most Lone Wolf books don't require you to keep many obscure objects to complete them, so it shouldn't be much of a problem. Attached is a small section of the flowchart for The Chasm of Doom as an example of what to expect. You can scroll around the actual flowchart by holding the ALT key and moving the mouse.
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Post by KaiLord on Oct 28, 2004 0:33:59 GMT
Yep, those SVG graphs saved me a LOT of headaches trying to map out the books by hand. I have looked at them countless times, and on a personal note those are of as much importance to me as the online books themselves.
What I like are all the looooong lines in book 12 that lead to the section that basically says "you used the Sommerswerd too soon, fool--weren't you listening?!?"
So thanks to whoever had the idea to do those. They rock.
KL
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Post by Sol on Dec 15, 2004 14:32:53 GMT
Walkthroughs are actually a pretty cool idea. It would be even cooler if you could use them to work out the probability of making it all the way through the series if you took the easiest path every time. Of course, "easiest" might mean "easiest" in the long run, such as getting the Silver Helmet in order to do better in battles later.
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Post by Sol on Dec 19, 2004 2:40:26 GMT
You know,
In Lone Wolf I have found:
Always take the Left Path!
Is it just me, or is the Left Path always the Safe One? It seems so to me.
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Post by Zipp on Dec 19, 2004 3:41:56 GMT
Nope. I've lived by that rule in almost every Gamebook, not just Lone Wolf.
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LWhistorian
Kai Lord
A bird with a paintbrush, beware!
Posts: 53
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Post by LWhistorian on Dec 24, 2004 20:49:13 GMT
You know, In Lone Wolf I have found: Always take the Left Path! Is it just me, or is the Left Path always the Safe One? It seems so to me. I think it has something to do with authors not wanting to have the right path be the "right" choice since that reeks of an in-game pun. True, a friend of mine made a text adventure game back in jr. high for a computer class and in his game, you were supposed to take the right path since that was the "right" choice but anyway. On that note, I wish the teacher had not kept our projects since I too made a text adventure game and I wish I could play it once more...even though I would have to find an old Apple computer to do it.
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